Meta upgrades

This commit is contained in:
Martin
2022-12-16 13:52:54 +01:00
parent c85345cba0
commit 499fbac2b2
15 changed files with 688 additions and 415 deletions

View File

@@ -1,4 +1,8 @@
import { Component, instantiate, Label, Node, Prefab, _decorator } from "cc";
import { MetaUpgradeSettings } from "../../../Game/Data/GameSettings";
import { TranslationData } from "../../../Game/Data/TranslationData";
import { MetaUpgradeType } from "../../../Game/Upgrades/UpgradeType";
import { formatString } from "../../../Services/Utils/StringUtils";
import { UpgradeLevelPointUI } from "./UpgradeLevelPointUI";
const { ccclass, property } = _decorator;
@@ -10,8 +14,8 @@ export class UpgradeUI extends Component {
@property(Label) private description: Label;
@property(Label) private cost: Label;
public init(titleText: string, descriptionText: string, levels: number): void {
for (let i = 0; i < levels; i++) {
public init(upgradeType: MetaUpgradeType, upgradeSettings: MetaUpgradeSettings, level: number, translationData: TranslationData): void {
for (let i = 0; i < upgradeSettings.bonuses.length; i++) {
const node: Node = instantiate(this.levelPointPrefab);
node.setParent(this.levelPointsParent);
@@ -22,8 +26,8 @@ export class UpgradeUI extends Component {
}
}
this.title.string = titleText;
this.description.string = descriptionText;
this.cost.string = "55";
this.title.string = `${translationData[`${upgradeType}_TITLE`]}`;
this.description.string = formatString(`${translationData[`${upgradeType}_DESC`]}`, [upgradeSettings.bonuses[level].toString()]);
this.cost.string = upgradeSettings.costs[level].toString();
}
}

View File

@@ -1,4 +1,8 @@
import { instantiate, Prefab, _decorator, Node } from "cc";
import { instantiate, Label, Node, Prefab, _decorator } from "cc";
import { AppRoot } from "../../../AppRoot/AppRoot";
import { MetaUpgradeSettings } from "../../../Game/Data/GameSettings";
import { GameData } from "../../../Game/Data/UserData";
import { MetaUpgradeType } from "../../../Game/Upgrades/UpgradeType";
import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
import { UpgradeUI } from "./UpgradeUI";
@@ -6,15 +10,32 @@ const { ccclass, property } = _decorator;
@ccclass("UpgradesModalWindow")
export class UpgradesModalWindow extends ModalWindow<Empty, Empty> {
@property(Prefab) upgradeButtonPrefab: Prefab;
@property(Node) upgradeButtonParent: Node;
@property(Prefab) private upgradeButtonPrefab: Prefab;
@property(Node) private upgradeButtonParent: Node;
@property(Label) private goldCoinsLabel: Label;
public setup(params: Empty): void {
for (let index = 0; index < 6; index++) {
const upgradeButton: Node = instantiate(this.upgradeButtonPrefab);
upgradeButton.getComponent(UpgradeUI).init("Title", "Description", 5);
upgradeButton.setParent(this.upgradeButtonParent);
}
private gameData: GameData;
public setup(): void {
this.gameData = AppRoot.Instance.SaveSystem.load().game;
const settings = AppRoot.Instance.Settings.metaUpgrades;
const data = this.gameData.metaUpgrades;
this.createUpgradeButton(MetaUpgradeType.Health, settings.health, data.healthLevel);
this.createUpgradeButton(MetaUpgradeType.OverallDamage, settings.overallDamage, data.healthLevel);
this.createUpgradeButton(MetaUpgradeType.ProjectilePiercing, settings.projectilePiercing, data.healthLevel);
this.createUpgradeButton(MetaUpgradeType.MovementSpeed, settings.movementSpeed, data.healthLevel);
this.createUpgradeButton(MetaUpgradeType.XPGatherer, settings.xpGatherer, data.healthLevel);
this.createUpgradeButton(MetaUpgradeType.GoldGatherer, settings.goldGatherer, data.healthLevel);
this.goldCoinsLabel.string = this.gameData.goldCoins.toString();
}
private createUpgradeButton(upgradeType: MetaUpgradeType, upgradeSettings: MetaUpgradeSettings, level: number): void {
const upgradeButton: Node = instantiate(this.upgradeButtonPrefab);
upgradeButton.getComponent(UpgradeUI).init(upgradeType, upgradeSettings, level, AppRoot.Instance.TranslationData);
upgradeButton.setParent(this.upgradeButtonParent);
}
}