Pauser, game modal launcher

This commit is contained in:
Martin 2022-11-25 12:00:09 +01:00
parent 43953f18a9
commit 4ca44647d6
18 changed files with 163 additions and 58 deletions

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@ -1,18 +1,24 @@
{
"playerSettings": {
"defaultHP": 0,
"defaultHP": 50,
"requiredXP": [
0,
0,
0,
0
5,
5,
5,
10,
10,
10,
20,
20,
20,
20
],
"collisionDelay": 0,
"collisionDelay": 0.5,
"testSettings": {
"test": 0
}
},
"weaponSettings": {
"strikeDelay": 0
"strikeDelay": 2
}
}

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@ -7,13 +7,8 @@ export class PlayerSettings {
public defaultHP = 0;
public requiredXP: number[] = [];
public collisionDelay = 0;
public testSettings = new TestSettings();
}
export class WeaponSettings {
public strikeDelay = 0;
}
export class TestSettings {
public test = 0;
}

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@ -7,6 +7,8 @@ import { EnemyManager } from "./Enemy/EnemyManager";
import { KeyboardInput } from "./Input/KeyboardInput";
import { MultiInput } from "./Input/MultiInput";
import { VirtualJoystic } from "./Input/VirtualJoystic";
import { GameModalLauncher } from "./ModalWIndows/GameModalLauncher";
import { Pauser } from "./Pauser";
import { Player } from "./Player/Player";
import { GameUI } from "./UI/GameUI";
import { Upgrader } from "./Upgrades/Upgrader";
@ -20,48 +22,38 @@ export class GameBootstrapper extends Component {
@property(Player) private player: Player;
@property(Weapon) private weapon: Weapon;
@property(EnemyManager) private enemyManager: EnemyManager;
@property(CCFloat) private strikeDelay = 0;
@property(CCFloat) private collisionDelay = 0;
@property(Camera) private camera: Camera;
@property(GameUI) private gameUI: GameUI;
@property(Number) private requiredLevelXps: number[] = [];
@property(ModalWindowManager) private modalWindowManager: ModalWindowManager;
@property(JsonAsset) private settingsAsset: JsonAsset;
@property(GameSettings) private settingsPref: GameSettings = new GameSettings();
private playerCollisionSystem: PlayerCollisionSystem;
private upgrader: Upgrader;
private isPaused = false;
private gamePauser: Pauser = new Pauser();
public start(): void {
const gameSettings: GameSettings = <GameSettings>this.settingsAsset.json;
console.log("Collision delay: " + gameSettings.playerSettings.collisionDelay);
console.log(JSON.stringify(new GameSettings()));
this.virtualJoystic.init();
this.weapon.init(this.strikeDelay);
this.weapon.init(gameSettings.weaponSettings.strikeDelay);
const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
const dualInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
this.player.init(dualInput, this.weapon, 50, this.requiredLevelXps);
this.player.init(dualInput, this.weapon, gameSettings.playerSettings.defaultHP, gameSettings.playerSettings.requiredXP);
this.playerCollisionSystem = new PlayerCollisionSystem(this.player, this.collisionDelay);
this.playerCollisionSystem = new PlayerCollisionSystem(this.player, gameSettings.playerSettings.collisionDelay);
new WeaponCollisionSystem(this.weapon);
this.upgrader = new Upgrader(this.player);
const upgrader = new Upgrader(this.player);
new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader);
this.enemyManager.init(this.player.node);
this.gameUI.init(this.player);
this.showModal();
//console.log("DEfault hp: " + gameSettings.playerSettings.defaultHP);
}
public update(deltaTime: number): void {
if (this.isPaused) return;
if (this.gamePauser.IsPaused) return;
this.player.gameTick(deltaTime);
this.playerCollisionSystem.gameTick(deltaTime);
@ -69,11 +61,4 @@ export class GameBootstrapper extends Component {
this.camera.node.worldPosition = this.player.node.worldPosition;
}
private async showModal(): Promise<void> {
this.isPaused = true;
const result: UpgradeType = await this.modalWindowManager.showModal<string, UpgradeType>("LevelUpModalWindow", "test params");
this.isPaused = false;
console.log("Result: " + result);
}
}

