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https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 03:38:58 +00:00
spawner settings
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@ -139,6 +139,7 @@
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{
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"id": "BasicEnemy",
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"moveType": "Follow",
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"graphicsType": "Bat",
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"health": 2,
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"damage": 1,
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"speed": 60,
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@ -149,6 +150,7 @@
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{
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"id": "StandardEnemy",
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"moveType": "Follow",
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"graphicsType": "Goblin",
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"health": 3,
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"damage": 2,
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"speed": 65,
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@ -159,6 +161,7 @@
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{
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"id": "FastEnemy",
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"moveType": "Follow",
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"graphicsType": "Shark",
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"health": 3,
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"damage": 2,
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"speed": 75,
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@ -169,6 +172,7 @@
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{
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"id": "CircleEnemy",
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"moveType": "Follow",
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"graphicsType": "Bat",
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"health": 4,
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"damage": 1,
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"speed": 25,
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@ -179,6 +183,7 @@
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{
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"id": "CircleEnemyStandard",
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"moveType": "Follow",
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"graphicsType": "Goblin",
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"health": 7,
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"damage": 2,
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"speed": 35,
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@ -189,6 +194,7 @@
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{
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"id": "WaveEnemy",
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"moveType": "Launch",
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"graphicsType": "Shark",
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"health": 1,
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"damage": 2,
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"speed": 390,
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@ -199,6 +205,7 @@
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{
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"id": "WaveEnemyArmor",
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"moveType": "Launch",
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"graphicsType": "Bat",
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"health": 5,
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"damage": 3,
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"speed": 70,
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@ -209,6 +216,7 @@
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{
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"id": "WaveEnemyArmorFast",
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"moveType": "Launch",
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"graphicsType": "Goblin",
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"health": 5,
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"damage": 3,
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"speed": 320,
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@ -219,6 +227,7 @@
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{
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"id": "BasicBoss",
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"moveType": "Follow",
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"graphicsType": "Shark",
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"health": 8,
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"damage": 2,
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"speed": 65,
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@ -229,6 +238,7 @@
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{
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"id": "StandardBoss",
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"moveType": "Follow",
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"graphicsType": "Shark",
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"health": 12,
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"damage": 3,
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"speed": 75,
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@ -239,6 +249,7 @@
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{
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"id": "BasicCheetah",
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"moveType": "PeriodicFollow",
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"graphicsType": "Goblin",
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"health": 4,
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"damage": 1,
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"speed": 120,
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@ -1,7 +1,7 @@
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[
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{
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"__type__": "cc.Prefab",
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"_name": "Enemy1",
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"_name": "Bat",
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"_objFlags": 0,
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"_native": "",
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"data": {
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@ -13,7 +13,7 @@
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},
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{
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"__type__": "cc.Node",
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"_name": "Enemy1",
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"_name": "Bat",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_parent": null,
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@ -8,6 +8,6 @@
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "Enemy1"
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"syncNodeName": "Bat"
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}
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}
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@ -1,7 +1,7 @@
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[
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{
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"__type__": "cc.Prefab",
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"_name": "Enemy2",
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"_name": "Goblin",
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"_objFlags": 0,
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"_native": "",
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"data": {
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@ -13,7 +13,7 @@
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},
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{
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"__type__": "cc.Node",
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"_name": "Enemy2",
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"_name": "Goblin",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_parent": null,
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@ -8,6 +8,6 @@
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "Enemy2"
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"syncNodeName": "Goblin"
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}
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}
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@ -1,7 +1,7 @@
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[
