spawner settings

This commit is contained in:
Martin 2022-12-19 13:48:03 +01:00
parent c04a9e74d4
commit 4a58449773
12 changed files with 57 additions and 16 deletions

View File

@ -139,6 +139,7 @@
{
"id": "BasicEnemy",
"moveType": "Follow",
"graphicsType": "Bat",
"health": 2,
"damage": 1,
"speed": 60,
@ -149,6 +150,7 @@
{
"id": "StandardEnemy",
"moveType": "Follow",
"graphicsType": "Goblin",
"health": 3,
"damage": 2,
"speed": 65,
@ -159,6 +161,7 @@
{
"id": "FastEnemy",
"moveType": "Follow",
"graphicsType": "Shark",
"health": 3,
"damage": 2,
"speed": 75,
@ -169,6 +172,7 @@
{
"id": "CircleEnemy",
"moveType": "Follow",
"graphicsType": "Bat",
"health": 4,
"damage": 1,
"speed": 25,
@ -179,6 +183,7 @@
{
"id": "CircleEnemyStandard",
"moveType": "Follow",
"graphicsType": "Goblin",
"health": 7,
"damage": 2,
"speed": 35,
@ -189,6 +194,7 @@
{
"id": "WaveEnemy",
"moveType": "Launch",
"graphicsType": "Shark",
"health": 1,
"damage": 2,
"speed": 390,
@ -199,6 +205,7 @@
{
"id": "WaveEnemyArmor",
"moveType": "Launch",
"graphicsType": "Bat",
"health": 5,
"damage": 3,
"speed": 70,
@ -209,6 +216,7 @@
{
"id": "WaveEnemyArmorFast",
"moveType": "Launch",
"graphicsType": "Goblin",
"health": 5,
"damage": 3,
"speed": 320,
@ -219,6 +227,7 @@
{
"id": "BasicBoss",
"moveType": "Follow",
"graphicsType": "Shark",
"health": 8,
"damage": 2,
"speed": 65,
@ -229,6 +238,7 @@
{
"id": "StandardBoss",
"moveType": "Follow",
"graphicsType": "Shark",
"health": 12,
"damage": 3,
"speed": 75,
@ -239,6 +249,7 @@
{
"id": "BasicCheetah",
"moveType": "PeriodicFollow",
"graphicsType": "Goblin",
"health": 4,
"damage": 1,
"speed": 120,

View File

@ -1,7 +1,7 @@
[
{
"__type__": "cc.Prefab",
"_name": "Enemy1",
"_name": "Bat",
"_objFlags": 0,
"_native": "",
"data": {
@ -13,7 +13,7 @@
},
{
"__type__": "cc.Node",
"_name": "Enemy1",
"_name": "Bat",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": null,

View File

@ -8,6 +8,6 @@
],
"subMetas": {},
"userData": {
"syncNodeName": "Enemy1"
"syncNodeName": "Bat"
}
}

View File

@ -1,7 +1,7 @@
[
{
"__type__": "cc.Prefab",
"_name": "Enemy2",
"_name": "Goblin",
"_objFlags": 0,
"_native": "",
"data": {
@ -13,7 +13,7 @@
},
{
"__type__": "cc.Node",
"_name": "Enemy2",
"_name": "Goblin",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": null,

View File

@ -8,6 +8,6 @@
],
"subMetas": {},
"userData": {
"syncNodeName": "Enemy2"
"syncNodeName": "Goblin"
}
}

View File

@ -1,7 +1,7 @@
[
{
"__type__": "cc.Prefab",
"_name": "Enemy3",
"_name": "Shark",
"_objFlags": 0,
"_native": "",
"data": {
@ -13,7 +13,7 @@
},
{
"__type__": "cc.Node",
"_name": "Enemy3",
"_name": "Shark",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": null,

View File

@ -8,6 +8,6 @@
],
"subMetas": {},
"userData": {
"syncNodeName": "Enemy3"
"syncNodeName": "Shark"
}
}

