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https://github.com/MartinKral/Slash-The-Hordes
synced 2025-09-24 04:39:05 +00:00
Spawner settings
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@@ -24,22 +24,26 @@ export class EnemyManager extends Component {
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private spawners: DelayedEnemySpawner[] = [];
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private individualEnemySpawner: IndividualEnemySpawner;
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private circularEnemySpawner: CircularEnemySpawner;
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public init(targetNode: Node, settings: EnemyManagerSettings): void {
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this.enemySpawner.init(targetNode, settings.enemies);
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this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
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this.enemySpawner.enemyRemovedEvent.on(this.onRemoveEnemy, this);
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for (const individualSpawnerSettings of settings.individualEnemySpawners) {
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const individualSpawner = new IndividualEnemySpawner(this.enemySpawner, individualSpawnerSettings);
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this.spawners.push(individualSpawner);
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}
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for (const circularSpawnerSettings of settings.circularEnemySpawners) {
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const circularSpawner = new CircularEnemySpawner(this.enemySpawner, circularSpawnerSettings);
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this.spawners.push(circularSpawner);
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}
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for (const waveSpawnerSettings of settings.waveEnemySpawners) {
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const waveSpawner = new WaveEnemySpawner(this.enemySpawner, waveSpawnerSettings);
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this.spawners.push(waveSpawner);
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}
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this.individualEnemySpawner = new IndividualEnemySpawner(this.enemySpawner, "Basic", 0);
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this.circularEnemySpawner = new CircularEnemySpawner(this.enemySpawner, 30, "Basic", 5);
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this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
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this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode));
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this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowTargetEnemyMover(targetNode, 5, 5));
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@@ -48,9 +52,6 @@ export class EnemyManager extends Component {
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}
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public gameTick(deltaTime: number): void {
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this.individualEnemySpawner.gameTick(deltaTime);
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this.circularEnemySpawner.gameTick(deltaTime);
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for (const spawner of this.spawners) {
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spawner.gameTick(deltaTime);
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}
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@@ -1,14 +1,21 @@
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import { GameTimer } from "../../../../Services/GameTimer";
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import { roundToOneDecimal } from "../../../../Services/Utils/MathUtils";
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import { CircularEnemySpawnerSettings } from "../../../Data/GameSettings";
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import { DelayedEnemySpawner } from "./DelayedEnemySpawner";
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import { EnemySpawner } from "./EnemySpawner";
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export class CircularEnemySpawner extends DelayedEnemySpawner {
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private spawnTimer: GameTimer = new GameTimer(10);
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private spawnTimer: GameTimer;
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private enemyId: string;
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private enemiesToSpawn: number;
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public constructor(private enemySpawner: EnemySpawner, private enemiesToSpawn: number, private enemyId: string, startDelay = 0, stopDelay = 100) {
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super(startDelay, stopDelay);
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public constructor(private enemySpawner: EnemySpawner, settings: CircularEnemySpawnerSettings) {
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super(settings.common.startDelay, settings.common.stopDelay);
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this.spawnTimer = new GameTimer(settings.common.cooldown);
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this.enemyId = settings.common.enemyId;
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this.enemiesToSpawn = settings.enemiesToSpawn;
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}
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public delayedGameTick(deltaTime: number): void {
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@@ -1,6 +1,10 @@
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export abstract class DelayedEnemySpawner {
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private currentTime = 0;
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public constructor(private startDelay: number, private stopDelay: number) {}
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public constructor(private startDelay: number, private stopDelay: number) {
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if (stopDelay === -1) {
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this.stopDelay = Number.MAX_SAFE_INTEGER;
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}
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}
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public gameTick(deltaTime: number): void {
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this.currentTime += deltaTime;
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@@ -1,14 +1,19 @@
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import { randomRange } from "cc";
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import { GameTimer } from "../../../../Services/GameTimer";
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import { randomPositiveOrNegative } from "../../../../Services/Utils/MathUtils";
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import { IndividualEnemySpawnerSettings } from "../../../Data/GameSettings";
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import { DelayedEnemySpawner } from "./DelayedEnemySpawner";
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import { EnemySpawner } from "./EnemySpawner";
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export class IndividualEnemySpawner extends DelayedEnemySpawner {
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private spawnTimer: GameTimer = new GameTimer(1);
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private spawnTimer: GameTimer;
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private enemyId: string;
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public constructor(private enemySpawner: EnemySpawner, private enemyId: string, startDelay = 0, stopDelay = 100) {
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super(startDelay, stopDelay);
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public constructor(private enemySpawner: EnemySpawner, settings: IndividualEnemySpawnerSettings) {
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super(settings.common.startDelay, settings.common.stopDelay);
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this.spawnTimer = new GameTimer(settings.common.cooldown);
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this.enemyId = settings.common.enemyId;
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}
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public delayedGameTick(deltaTime: number): void {
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@@ -15,12 +15,12 @@ export class WaveEnemySpawner extends DelayedEnemySpawner {
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private waves: EnemyWave[] = [];
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public constructor(private enemySpawner: EnemySpawner, settings: WaveEnemySpawnerSettings) {
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super(settings.startDelay, settings.stopDelay);
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super(settings.common.startDelay, settings.common.stopDelay);
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this.spawnTimer = new GameTimer(settings.cooldown);
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this.enemiesPerWave = settings.enemiesPerWave;
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this.spawnTimer = new GameTimer(settings.common.cooldown);
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this.enemiesPerWave = settings.enemiesToSpawn;
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this.waveLifetime = settings.waveLifetime;
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this.enemyId = settings.enemyId;
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this.enemyId = settings.common.enemyId;
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}
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public delayedGameTick(deltaTime: number): void {
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