Pauser, game modal launcher

This commit is contained in:
Martin
2022-11-25 12:00:09 +01:00
parent 43953f18a9
commit 4ca44647d6
18 changed files with 163 additions and 58 deletions

View File

@@ -16,9 +16,22 @@ export class Upgrader {
public upgradeSkill(type: UpgradeType): void {
if (!this.typeToAction.has(type)) throw new Error("Upgrade does not have " + type);
if (this.isMaxLevel(type)) throw new Error("Upgrade is already at max level" + type);
this.typeToAction.get(type)();
}
public getAvailableUpgrades(): Set<UpgradeType> {
const availableUpgrades: Set<UpgradeType> = new Set<UpgradeType>();
for (const key of this.typeToAction.keys()) {
if (!this.isMaxLevel(key)) {
availableUpgrades.add(key);
}
}
return availableUpgrades;
}
private setTypeMaps(upgradeType: UpgradeType, action: () => void, maxLevel: number): void {
this.typeToAction.set(upgradeType, action);
this.typeToLevel.set(upgradeType, 0);
@@ -32,4 +45,8 @@ export class Upgrader {
private upgradeWeaponDamage(): void {
this.player.Weapon.upgradeWeaponDamage();
}
private isMaxLevel(type: UpgradeType): boolean {
return this.typeToMaxLevel.get(type) <= this.typeToLevel.get(type);
}
}