mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2025-10-09 08:36:14 +00:00
Meta upgrades
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@@ -2,7 +2,7 @@ import { sys } from "cc";
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import { UserData } from "../Game/Data/UserData";
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export class SaveSystem {
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private userDataIdentifier = "user-dat";
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private userDataIdentifier = "user-da";
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public save(userData: UserData): void {
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sys.localStorage.setItem(this.userDataIdentifier, JSON.stringify(userData));
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}
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@@ -1,7 +1,7 @@
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export class GameSettings {
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public player: PlayerSettings = new PlayerSettings();
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public upgrades: UpgradeSettings = new UpgradeSettings();
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public metaUpgrades: MetaUpgradeSettings = new MetaUpgradeSettings();
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public metaUpgrades: MetaUpgradesSettings = new MetaUpgradesSettings();
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public enemyManager: EnemyManagerSettings = new EnemyManagerSettings();
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}
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@@ -50,13 +50,18 @@ export class UpgradeSettings {
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public maxRegenerationUpgrades = 0;
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}
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export class MetaUpgradesSettings {
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public health = new MetaUpgradeSettings();
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public overallDamage = new MetaUpgradeSettings();
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public projectilePiercing = new MetaUpgradeSettings();
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public movementSpeed = new MetaUpgradeSettings();
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public xpGatherer = new MetaUpgradeSettings();
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public goldGatherer = new MetaUpgradeSettings();
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}
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export class MetaUpgradeSettings {
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public healthPointsPerLevel = 0;
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public bonusDamagePerLevel = 0;
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public projectilePiercingPerLevel = 0;
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public movementSpeedPerLevel = 0;
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public xpBonusPerLevel = 0;
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public goldBonusPerLevel = 0;
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public costs: number[] = [];
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public bonuses: number[] = [];
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}
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export class EnemyManagerSettings {
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@@ -11,8 +11,8 @@ export class GameData {
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}
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export class MetaUpgradesData {
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public maxHpLevel = 0;
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public bonusDamageLevel = 2;
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public healthLevel = 0;
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public overallDamageLevel = 2;
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public projectilePiercingLevel = 0;
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public movementSpeedLevel = 0;
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public xpGathererLevel = 0;
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@@ -142,7 +142,7 @@ export class Game extends Component {
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private createPlayerData(settings: PlayerSettings, metaUpgrades: MetaUpgrades): PlayerData {
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const playerData: PlayerData = Object.assign(new PlayerData(), settings);
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playerData.maxHp = metaUpgrades.getUpgradeValue(MetaUpgradeType.MaxHp) + settings.defaultHP;
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playerData.maxHp = metaUpgrades.getUpgradeValue(MetaUpgradeType.Health) + settings.defaultHP;
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playerData.requiredXP = settings.requiredXP;
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playerData.speed = metaUpgrades.getUpgradeValue(MetaUpgradeType.MovementSpeed) + settings.speed;
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playerData.regenerationDelay = settings.regenerationDelay;
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@@ -24,8 +24,8 @@ export class TestGameRunner extends Component {
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while (Game.Instance == null || AppRoot.Instance == null) await delay(100);
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const testUserData = new UserData();
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testUserData.game.metaUpgrades.maxHpLevel = this.maxHpLevel;
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testUserData.game.metaUpgrades.bonusDamageLevel = this.bonusDamageLevel;
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testUserData.game.metaUpgrades.healthLevel = this.maxHpLevel;
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testUserData.game.metaUpgrades.overallDamageLevel = this.bonusDamageLevel;
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testUserData.game.metaUpgrades.projectilePiercingLevel = this.projectilePiercingLevel;
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testUserData.game.metaUpgrades.movementSpeedLevel = this.movementSpeedLevel;
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testUserData.game.metaUpgrades.xpGathererLevel = this.xpGathererLevel;
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@@ -1,16 +1,26 @@
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import { MetaUpgradeSettings } from "../../Data/GameSettings";
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import { MetaUpgradesSettings } from "../../Data/GameSettings";