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@ -0,0 +1,12 @@
{
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "00b7fdba-e250-4a79-be07-e87bdfc07929",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

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@ -0,0 +1,27 @@
import { ModalWindowManager } from "../../Services/ModalWindowSystem/ModalWindowManager";
import { Pauser } from "../Pauser";
import { Player } from "../Player/Player";
import { Upgrader } from "../Upgrades/Upgrader";
import { UpgradeType } from "../Upgrades/UpgradeType";
import { GameModalWindowTypes } from "./GameModalWindowTypes";
export class GameModalLauncher {
public constructor(
private modalWindowManager: ModalWindowManager,
private player: Player,
private gamePauser: Pauser,
private upgrader: Upgrader
) {
this.player.Level.LevelUpEvent.on(this.showLevelUpModal, this);
}
private async showLevelUpModal(): Promise<void> {
this.gamePauser.pause();
const skillToUpgrade: UpgradeType = await this.modalWindowManager.showModal<UpgradeType[], UpgradeType>(
GameModalWindowTypes.LevelUpModal,
Array.from(this.upgrader.getAvailableUpgrades())
);
this.gamePauser.resume();
this.upgrader.upgradeSkill(skillToUpgrade);
}
}

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@ -2,7 +2,7 @@
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "62fcbd59-7ce1-4582-91c1-e502763b791b",
"uuid": "19da79a2-30b2-4d73-83fb-b3ef17bde4d7",
"files": [],
"subMetas": {},
"userData": {}

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@ -0,0 +1,3 @@
export enum GameModalWindowTypes {
LevelUpModal = "LevelUpModalWindow"
}

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "72fb4349-7b73-41e1-ad7a-4d50abcfc1fa",
"files": [],
"subMetas": {},
"userData": {}
}

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@ -0,0 +1,15 @@
export class Pauser {
private isPaused = false;
public get IsPaused(): boolean {
return this.isPaused;
}
public pause(): void {
this.isPaused = true;
}
public resume(): void {
this.isPaused = false;
}
}

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "d20eb678-aaf9-47e6-bd12-43fa37d3c9ba",
"files": [],
"subMetas": {},
"userData": {}
}

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@ -1,5 +1,6 @@
import { instantiate, Node, Prefab, Vec3, _decorator } from "cc";
import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
import { shuffle } from "../../../Services/Utils/ArrayUtils";
import { delay } from "../../../Services/Utils/AsyncUtils";
import { UpgradeType } from "../../Upgrades/UpgradeType";
import { LevelUpSkill } from "./LevelUpSkill";
@ -7,19 +8,25 @@ import { LevelUpSkill } from "./LevelUpSkill";
const { ccclass, property } = _decorator;
@ccclass("LevelUpModalWindow")
export class LevelUpModalWindow extends ModalWindow<string, UpgradeType> {
export class LevelUpModalWindow extends ModalWindow<UpgradeType[], UpgradeType> {
@property(Prefab) private skillPrefab: Prefab;
@property(Node) private skillParent: Node;
protected async setup(params: string): Promise<void> {
private maxUpgradesToPick = 3;
protected async setup(availableUpgrades: UpgradeType[]): Promise<void> {
const shuffledAvailableUpgrades = shuffle(availableUpgrades);
if (this.maxUpgradesToPick < shuffledAvailableUpgrades.length) {
shuffledAvailableUpgrades.length = this.maxUpgradesToPick;
}
const xPositions: number[] = [-180, 0, 180];
await delay(300);
for (let i = 0; i < 3; i++) {
for (let i = 0; i < shuffledAvailableUpgrades.length; i++) {
await delay(500);
const skill: LevelUpSkill = instantiate(this.skillPrefab).getComponent(LevelUpSkill);
skill.node.setParent(this.skillParent);
skill.node.setPosition(new Vec3(xPositions[i]));
skill.init(params);
skill.init(shuffledAvailableUpgrades[i]);
skill.ChooseSkillEvent.on(this.chooseSkill, this);
}
}

