Added analytics

This commit is contained in:
Martin 2023-01-12 10:12:59 +01:00
parent 7d5eac78fb
commit 8c2ff5a7a2
5 changed files with 233 additions and 6 deletions

View File

@ -23,16 +23,19 @@
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@ -1488,6 +1491,117 @@
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@ -1497,7 +1611,7 @@
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"audio": {
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@ -1523,6 +1637,7 @@
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@ -1537,6 +1652,38 @@
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View File

@ -0,0 +1,44 @@
import { Y8 } from "../../Plugins/Y8/Scripts/Y8";
export class Analytics {
private totalTime = 0;
private minutesInGame = -1; // Track the 0 minute as well
private gamesPerSession = 0;
public constructor(private y8: Y8) {}
public update(deltaTime: number): void {
this.totalTime += deltaTime;
this.trySendTotalTime();
}
public gameStart(): void {
this.y8.sendCustomEvent(EventName.GAMES_PER_SESSION, ++this.gamesPerSession);
}
public gameEnd(time: number): void {
this.y8.sendCustomEvent(EventName.GAME_TIME, Math.floor(time));
}
public gameExit(time: number): void {
this.y8.sendCustomEvent(EventName.GAME_EXIT, Math.floor(time));
}
public goldPerRun(goldEarned: number): void {
this.y8.sendCustomEvent(EventName.GOLD_PER_RUN, Math.floor(goldEarned));
}
private trySendTotalTime(): void {
if (this.minutesInGame < Math.floor(this.totalTime / 60)) {
this.y8.sendCustomEvent(EventName.TOTAL_TIME, ++this.minutesInGame);
}
}
}
enum EventName {
TOTAL_TIME = "Minutes_total",
GOLD_PER_RUN = "Gold_per_run",
GAMES_PER_SESSION = "Games_per_session",
GAME_TIME = "Game_time_seconds",
GAME_EXIT = "Game_exit"
}

View File

@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "58a3e586-6c96-4f84-8682-7a73b1b72b9f",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@ -7,6 +7,8 @@ import { AudioPlayer } from "../Services/AudioPlayer/AudioPlayer";
import { SaveSystem } from "./SaveSystem";
import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
import { OpenCloseAnimator } from "../Utils/OpenCloseAnimator";
import { Y8 } from "../../Plugins/Y8/Scripts/Y8";
import { Analytics } from "./Analytics";
const { ccclass, property } = _decorator;
@ccclass("AppRoot")
@ -18,12 +20,14 @@ export class AppRoot extends Component {
@property(Camera) private mainCamera: Camera;
@property(ModalWindowManager) private modalWindowManager: ModalWindowManager;
@property(OpenCloseAnimator) private screenFader: OpenCloseAnimator;
@property(Y8) private y8: Y8;
private static instance: AppRoot;
private saveSystem: SaveSystem;
private liveUserData: UserData;
private gameAssets: GameAssets;
private analytics: Analytics;
public static get Instance(): AppRoot {
return this.instance;
@ -61,6 +65,14 @@ export class AppRoot extends Component {
return this.screenFader;
}
public get Y8(): Y8 {
return this.y8;
}
public get Analytics(): Analytics {
return this.analytics;
}
public saveUserData(): void {
this.saveSystem.save(this.liveUserData);
}
@ -75,7 +87,11 @@ export class AppRoot extends Component {
}
}
private init(): void {
public update(deltaTime: number): void {
if (this.analytics) this.analytics.update(deltaTime);
}
private async init(): Promise<void> {
this.saveSystem = new SaveSystem();
this.liveUserData = this.saveSystem.load();
@ -88,5 +104,9 @@ export class AppRoot extends Component {
this.screenFader.init();
this.screenFader.node.active = false;
await this.y8.init();
this.analytics = new Analytics(this.y8);
}
}

View File

@ -1,4 +1,4 @@
import { Canvas, Component, KeyCode, Vec2, _decorator, Node } from "cc";
import { Canvas, Component, KeyCode, Vec2, _decorator, Node, approx } from "cc";
import { AppRoot } from "../AppRoot/AppRoot";
import { requireAppRootAsync } from "../AppRoot/AppRootUtils";
import { delay } from "../Services/Utils/AsyncUtils";
@ -81,6 +81,8 @@ export class Game extends Component {
public async play(userData: UserData, settings: GameSettings, translationData: TranslationData, testValues?: TestValues): Promise<GameResult> {
await this.setup(userData, settings, translationData, testValues);
AppRoot.Instance.Analytics.gameStart();
this.gamePauser.resume();
this.blackScreen.active = false;
AppRoot.Instance.ScreenFader.playClose();
@ -92,7 +94,12 @@ export class Game extends Component {
this.gameResult.score = this.timeAlive;
if (!this.gameResult.hasExitManually) {
AppRoot.Instance.Analytics.goldPerRun(this.gameResult.goldCoins);
AppRoot.Instance.Analytics.gameEnd(this.gameResult.score);
await delay(2000);
} else {
AppRoot.Instance.Analytics.gameExit(this.timeAlive);
}
return this.gameResult;