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import { MetaUpgradesData } from "../../Data/UserData";
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import { MetaUpgradeType } from "../../Upgrades/UpgradeType";
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export class MetaUpgrades {
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private upgradeTypeToValue = new Map<MetaUpgradeType, number>();
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public constructor(data: MetaUpgradesData, settings: MetaUpgradeSettings) {
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this.upgradeTypeToValue.set(MetaUpgradeType.MaxHp, data.maxHpLevel * settings.healthPointsPerLevel);
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this.upgradeTypeToValue.set(MetaUpgradeType.OverallDamage, data.bonusDamageLevel * settings.bonusDamagePerLevel);
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this.upgradeTypeToValue.set(MetaUpgradeType.ProjectilePiercing, data.projectilePiercingLevel * settings.projectilePiercingPerLevel);
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this.upgradeTypeToValue.set(MetaUpgradeType.MovementSpeed, data.movementSpeedLevel * settings.movementSpeedPerLevel);
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this.upgradeTypeToValue.set(MetaUpgradeType.XPGatherer, data.xpGathererLevel * settings.xpBonusPerLevel);
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this.upgradeTypeToValue.set(MetaUpgradeType.GoldGatherer, data.goldGathererLevel * settings.goldBonusPerLevel);
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public constructor(data: MetaUpgradesData, settings: MetaUpgradesSettings) {
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this.upgradeTypeToValue.set(MetaUpgradeType.Health, this.getBonusValue(data.healthLevel, settings.health.bonuses));
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this.upgradeTypeToValue.set(MetaUpgradeType.OverallDamage, this.getBonusValue(data.overallDamageLevel, settings.overallDamage.bonuses));
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this.upgradeTypeToValue.set(
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MetaUpgradeType.ProjectilePiercing,
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this.getBonusValue(data.projectilePiercingLevel, settings.projectilePiercing.bonuses)
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);
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this.upgradeTypeToValue.set(MetaUpgradeType.MovementSpeed, this.getBonusValue(data.movementSpeedLevel, settings.movementSpeed.bonuses));
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this.upgradeTypeToValue.set(MetaUpgradeType.XPGatherer, this.getBonusValue(data.xpGathererLevel, settings.xpGatherer.bonuses));
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this.upgradeTypeToValue.set(MetaUpgradeType.GoldGatherer, this.getBonusValue(data.goldGathererLevel, settings.goldGatherer.bonuses));
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}
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private getBonusValue(level: number, bonuses: number[]): number {
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if (level <= 0) return 0;
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if (bonuses.length < level) throw new Error(`Meta upgrade does not have settings for level ${level}`);
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return bonuses[level - 1];
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}
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public getUpgradeValue(type: MetaUpgradeType): number {
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@@ -8,10 +8,10 @@ export enum UpgradeType {
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}
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export enum MetaUpgradeType {
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MaxHp,
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OverallDamage,
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ProjectilePiercing,
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MovementSpeed,
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XPGatherer,
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GoldGatherer
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Health = "META_HEALTH",
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OverallDamage = "META_OVERALL_DAMAGE",
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ProjectilePiercing = "META_PROJECTILE_PIERCING",
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MovementSpeed = "META_MOVEMENT_SPEED",
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XPGatherer = "META_XP_GATHERER",
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GoldGatherer = "META_GOLD_GATHERER"
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}
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@@ -1,4 +1,8 @@
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import { Component, instantiate, Label, Node, Prefab, _decorator } from "cc";
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import { MetaUpgradeSettings } from "../../../Game/Data/GameSettings";
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import { TranslationData } from "../../../Game/Data/TranslationData";
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import { MetaUpgradeType } from "../../../Game/Upgrades/UpgradeType";
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import { formatString } from "../../../Services/Utils/StringUtils";
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import { UpgradeLevelPointUI } from "./UpgradeLevelPointUI";
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const { ccclass, property } = _decorator;
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@@ -10,8 +14,8 @@ export class UpgradeUI extends Component {
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@property(Label) private description: Label;
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@property(Label) private cost: Label;
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public init(titleText: string, descriptionText: string, levels: number): void {
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for (let i = 0; i < levels; i++) {
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public init(upgradeType: MetaUpgradeType, upgradeSettings: MetaUpgradeSettings, level: number, translationData: TranslationData): void {
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for (let i = 0; i < upgradeSettings.bonuses.length; i++) {
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const node: Node = instantiate(this.levelPointPrefab);
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node.setParent(this.levelPointsParent);
