Meta upgrades

This commit is contained in:
Martin
2022-12-16 13:52:54 +01:00
parent c85345cba0
commit 499fbac2b2
15 changed files with 688 additions and 415 deletions

View File

@@ -1,7 +1,7 @@
export class GameSettings {
public player: PlayerSettings = new PlayerSettings();
public upgrades: UpgradeSettings = new UpgradeSettings();
public metaUpgrades: MetaUpgradeSettings = new MetaUpgradeSettings();
public metaUpgrades: MetaUpgradesSettings = new MetaUpgradesSettings();
public enemyManager: EnemyManagerSettings = new EnemyManagerSettings();
}
@@ -50,13 +50,18 @@ export class UpgradeSettings {
public maxRegenerationUpgrades = 0;
}
export class MetaUpgradesSettings {
public health = new MetaUpgradeSettings();
public overallDamage = new MetaUpgradeSettings();
public projectilePiercing = new MetaUpgradeSettings();
public movementSpeed = new MetaUpgradeSettings();
public xpGatherer = new MetaUpgradeSettings();
public goldGatherer = new MetaUpgradeSettings();
}
export class MetaUpgradeSettings {
public healthPointsPerLevel = 0;
public bonusDamagePerLevel = 0;
public projectilePiercingPerLevel = 0;
public movementSpeedPerLevel = 0;
public xpBonusPerLevel = 0;
public goldBonusPerLevel = 0;
public costs: number[] = [];
public bonuses: number[] = [];
}
export class EnemyManagerSettings {

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@@ -11,8 +11,8 @@ export class GameData {
}
export class MetaUpgradesData {
public maxHpLevel = 0;
public bonusDamageLevel = 2;
public healthLevel = 0;
public overallDamageLevel = 2;
public projectilePiercingLevel = 0;
public movementSpeedLevel = 0;
public xpGathererLevel = 0;

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@@ -142,7 +142,7 @@ export class Game extends Component {
private createPlayerData(settings: PlayerSettings, metaUpgrades: MetaUpgrades): PlayerData {
const playerData: PlayerData = Object.assign(new PlayerData(), settings);
playerData.maxHp = metaUpgrades.getUpgradeValue(MetaUpgradeType.MaxHp) + settings.defaultHP;
playerData.maxHp = metaUpgrades.getUpgradeValue(MetaUpgradeType.Health) + settings.defaultHP;
playerData.requiredXP = settings.requiredXP;
playerData.speed = metaUpgrades.getUpgradeValue(MetaUpgradeType.MovementSpeed) + settings.speed;
playerData.regenerationDelay = settings.regenerationDelay;

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@@ -24,8 +24,8 @@ export class TestGameRunner extends Component {
while (Game.Instance == null || AppRoot.Instance == null) await delay(100);
const testUserData = new UserData();
testUserData.game.metaUpgrades.maxHpLevel = this.maxHpLevel;
testUserData.game.metaUpgrades.bonusDamageLevel = this.bonusDamageLevel;
testUserData.game.metaUpgrades.healthLevel = this.maxHpLevel;
testUserData.game.metaUpgrades.overallDamageLevel = this.bonusDamageLevel;
testUserData.game.metaUpgrades.projectilePiercingLevel = this.projectilePiercingLevel;
testUserData.game.metaUpgrades.movementSpeedLevel = this.movementSpeedLevel;
testUserData.game.metaUpgrades.xpGathererLevel = this.xpGathererLevel;

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@@ -1,16 +1,26 @@
import { MetaUpgradeSettings } from "../../Data/GameSettings";
import { MetaUpgradesSettings } from "../../Data/GameSettings";
import { MetaUpgradesData } from "../../Data/UserData";
import { MetaUpgradeType } from "../../Upgrades/UpgradeType";
export class MetaUpgrades {
private upgradeTypeToValue = new Map<MetaUpgradeType, number>();
public constructor(data: MetaUpgradesData, settings: MetaUpgradeSettings) {
this.upgradeTypeToValue.set(MetaUpgradeType.MaxHp, data.maxHpLevel * settings.healthPointsPerLevel);
this.upgradeTypeToValue.set(MetaUpgradeType.OverallDamage, data.bonusDamageLevel * settings.bonusDamagePerLevel);
this.upgradeTypeToValue.set(MetaUpgradeType.ProjectilePiercing, data.projectilePiercingLevel * settings.projectilePiercingPerLevel);
this.upgradeTypeToValue.set(MetaUpgradeType.MovementSpeed, data.movementSpeedLevel * settings.movementSpeedPerLevel);
this.upgradeTypeToValue.set(MetaUpgradeType.XPGatherer, data.xpGathererLevel * settings.xpBonusPerLevel);
this.upgradeTypeToValue.set(MetaUpgradeType.GoldGatherer, data.goldGathererLevel * settings.goldBonusPerLevel);
public constructor(data: MetaUpgradesData, settings: MetaUpgradesSettings) {
this.upgradeTypeToValue.set(MetaUpgradeType.Health, this.getBonusValue(data.healthLevel, settings.health.bonuses));
this.upgradeTypeToValue.set(MetaUpgradeType.OverallDamage, this.getBonusValue(data.overallDamageLevel, settings.overallDamage.bonuses));
this.upgradeTypeToValue.set(
MetaUpgradeType.ProjectilePiercing,
this.getBonusValue(data.projectilePiercingLevel, settings.projectilePiercing.bonuses)
);
this.upgradeTypeToValue.set(MetaUpgradeType.MovementSpeed, this.getBonusValue(data.movementSpeedLevel, settings.movementSpeed.bonuses));
this.upgradeTypeToValue.set(MetaUpgradeType.XPGatherer, this.getBonusValue(data.xpGathererLevel, settings.xpGatherer.bonuses));
this.upgradeTypeToValue.set(MetaUpgradeType.GoldGatherer, this.getBonusValue(data.goldGathererLevel, settings.goldGatherer.bonuses));
}
private getBonusValue(level: number, bonuses: number[]): number {
if (level <= 0) return 0;
if (bonuses.length < level) throw new Error(`Meta upgrade does not have settings for level ${level}`);
return bonuses[level - 1];
}
public getUpgradeValue(type: MetaUpgradeType): number {

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@@ -8,10 +8,10 @@ export enum UpgradeType {
}
export enum MetaUpgradeType {
MaxHp,
OverallDamage,
ProjectilePiercing,
MovementSpeed,
XPGatherer,
GoldGatherer
Health = "META_HEALTH",
OverallDamage = "META_OVERALL_DAMAGE",
ProjectilePiercing = "META_PROJECTILE_PIERCING",
MovementSpeed = "META_MOVEMENT_SPEED",
XPGatherer = "META_XP_GATHERER",
GoldGatherer = "META_GOLD_GATHERER"
}