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{
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"__type__": "cc.Prefab",
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"_name": "Enemy3",
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"_name": "Shark",
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"_objFlags": 0,
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"_native": "",
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"data": {
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@ -13,7 +13,7 @@
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},
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{
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"__type__": "cc.Node",
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"_name": "Enemy3",
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"_name": "Shark",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_parent": null,
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@ -8,6 +8,6 @@
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "Enemy3"
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"syncNodeName": "Shark"
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}
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}
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@ -195,7 +195,7 @@
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},
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"_enabled": true,
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"__prefab": null,
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"startTime": 500,
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"startTime": 0,
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"startXP": 10,
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"maxHpLevel": 0,
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"bonusDamageLevel": 0,
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@ -825,6 +825,14 @@
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{
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"__uuid__": "fc9a455d-1b5f-460e-96eb-7c0ebf07d3d0",
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"__expectedType__": "cc.Prefab"
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},
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{
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"__uuid__": "29d85a71-476d-4a52-bfac-a43c53b616cb",
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"__expectedType__": "cc.Prefab"
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},
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{
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"__uuid__": "6135fac4-6678-4e23-b655-b4ff7fb42026",
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"__expectedType__": "cc.Prefab"
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}
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],
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"_id": "ebqmDEqu5OGJivYBW47skm"
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@ -99,6 +99,7 @@ export interface ISpawner {
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export class EnemySettings {
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public id = "";
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public moveType = "";
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public graphicsType = "";
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public health = 0;
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public damage = 0;
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public speed = 0;
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5
assets/Scripts/Game/Unit/Enemy/EnemyGraphicsType.ts
Normal file
5
assets/Scripts/Game/Unit/Enemy/EnemyGraphicsType.ts
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@ -0,0 +1,5 @@
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export enum EnemyGraphicsType {
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Bat = "Bat",
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Goblin = "Goblin",
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Shark = "Shark"
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}
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9
assets/Scripts/Game/Unit/Enemy/EnemyGraphicsType.ts.meta
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9
assets/Scripts/Game/Unit/Enemy/EnemyGraphicsType.ts.meta
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@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "13c8fc48-a1ab-4a00-aa10-d286e8521b88",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -4,6 +4,7 @@ import { Signal } from "../../../../Services/EventSystem/Signal";
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import { ObjectPool } from "../../../../Services/ObjectPool";
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import { EnemySettings } from "../../../Data/GameSettings";
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import { Enemy } from "../Enemy";
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import { EnemyGraphicsType } from "../EnemyGraphicsType";
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const { ccclass, property } = _decorator;
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@ -14,15 +15,18 @@ export class EnemySpawner extends Component {
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public enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
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public enemyRemovedEvent: Signal<Enemy> = new Signal<Enemy>();
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private enemyPool: ObjectPool<Enemy>;
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private enemyGraphicsTypeToPool = new Map<EnemyGraphicsType, ObjectPool<Enemy>>();
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private targetNode: Node;
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private idToSettings = new Map<string, EnemySettings>();
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public init(targetNode: Node, enemiesSettings: EnemySettings[]): void {
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this.targetNode = targetNode;
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this.enemyPool = new ObjectPool(this.enemies[0], this.node, 50, "Enemy");
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for (const enemy of this.enemies) {
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const enemyPool: ObjectPool<Enemy> = new ObjectPool(enemy, this.node, 50, "Enemy");
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this.enemyGraphicsTypeToPool.set(<EnemyGraphicsType>enemy.name, enemyPool);
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}
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for (const enemySettings of enemiesSettings) {
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this.idToSettings.set(enemySettings.id, enemySettings);
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@ -42,11 +46,13 @@ export class EnemySpawner extends Component {
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throw new Error("Does not have setting for enemy " + id);
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}
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const enemy = this.enemyPool.borrow();
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const enemySettings = this.idToSettings.get(id);
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const enemy = this.enemyGraphicsTypeToPool.get(<EnemyGraphicsType>enemySettings.graphicsType).borrow();
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const spawnPosition = new Vec3();
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spawnPosition.x = this.targetNode.worldPosition.x + positionX;
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spawnPosition.y = this.targetNode.worldPosition.y + positionY;
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enemy.setup(spawnPosition, this.idToSettings.get(id));
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enemy.setup(spawnPosition, enemySettings);
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enemy.DeathEvent.on(this.returnEnemy, this);
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enemy.LifetimeEndedEvent.on(this.returnEnemy, this);
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@ -60,7 +66,8 @@ export class EnemySpawner extends Component {
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enemy.DeathEvent.off(this.returnEnemy);
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enemy.LifetimeEndedEvent.off(this.returnEnemy);
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this.enemyPool.return(enemy);
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console.log(enemy.name);
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this.enemyGraphicsTypeToPool.get(<EnemyGraphicsType>enemy.node.name).return(enemy);
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this.enemyRemovedEvent.trigger(enemy);
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}
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