mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 03:38:58 +00:00
Added tiled background
This commit is contained in:
parent
2a474cad06
commit
91ad84e338
BIN
assets/Media/Images/background.png
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BIN
assets/Media/Images/background.png
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Binary file not shown.
After Width: | Height: | Size: 6.5 KiB |
134
assets/Media/Images/background.png.meta
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134
assets/Media/Images/background.png.meta
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"displayName": "background",
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"id": "f9941",
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"name": "spriteFrame",
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"userData": {
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
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"offsetX": 0,
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"offsetY": 0,
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"trimX": 0,
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"trimY": 0,
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"width": 512,
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"height": 512,
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"rawWidth": 512,
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"rawHeight": 512,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"packable": true,
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"pixelsToUnit": 100,
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"pivotX": 0.5,
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"pivotY": 0.5,
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"meshType": 0,
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"vertices": {
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"rawPosition": [
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"uv": [
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"minPos": [
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"maxPos": [
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"isUuid": true,
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"imageUuidOrDatabaseUri": "b522fec0-43ad-4f82-b496-79b67de5690e@6c48a",
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"atlasUuid": ""
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"ver": "1.0.11",
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"imported": true,
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"files": [
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".json"
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},
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"userData": {
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"type": "sprite-frame",
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"fixAlphaTransparencyArtifacts": true,
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"hasAlpha": true,
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"redirect": "b522fec0-43ad-4f82-b496-79b67de5690e@f9941"
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}
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}
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12
assets/Media/Prefabs/Game/Background.meta
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12
assets/Media/Prefabs/Game/Background.meta
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@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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}
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142
assets/Media/Prefabs/Game/Background/background-001.prefab
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142
assets/Media/Prefabs/Game/Background/background-001.prefab
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@ -0,0 +1,142 @@
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[
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{
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"__type__": "cc.Prefab",
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"_name": "background-001",
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"_objFlags": 0,
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"_native": "",
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"data": {
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"__id__": 1
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},
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"optimizationPolicy": 0,
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"persistent": false,
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"asyncLoadAssets": false
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},
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{
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"__type__": "cc.Node",
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"_name": "background-001",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_parent": null,
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"_children": [],
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"_active": true,
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"_components": [
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"__id__": 2
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},
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{
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"__id__": 4
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}
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],
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"_prefab": {
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"__id__": 6
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 512,
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"y": 0,
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"z": 0
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},
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"_lrot": {
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"__type__": "cc.Quat",
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"x": 0,
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"y": 0,
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"z": 0,
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"w": 1
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"z": 1
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},
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"_layer": 33554432,
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"_euler": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_id": ""
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},
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{
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"__type__": "cc.UITransform",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 3
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 512,
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"height": 512
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
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},
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "a543e4ngZOuJDldEp7USz4"
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},
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{
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"__type__": "cc.Sprite",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 5
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},
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"_customMaterial": null,
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 58,
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"g": 58,
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"b": 58,
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "b522fec0-43ad-4f82-b496-79b67de5690e@f9941",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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"_fillType": 0,
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"_sizeMode": 1,
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"_fillCenter": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0
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},
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"_fillStart": 0,
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"_fillRange": 0,
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": null,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "c3TST28D1MAYYNOTjXCu9X"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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"__id__": 1
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]
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@ -0,0 +1,13 @@
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{
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"ver": "1.1.40",
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"importer": "prefab",
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"imported": true,
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "background-001"
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}
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}
|
File diff suppressed because it is too large
Load Diff
12
assets/Scripts/Game/Background.meta
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12
assets/Scripts/Game/Background.meta
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@ -0,0 +1,12 @@
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||||
{
|
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
|
114
assets/Scripts/Game/Background/Background.ts
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114
assets/Scripts/Game/Background/Background.ts
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@ -0,0 +1,114 @@
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import { _decorator, Component, Node, Prefab, instantiate, randomRangeInt, Vec3 } from "cc";
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import { SCREEN_HALF_HEIGHT, SCREEN_HALF_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH } from "../Data/GameConstants";
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const { ccclass, property } = _decorator;
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@ccclass("Background")
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export class Background extends Component {
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@property(Prefab) private backgroundPrefabs: Prefab[] = [];
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private targetNode: Node;
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private instancedBackgrounds: Node[][] = [];
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private rows = 3;
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private columns = 3;
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private nodeSize = 512;
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private playerGridPosX = 0;
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private playerGridPosY = 0;
