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https://github.com/MartinKral/Slash-The-Hordes
synced 2025-10-08 16:15:59 +00:00
Pauser, game modal launcher
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@@ -1,5 +1,6 @@
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import { instantiate, Node, Prefab, Vec3, _decorator } from "cc";
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import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
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import { shuffle } from "../../../Services/Utils/ArrayUtils";
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import { delay } from "../../../Services/Utils/AsyncUtils";
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import { UpgradeType } from "../../Upgrades/UpgradeType";
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import { LevelUpSkill } from "./LevelUpSkill";
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@@ -7,19 +8,25 @@ import { LevelUpSkill } from "./LevelUpSkill";
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const { ccclass, property } = _decorator;
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@ccclass("LevelUpModalWindow")
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export class LevelUpModalWindow extends ModalWindow<string, UpgradeType> {
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export class LevelUpModalWindow extends ModalWindow<UpgradeType[], UpgradeType> {
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@property(Prefab) private skillPrefab: Prefab;
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@property(Node) private skillParent: Node;
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protected async setup(params: string): Promise<void> {
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private maxUpgradesToPick = 3;
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protected async setup(availableUpgrades: UpgradeType[]): Promise<void> {
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const shuffledAvailableUpgrades = shuffle(availableUpgrades);
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if (this.maxUpgradesToPick < shuffledAvailableUpgrades.length) {
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shuffledAvailableUpgrades.length = this.maxUpgradesToPick;
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}
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const xPositions: number[] = [-180, 0, 180];
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await delay(300);
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for (let i = 0; i < 3; i++) {
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for (let i = 0; i < shuffledAvailableUpgrades.length; i++) {
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await delay(500);
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const skill: LevelUpSkill = instantiate(this.skillPrefab).getComponent(LevelUpSkill);
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skill.node.setParent(this.skillParent);
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skill.node.setPosition(new Vec3(xPositions[i]));
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skill.init(params);
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skill.init(shuffledAvailableUpgrades[i]);
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skill.ChooseSkillEvent.on(this.chooseSkill, this);
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}
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}
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@@ -1,14 +1,15 @@
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import { Component, Label, NodeEventType, _decorator } from "cc";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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import { UpgradeType } from "../../Upgrades/UpgradeType";
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const { ccclass, property } = _decorator;
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@ccclass("LevelUpSkill")
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export class LevelUpSkill extends Component {
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@property(Label) private skillTitle: Label;
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private chooseSkillEvent: Signal<LevelUpSkill> = new Signal<LevelUpSkill>();
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public init(skillTitle: string): void {
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this.skillTitle.string = skillTitle;
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public init(skillType: UpgradeType): void {
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this.skillTitle.string = `Skill ${skillType}`;
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this.node.on(NodeEventType.MOUSE_DOWN, this.chooseSkill, this);
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}
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