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Data holders, audio
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@@ -42,6 +42,8 @@ export class ProjectileLauncher extends Component implements IProjectileLauncher
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this.projectilePierces = projectilePierces;
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this.projectilePool = new ObjectPool<Projectile>(this.projectilePrefab, this.node, 6, "Projectile");
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console.log("DAMAGE " + JSON.stringify((<Projectile>this.projectilePrefab.data).Damage));
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}
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public gameTick(deltaTime: number): void {
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