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@ -1,14 +1,15 @@
import { Component, Label, NodeEventType, _decorator } from "cc";
import { ISignal } from "../../../Services/EventSystem/ISignal";
import { Signal } from "../../../Services/EventSystem/Signal";
import { UpgradeType } from "../../Upgrades/UpgradeType";
const { ccclass, property } = _decorator;
@ccclass("LevelUpSkill")
export class LevelUpSkill extends Component {
@property(Label) private skillTitle: Label;
private chooseSkillEvent: Signal<LevelUpSkill> = new Signal<LevelUpSkill>();
public init(skillTitle: string): void {
this.skillTitle.string = skillTitle;
public init(skillType: UpgradeType): void {
this.skillTitle.string = `Skill ${skillType}`;
this.node.on(NodeEventType.MOUSE_DOWN, this.chooseSkill, this);
}

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@ -16,9 +16,22 @@ export class Upgrader {
public upgradeSkill(type: UpgradeType): void {
if (!this.typeToAction.has(type)) throw new Error("Upgrade does not have " + type);
if (this.isMaxLevel(type)) throw new Error("Upgrade is already at max level" + type);
this.typeToAction.get(type)();
}
public getAvailableUpgrades(): Set<UpgradeType> {
const availableUpgrades: Set<UpgradeType> = new Set<UpgradeType>();
for (const key of this.typeToAction.keys()) {
if (!this.isMaxLevel(key)) {
availableUpgrades.add(key);
}
}
return availableUpgrades;
}
private setTypeMaps(upgradeType: UpgradeType, action: () => void, maxLevel: number): void {
this.typeToAction.set(upgradeType, action);
this.typeToLevel.set(upgradeType, 0);
@ -32,4 +45,8 @@ export class Upgrader {
private upgradeWeaponDamage(): void {
this.player.Weapon.upgradeWeaponDamage();
}
private isMaxLevel(type: UpgradeType): boolean {
return this.typeToMaxLevel.get(type) <= this.typeToLevel.get(type);
}
}

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@ -0,0 +1,10 @@
export function shuffle<T>(array: T[]): T[] {
const shuffledArray: T[] = [...array];
for (let i = shuffledArray.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[shuffledArray[i], shuffledArray[j]] = [shuffledArray[j], shuffledArray[i]];
}
return shuffledArray;
}

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "4cd531d9-5419-440d-880c-36ce0fe32955",
"files": [],
"subMetas": {},
"userData": {}
}

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@ -22,7 +22,7 @@
"prettier": "^2.7.1",
"eslint": "^8.25.0",
"jest": "^29.2.2",
"lodash": "^4.17.21",
"ts-jest": "^29.0.3"
"ts-jest": "^29.0.3",
"lodash": "^4.17.21"
}
}

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@ -0,0 +1,13 @@
import { shuffle } from "../../assets/Scripts/Services/Utils/ArrayUtils";
test("shuffle shuffles the array", () => {
const array: number[] = [0, 1, 2, 3, 4, 5, 6];
const shuffledArray: number[] = shuffle(array);
let positionsShuffled = 0;
for (let i = 0; i < shuffledArray.length; i++) {
if (shuffledArray[i] != i) positionsShuffled++;
}
expect(positionsShuffled).toBeGreaterThan(3);
});

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@ -1,13 +0,0 @@
test("try ", () => {
const x = 200;
const y = -100;
const atan = Math.atan(Math.abs(y) / Math.abs(x));
console.log(Math.sin(atan) * y);
console.log(Math.cos(atan) * x);
expect(true).toBeTruthy();
});
export {};