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public init(targetNode: Node): void {
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this.targetNode = targetNode;
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for (let i = 0; i < this.rows; i++) {
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const rowNodes: Node[] = [];
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for (let u = 0; u < this.columns; u++) {
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const randomIndex = randomRangeInt(0, this.backgroundPrefabs.length);
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const backgroundNode = instantiate(this.backgroundPrefabs[randomIndex]);
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backgroundNode.setParent(this.node);
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const x = u * this.nodeSize - this.nodeSize + SCREEN_HALF_WIDTH;
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const y = i * this.nodeSize - this.nodeSize + SCREEN_HALF_HEIGHT;
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backgroundNode.setWorldPosition(new Vec3(x, y, 0));
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rowNodes.push(backgroundNode);
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}
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this.instancedBackgrounds.push(rowNodes);
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}
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}
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public gameTick(): void {
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this.tryTileX();
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this.tryTileY();
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}
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private tryTileX(): void {
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const playerGridPosX = Math.round((this.targetNode.worldPosition.x - SCREEN_HALF_WIDTH) / this.nodeSize);
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if (playerGridPosX < this.playerGridPosX) {
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// move the last column to the left
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const columnIndex = this.columns - 1;
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for (let i = 0; i < this.rows; i++) {
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const instancedNode = this.instancedBackgrounds[i][columnIndex];
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const newPosition: Vec3 = instancedNode.worldPosition;
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newPosition.x -= this.columns * this.nodeSize;
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instancedNode.setWorldPosition(newPosition);
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this.instancedBackgrounds[i].splice(columnIndex, 1);
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this.instancedBackgrounds[i].unshift(instancedNode);
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}
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} else if (this.playerGridPosX < playerGridPosX) {
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// move the first column to the right
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for (let i = 0; i < this.rows; i++) {
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const instancedNode = this.instancedBackgrounds[i][0];
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const newPosition: Vec3 = instancedNode.worldPosition;
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newPosition.x += this.columns * this.nodeSize;
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instancedNode.setWorldPosition(newPosition);
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this.instancedBackgrounds[i].splice(0, 1);
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this.instancedBackgrounds[i].push(instancedNode);
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}
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}
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this.playerGridPosX = playerGridPosX;
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}
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private tryTileY(): void {
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const playerGridPosY = Math.round((this.targetNode.worldPosition.y - SCREEN_HALF_HEIGHT) / this.nodeSize);
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if (playerGridPosY < this.playerGridPosY) {
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// move the last row down
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const rowIndex = this.rows - 1;
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const nodesInRow: Node[] = [];
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for (let i = 0; i < this.columns; i++) {
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const instancedNode = this.instancedBackgrounds[rowIndex][i];
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const newPosition: Vec3 = instancedNode.worldPosition;
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newPosition.y -= this.rows * this.nodeSize;
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instancedNode.setWorldPosition(newPosition);
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nodesInRow.push(instancedNode);
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}
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this.instancedBackgrounds.splice(rowIndex, 1);
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this.instancedBackgrounds.unshift(nodesInRow);
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} else if (this.playerGridPosY < playerGridPosY) {
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// move the first row up
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const nodesInRow: Node[] = [];
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for (let i = 0; i < this.columns; i++) {
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const instancedNode = this.instancedBackgrounds[0][i];
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const newPosition: Vec3 = instancedNode.worldPosition;
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newPosition.y += this.rows * this.nodeSize;
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instancedNode.setWorldPosition(newPosition);
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nodesInRow.push(instancedNode);
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}
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this.instancedBackgrounds.splice(0, 1);
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this.instancedBackgrounds.push(nodesInRow);
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}
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this.playerGridPosY = playerGridPosY;
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}
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}
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9
assets/Scripts/Game/Background/Background.ts.meta
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9
assets/Scripts/Game/Background/Background.ts.meta
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "26e60d05-0b7c-4d95-934e-8a11a559f01d",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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5
assets/Scripts/Game/Data/GameConstants.ts
Normal file
5
assets/Scripts/Game/Data/GameConstants.ts
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export const SCREEN_WIDTH = 640;
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export const SCREEN_HEIGHT = 960;
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export const SCREEN_HALF_WIDTH = SCREEN_WIDTH / 2;
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export const SCREEN_HALF_HEIGHT = SCREEN_HEIGHT / 2;
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9
assets/Scripts/Game/Data/GameConstants.ts.meta
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9
assets/Scripts/Game/Data/GameConstants.ts.meta
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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||||
"uuid": "6224412b-af18-4cec-a04b-ed291f866e83",
|
||||
"files": [],
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"subMetas": {},
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||||
"userData": {}
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||||
}
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@ -1,6 +1,7 @@
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import { Camera, Component, JsonAsset, KeyCode, Vec2, _decorator } from "cc";
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import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
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import { delay } from "../Services/Utils/AsyncUtils";
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import { Background } from "./Background/Background";
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import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
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import { PlayerProjectileCollisionSystem } from "./Collision/PlayerProjectileCollisionSystem";
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import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
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@ -30,6 +31,7 @@ export class Game extends Component {
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@property(EnemyManager) private enemyManager: EnemyManager;
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@property(Camera) private camera: Camera;
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@property(GameUI) private gameUI: GameUI;
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@property(Background) private background: Background;
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@property(ModalWindowManager) private modalWindowManager: ModalWindowManager;
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@property(JsonAsset) private settingsAsset: JsonAsset;
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@ -98,6 +100,7 @@ export class Game extends Component {
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new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader);
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this.gameUI.init(this.player);
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this.background.init(this.player.node);
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this.gamePauser.resume();
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// while not dead
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@ -116,6 +119,7 @@ export class Game extends Component {
|
||||
this.haloProjectileLauncher.gameTick(deltaTime);
|
||||
this.horizontalProjectileLauncher.gameTick(deltaTime);
|
||||
this.diagonalProjectileLauncher.gameTick(deltaTime);
|
||||
this.background.gameTick();
|
||||
|
||||
this.camera.node.worldPosition = this.player.node.worldPosition;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user