Pauser, game modal launcher

This commit is contained in:
Martin
2022-11-25 12:00:09 +01:00
parent 43953f18a9
commit 4ca44647d6
18 changed files with 163 additions and 58 deletions

View File

@@ -1,5 +1,6 @@
import { instantiate, Node, Prefab, Vec3, _decorator } from "cc";
import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
import { shuffle } from "../../../Services/Utils/ArrayUtils";
import { delay } from "../../../Services/Utils/AsyncUtils";
import { UpgradeType } from "../../Upgrades/UpgradeType";
import { LevelUpSkill } from "./LevelUpSkill";
@@ -7,19 +8,25 @@ import { LevelUpSkill } from "./LevelUpSkill";
const { ccclass, property } = _decorator;
@ccclass("LevelUpModalWindow")
export class LevelUpModalWindow extends ModalWindow<string, UpgradeType> {
export class LevelUpModalWindow extends ModalWindow<UpgradeType[], UpgradeType> {
@property(Prefab) private skillPrefab: Prefab;
@property(Node) private skillParent: Node;
protected async setup(params: string): Promise<void> {
private maxUpgradesToPick = 3;
protected async setup(availableUpgrades: UpgradeType[]): Promise<void> {
const shuffledAvailableUpgrades = shuffle(availableUpgrades);
if (this.maxUpgradesToPick < shuffledAvailableUpgrades.length) {
shuffledAvailableUpgrades.length = this.maxUpgradesToPick;
}
const xPositions: number[] = [-180, 0, 180];
await delay(300);
for (let i = 0; i < 3; i++) {
for (let i = 0; i < shuffledAvailableUpgrades.length; i++) {
await delay(500);
const skill: LevelUpSkill = instantiate(this.skillPrefab).getComponent(LevelUpSkill);
skill.node.setParent(this.skillParent);
skill.node.setPosition(new Vec3(xPositions[i]));
skill.init(params);
skill.init(shuffledAvailableUpgrades[i]);
skill.ChooseSkillEvent.on(this.chooseSkill, this);
}
}

View File

@@ -1,14 +1,15 @@
import { Component, Label, NodeEventType, _decorator } from "cc";
import { ISignal } from "../../../Services/EventSystem/ISignal";
import { Signal } from "../../../Services/EventSystem/Signal";
import { UpgradeType } from "../../Upgrades/UpgradeType";
const { ccclass, property } = _decorator;
@ccclass("LevelUpSkill")
export class LevelUpSkill extends Component {
@property(Label) private skillTitle: Label;
private chooseSkillEvent: Signal<LevelUpSkill> = new Signal<LevelUpSkill>();
public init(skillTitle: string): void {
this.skillTitle.string = skillTitle;
public init(skillType: UpgradeType): void {
this.skillTitle.string = `Skill ${skillType}`;
this.node.on(NodeEventType.MOUSE_DOWN, this.chooseSkill, this);
}