spawner settings

This commit is contained in:
Martin
2022-12-19 13:48:03 +01:00
parent c04a9e74d4
commit 4a58449773
12 changed files with 57 additions and 16 deletions

View File

@@ -0,0 +1,5 @@
export enum EnemyGraphicsType {
Bat = "Bat",
Goblin = "Goblin",
Shark = "Shark"
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "13c8fc48-a1ab-4a00-aa10-d286e8521b88",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -4,6 +4,7 @@ import { Signal } from "../../../../Services/EventSystem/Signal";
import { ObjectPool } from "../../../../Services/ObjectPool";
import { EnemySettings } from "../../../Data/GameSettings";
import { Enemy } from "../Enemy";
import { EnemyGraphicsType } from "../EnemyGraphicsType";
const { ccclass, property } = _decorator;
@@ -14,15 +15,18 @@ export class EnemySpawner extends Component {
public enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
public enemyRemovedEvent: Signal<Enemy> = new Signal<Enemy>();
private enemyPool: ObjectPool<Enemy>;
private enemyGraphicsTypeToPool = new Map<EnemyGraphicsType, ObjectPool<Enemy>>();
private targetNode: Node;
private idToSettings = new Map<string, EnemySettings>();
public init(targetNode: Node, enemiesSettings: EnemySettings[]): void {
this.targetNode = targetNode;
this.enemyPool = new ObjectPool(this.enemies[0], this.node, 50, "Enemy");
for (const enemy of this.enemies) {
const enemyPool: ObjectPool<Enemy> = new ObjectPool(enemy, this.node, 50, "Enemy");
this.enemyGraphicsTypeToPool.set(<EnemyGraphicsType>enemy.name, enemyPool);
}
for (const enemySettings of enemiesSettings) {
this.idToSettings.set(enemySettings.id, enemySettings);
@@ -42,11 +46,13 @@ export class EnemySpawner extends Component {
throw new Error("Does not have setting for enemy " + id);
}
const enemy = this.enemyPool.borrow();
const enemySettings = this.idToSettings.get(id);
const enemy = this.enemyGraphicsTypeToPool.get(<EnemyGraphicsType>enemySettings.graphicsType).borrow();
const spawnPosition = new Vec3();
spawnPosition.x = this.targetNode.worldPosition.x + positionX;
spawnPosition.y = this.targetNode.worldPosition.y + positionY;
enemy.setup(spawnPosition, this.idToSettings.get(id));
enemy.setup(spawnPosition, enemySettings);
enemy.DeathEvent.on(this.returnEnemy, this);
enemy.LifetimeEndedEvent.on(this.returnEnemy, this);
@@ -60,7 +66,8 @@ export class EnemySpawner extends Component {
enemy.DeathEvent.off(this.returnEnemy);
enemy.LifetimeEndedEvent.off(this.returnEnemy);
this.enemyPool.return(enemy);
console.log(enemy.name);
this.enemyGraphicsTypeToPool.get(<EnemyGraphicsType>enemy.node.name).return(enemy);
this.enemyRemovedEvent.trigger(enemy);
}