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https://github.com/MartinKral/Slash-The-Hordes
synced 2026-02-14 12:22:42 +00:00
Folder structure
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@@ -1,15 +1,17 @@
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import { Component, Node, _decorator } from "cc";
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import { EnemyManagerSettings } from "../../Data/GameSettings";
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import { XPSpawner } from "../../XP/XPSpawner";
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import { CircularEnemySpawner } from "./CircularEnemySpawner";
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import { Enemy } from "./Enemy";
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import { EnemyMovementType } from "./EnemyMovementType";
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import { EnemyMover } from "./EnemyMover";
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import { EnemySpawner } from "./EnemySpawner";
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import { EnemyMover } from "./EnemyMover/EnemyMover";
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import { FollowTargetEnemyMover } from "./EnemyMover/FollowTargetEnemyMover";
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import { WaveEnemyMover } from "./EnemyMover/WaveEnemyMover";
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import { CircularEnemySpawner } from "./EnemySpawner/CircularEnemySpawner";
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import { EnemySpawner } from "./EnemySpawner/EnemySpawner";
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import { IndividualEnemySpawner } from "./EnemySpawner/IndividualEnemySpawner";
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import { WaveEnemySpawner } from "./EnemySpawner/WaveEnemySpawner";
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import { EnemyType } from "./EnemyType";
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import { FollowTargetEnemyMover } from "./FollowTargetEnemyMover";
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import { InvididualEnemySpawner as IndividualEnemySpawner } from "./InvididualEnemySpawner";
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import { LaunchToTargetEnemyMover } from "./LaunchToTargetEnemyMover";
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import { WaveEnemySpawner } from "./WaveEnemySpawner";
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const { ccclass, property } = _decorator;
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@ccclass("EnemyManager")
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@@ -23,24 +25,24 @@ export class EnemyManager extends Component {
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private circularEnemySpawner: CircularEnemySpawner;
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private waveEnemySpawner: WaveEnemySpawner;
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public init(targetNode: Node): void {
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public init(targetNode: Node, settings: EnemyManagerSettings): void {
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this.enemySpawner.init(targetNode);
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this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
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this.enemySpawner.enemyRemovedEvent.on(this.onRemoveEnemy, this);
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this.individualEnemySpawner = new IndividualEnemySpawner(this.enemySpawner, EnemyType.Basic);
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this.circularEnemySpawner = new CircularEnemySpawner(this.enemySpawner, 30, EnemyType.Basic);
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this.waveEnemySpawner = new WaveEnemySpawner(this.enemySpawner, 30, 10, EnemyType.Basic);
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this.waveEnemySpawner = new WaveEnemySpawner(this.enemySpawner, settings.waveEnemySpawner);
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this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
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this.movementTypeToMover.set(EnemyMovementType.Launch, new LaunchToTargetEnemyMover(targetNode));
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this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode));
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this.xpSpawner.init();
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}
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public gameTick(deltaTime: number): void {
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//this.individualEnemySpawner.gameTick(deltaTime);
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//this.circularEnemySpawner.gameTick(deltaTime);
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this.individualEnemySpawner.gameTick(deltaTime);
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this.circularEnemySpawner.gameTick(deltaTime);
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this.waveEnemySpawner.gameTick(deltaTime);
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for (const kvp of this.movementTypeToMover) {
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