game runner

This commit is contained in:
Martin
2022-12-07 10:47:46 +01:00
parent 669ed8cd81
commit 9884bc4090
24 changed files with 292 additions and 37 deletions

View File

@@ -13,12 +13,14 @@ export class Enemy extends Component {
private movementType: EnemyMovementType;
private health: UnitHealth = new UnitHealth(1);
private deathEvent: Signal<Enemy> = new Signal<Enemy>();
private speed: number;
private speedX: number;
private speedY: number;
public setup(position: Vec3, movementType: EnemyMovementType): void {
this.movementType = movementType;
this.health = new UnitHealth(1);
this.speed = randomRange(40, 90);
this.speedX = randomRange(40, 90);
this.speedY = randomRange(40, 90);
this.node.setWorldPosition(position);
this.node.active = true;
}
@@ -52,8 +54,8 @@ export class Enemy extends Component {
public moveBy(move: Vec3, deltaTime: number): void {
const newPosition: Vec3 = this.node.worldPosition;
newPosition.x += move.x * this.speed * deltaTime;
newPosition.y += move.y * this.speed * deltaTime;
newPosition.x += move.x * this.speedX * deltaTime;
newPosition.y += move.y * this.speedY * deltaTime;
this.node.setWorldPosition(newPosition);
}

View File

@@ -11,7 +11,7 @@ export class WaveEnemyMover extends EnemyMover {
let direction: Vec3 = new Vec3();
// if the enemy is added soon enough, move as a single group towards one direction
if (Vec3.distance(this.lastTargetPosition, this.targetNode.worldPosition) < 10) {
if (Vec3.equals(this.lastTargetPosition, this.targetNode.worldPosition)) {
direction = this.lastDirection;
} else {
direction = Vec3.subtract(direction, this.targetNode.worldPosition, enemy.node.worldPosition);

View File

@@ -15,7 +15,7 @@ export class IndividualEnemySpawner {
if (this.spawnTimer.tryFinishPeriod()) {
const posX: number = randomRange(300, 600) * randomPositiveOrNegative();
const posY: number = randomRange(300, 600) * randomPositiveOrNegative();
this.enemySpawner.spawnNewEnemy(posX, posY, EnemyMovementType.Launch);
this.enemySpawner.spawnNewEnemy(posX, posY, EnemyMovementType.Follow);
}
}
}

View File

@@ -48,8 +48,8 @@ export class WaveEnemySpawner {
private trySpawnNewGroup(): void {
if (this.spawnTimer.tryFinishPeriod()) {
const defaultPosX: number = 200 * randomPositiveOrNegative();
const defaultPosY: number = 200 * randomPositiveOrNegative();
const defaultPosX: number = (500 + randomRange(0, 100)) * randomPositiveOrNegative();
const defaultPosY: number = randomRange(0, 500) * randomPositiveOrNegative();
const enemies: Enemy[] = [];
const side: number = Math.ceil(Math.sqrt(this.enemiesPerWave));