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https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 03:38:58 +00:00
Settings and translation into app root
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40ebf267e0
commit
6521ce1f92
@ -66,6 +66,14 @@
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"__prefab": {
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"__id__": 3
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},
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"settingsAsset": {
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"__uuid__": "4a156ee8-535e-4443-8bf5-8b979a08d232",
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"__expectedType__": "cc.JsonAsset"
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},
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"engTranslationAsset": {
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"__uuid__": "7d43843c-0765-427c-9161-2fd9030369c8",
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"__expectedType__": "cc.JsonAsset"
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},
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"_id": ""
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},
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{
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@ -1,4 +1,6 @@
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import { _decorator, Component, Node, director, AudioSource } from "cc";
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import { _decorator, Component, Node, director, AudioSource, JsonAsset } from "cc";
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import { GameSettings } from "../Game/Data/GameSettings";
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import { TranslationData } from "../Game/Data/TranslationData";
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import { SaveSystem } from "./SaveSystem";
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const { ccclass, property } = _decorator;
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@ -6,6 +8,8 @@ const { ccclass, property } = _decorator;
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export class AppRoot extends Component {
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@property(AudioSource) private soundSource: AudioSource;
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@property(AudioSource) private musicSource: AudioSource;
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@property(JsonAsset) private settingsAsset: JsonAsset;
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@property(JsonAsset) private engTranslationAsset: JsonAsset;
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private static instance: AppRoot;
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private saveSystem: SaveSystem;
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@ -18,6 +22,14 @@ export class AppRoot extends Component {
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return this.saveSystem;
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}
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public get Settings(): GameSettings {
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return <GameSettings>this.settingsAsset.json;
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}
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public get TranslationData(): TranslationData {
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return <TranslationData>this.engTranslationAsset.json;
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}
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public start(): void {
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if (AppRoot.Instance == null) {
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AppRoot.instance = this;
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@ -37,8 +37,6 @@ export class Game extends Component {
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@property(GameUI) private gameUI: GameUI;
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@property(Background) private background: Background;
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@property(ModalWindowManager) private modalWindowManager: ModalWindowManager;
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@property(JsonAsset) private settingsAsset: JsonAsset;
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@property(JsonAsset) private translationAsset: JsonAsset;
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private playerCollisionSystem: PlayerCollisionSystem;
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private haloProjectileLauncher: HaloProjectileLauncher;
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@ -59,9 +57,7 @@ export class Game extends Component {
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this.gamePauser.pause();
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}
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public async playGame(userData: UserData): Promise<GameResult> {
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const translationData = <TranslationData>this.translationAsset.json;
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const settings = <GameSettings>this.settingsAsset.json;
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public async playGame(userData: UserData, settings: GameSettings, translationData: TranslationData): Promise<GameResult> {
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const metaUpgrades = new MetaUpgrades(userData.game.metaUpgrades, settings.metaUpgrades);
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this.virtualJoystic.init();
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@ -1,4 +1,5 @@
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import { CCInteger, Component, _decorator } from "cc";
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import { approx, CCInteger, Component, _decorator } from "cc";
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import { AppRoot } from "../AppRoot/AppRoot";
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import { GameRunner } from "../Menu/GameRunner";
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import { delay } from "../Services/Utils/AsyncUtils";
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import { UserData } from "./Data/UserData";
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@ -20,7 +21,7 @@ export class TestGameRunner extends Component {
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}
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public async playTestGameAsync(): Promise<void> {
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while (Game.Instance == null) await delay(100);
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while (Game.Instance == null || AppRoot.Instance == null) await delay(100);
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const testUserData = new UserData();
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testUserData.game.metaUpgrades.maxHpLevel = this.maxHpLevel;
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@ -29,6 +30,6 @@ export class TestGameRunner extends Component {
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testUserData.game.metaUpgrades.movementSpeedLevel = this.movementSpeedLevel;
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testUserData.game.metaUpgrades.xpGathererLevel = this.xpGathererLevel;
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testUserData.game.metaUpgrades.goldGathererLevel = this.goldGathererLevel;
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Game.Instance.playGame(testUserData);
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Game.Instance.playGame(testUserData, AppRoot.Instance.Settings, AppRoot.Instance.TranslationData);
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}
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}
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@ -25,7 +25,7 @@ export class GameRunner {
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director.loadScene("Game");
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const userData: UserData = AppRoot.Instance.SaveSystem.load();
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while (Game.Instance == null) await delay(10);
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const result: GameResult = await Game.Instance.playGame(userData);
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const result: GameResult = await Game.Instance.playGame(userData, AppRoot.Instance.Settings, AppRoot.Instance.TranslationData);
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userData.game.goldCoins += result.goldCoins;
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if (userData.game.highscore < result.score) {
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