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@@ -22,8 +26,8 @@ export class UpgradeUI extends Component {
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}
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}
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this.title.string = titleText;
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this.description.string = descriptionText;
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this.cost.string = "55";
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this.title.string = `${translationData[`${upgradeType}_TITLE`]}`;
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this.description.string = formatString(`${translationData[`${upgradeType}_DESC`]}`, [upgradeSettings.bonuses[level].toString()]);
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this.cost.string = upgradeSettings.costs[level].toString();
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}
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}
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@@ -1,4 +1,8 @@
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import { instantiate, Prefab, _decorator, Node } from "cc";
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import { instantiate, Label, Node, Prefab, _decorator } from "cc";
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import { AppRoot } from "../../../AppRoot/AppRoot";
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import { MetaUpgradeSettings } from "../../../Game/Data/GameSettings";
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import { GameData } from "../../../Game/Data/UserData";
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import { MetaUpgradeType } from "../../../Game/Upgrades/UpgradeType";
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import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
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import { UpgradeUI } from "./UpgradeUI";
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@@ -6,15 +10,32 @@ const { ccclass, property } = _decorator;
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@ccclass("UpgradesModalWindow")
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export class UpgradesModalWindow extends ModalWindow<Empty, Empty> {
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@property(Prefab) upgradeButtonPrefab: Prefab;
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@property(Node) upgradeButtonParent: Node;
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@property(Prefab) private upgradeButtonPrefab: Prefab;
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@property(Node) private upgradeButtonParent: Node;
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@property(Label) private goldCoinsLabel: Label;
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public setup(params: Empty): void {
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for (let index = 0; index < 6; index++) {
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const upgradeButton: Node = instantiate(this.upgradeButtonPrefab);
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upgradeButton.getComponent(UpgradeUI).init("Title", "Description", 5);
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upgradeButton.setParent(this.upgradeButtonParent);
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}
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private gameData: GameData;
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public setup(): void {
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this.gameData = AppRoot.Instance.SaveSystem.load().game;
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const settings = AppRoot.Instance.Settings.metaUpgrades;
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const data = this.gameData.metaUpgrades;
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this.createUpgradeButton(MetaUpgradeType.Health, settings.health, data.healthLevel);
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this.createUpgradeButton(MetaUpgradeType.OverallDamage, settings.overallDamage, data.healthLevel);
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this.createUpgradeButton(MetaUpgradeType.ProjectilePiercing, settings.projectilePiercing, data.healthLevel);
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this.createUpgradeButton(MetaUpgradeType.MovementSpeed, settings.movementSpeed, data.healthLevel);
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this.createUpgradeButton(MetaUpgradeType.XPGatherer, settings.xpGatherer, data.healthLevel);
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this.createUpgradeButton(MetaUpgradeType.GoldGatherer, settings.goldGatherer, data.healthLevel);
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this.goldCoinsLabel.string = this.gameData.goldCoins.toString();
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}
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private createUpgradeButton(upgradeType: MetaUpgradeType, upgradeSettings: MetaUpgradeSettings, level: number): void {
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const upgradeButton: Node = instantiate(this.upgradeButtonPrefab);
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upgradeButton.getComponent(UpgradeUI).init(upgradeType, upgradeSettings, level, AppRoot.Instance.TranslationData);
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upgradeButton.setParent(this.upgradeButtonParent);
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}
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}
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8
assets/Scripts/Services/Utils/StringUtils.ts
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8
assets/Scripts/Services/Utils/StringUtils.ts
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@@ -0,0 +1,8 @@
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export function formatString(text: string, params: string[]): string {
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let textWithParams = text;
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for (let i = 0; i < params.length; i++) {
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textWithParams = textWithParams.replace(`{${i}}`, params[i]);
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}
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return textWithParams;
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}
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9
assets/Scripts/Services/Utils/StringUtils.ts.meta
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9
assets/Scripts/Services/Utils/StringUtils.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "ceda74cb-8b1e-4bd3-9cfb-0bbf0315fc40",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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