View File

@ -195,7 +195,7 @@
},
"_enabled": true,
"__prefab": null,
"startTime": 500,
"startTime": 0,
"startXP": 10,
"maxHpLevel": 0,
"bonusDamageLevel": 0,
@ -825,6 +825,14 @@
{
"__uuid__": "fc9a455d-1b5f-460e-96eb-7c0ebf07d3d0",
"__expectedType__": "cc.Prefab"
},
{
"__uuid__": "29d85a71-476d-4a52-bfac-a43c53b616cb",
"__expectedType__": "cc.Prefab"
},
{
"__uuid__": "6135fac4-6678-4e23-b655-b4ff7fb42026",
"__expectedType__": "cc.Prefab"
}
],
"_id": "ebqmDEqu5OGJivYBW47skm"

View File

@ -99,6 +99,7 @@ export interface ISpawner {
export class EnemySettings {
public id = "";
public moveType = "";
public graphicsType = "";
public health = 0;
public damage = 0;
public speed = 0;

View File

@ -0,0 +1,5 @@
export enum EnemyGraphicsType {
Bat = "Bat",
Goblin = "Goblin",
Shark = "Shark"
}

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "13c8fc48-a1ab-4a00-aa10-d286e8521b88",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@ -4,6 +4,7 @@ import { Signal } from "../../../../Services/EventSystem/Signal";
import { ObjectPool } from "../../../../Services/ObjectPool";
import { EnemySettings } from "../../../Data/GameSettings";
import { Enemy } from "../Enemy";
import { EnemyGraphicsType } from "../EnemyGraphicsType";
const { ccclass, property } = _decorator;
@ -14,15 +15,18 @@ export class EnemySpawner extends Component {
public enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
public enemyRemovedEvent: Signal<Enemy> = new Signal<Enemy>();
private enemyPool: ObjectPool<Enemy>;
private enemyGraphicsTypeToPool = new Map<EnemyGraphicsType, ObjectPool<Enemy>>();
private targetNode: Node;
private idToSettings = new Map<string, EnemySettings>();
public init(targetNode: Node, enemiesSettings: EnemySettings[]): void {
this.targetNode = targetNode;
this.enemyPool = new ObjectPool(this.enemies[0], this.node, 50, "Enemy");
for (const enemy of this.enemies) {
const enemyPool: ObjectPool<Enemy> = new ObjectPool(enemy, this.node, 50, "Enemy");
this.enemyGraphicsTypeToPool.set(<EnemyGraphicsType>enemy.name, enemyPool);
}
for (const enemySettings of enemiesSettings) {
this.idToSettings.set(enemySettings.id, enemySettings);
@ -42,11 +46,13 @@ export class EnemySpawner extends Component {
throw new Error("Does not have setting for enemy " + id);
}
const enemy = this.enemyPool.borrow();
const enemySettings = this.idToSettings.get(id);
const enemy = this.enemyGraphicsTypeToPool.get(<EnemyGraphicsType>enemySettings.graphicsType).borrow();
const spawnPosition = new Vec3();
spawnPosition.x = this.targetNode.worldPosition.x + positionX;
spawnPosition.y = this.targetNode.worldPosition.y + positionY;
enemy.setup(spawnPosition, this.idToSettings.get(id));
enemy.setup(spawnPosition, enemySettings);
enemy.DeathEvent.on(this.returnEnemy, this);
enemy.LifetimeEndedEvent.on(this.returnEnemy, this);
@ -60,7 +66,8 @@ export class EnemySpawner extends Component {
enemy.DeathEvent.off(this.returnEnemy);
enemy.LifetimeEndedEvent.off(this.returnEnemy);
this.enemyPool.return(enemy);
console.log(enemy.name);
this.enemyGraphicsTypeToPool.get(<EnemyGraphicsType>enemy.node.name).return(enemy);
this.enemyRemovedEvent.trigger(enemy);
}