added temp enemy mover

This commit is contained in:
Martin
2022-11-14 16:35:47 +01:00
parent 279218b4c3
commit 3dd10f13ef
16 changed files with 212 additions and 23 deletions

View File

@@ -1,4 +1,4 @@
import { BoxCollider2D, Component, _decorator } from "cc";
import { BoxCollider2D, Component, Vec2, Vec3, _decorator } from "cc";
import { ISignal } from "../../Services/EventSystem/ISignal";
import { Signal } from "../../Services/EventSystem/Signal";
import { UnitHealth } from "../Player/UnitHealth";
@@ -38,6 +38,14 @@ export class Enemy extends Component implements IDamageDealing {
this.deathEvent.trigger(this);
}
}
public moveBy(move: Vec3): void {
const newPosition: Vec3 = this.node.worldPosition;
newPosition.x += move.x;
newPosition.y += move.y;
this.node.setWorldPosition(newPosition);
}
}
export interface IDamageDealing {

View File

@@ -0,0 +1,28 @@
import { Node, Vec3 } from "cc";
import { Enemy } from "./Enemy";
export class EnemyMover {
private targetNode: Node;
private enemies: Enemy[] = [];
public constructor(targetNode: Node) {
this.targetNode = targetNode;
}
public addEnemy(enemy: Enemy): void {
this.enemies.push(enemy);
}
public removeEnemy(enemy: Enemy): void {
const index: number = this.enemies.indexOf(enemy);
if (index != -1) {
this.enemies.splice(index, 1);
}
}
public gameTick(deltaTime: number): void {
this.enemies.forEach((enemy) => {
let direction: Vec3 = new Vec3();
direction = Vec3.subtract(direction, this.targetNode.position, enemy.node.position);
enemy.moveBy(direction.multiplyScalar(deltaTime).normalize());
});
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "50aa2052-8c6f-4405-8732-346ac2a942c9",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -2,6 +2,7 @@ import { Component, Prefab, randomRange, Vec3, _decorator } from "cc";
import { GameTimer } from "../../Services/GameTimer";
import { ObjectPool } from "../../Services/ObjectPool";
import { Enemy } from "./Enemy";
import { EnemyMover } from "./EnemyMover";
const { ccclass, property } = _decorator;
@ccclass("EnemySpawner")
@@ -10,10 +11,12 @@ export class EnemySpawner extends Component {
private enemyPool: ObjectPool<Enemy>;
private spawnTimer: GameTimer;
private enemyMover: EnemyMover;
public init(): void {
public init(enemyMover: EnemyMover): void {
this.enemyPool = new ObjectPool(this.enemies[0], this.node, 5, Enemy);
this.spawnTimer = new GameTimer(5);
this.spawnTimer = new GameTimer(1);
this.enemyMover = enemyMover;
}
public gameTick(deltaTime: number): void {
@@ -21,6 +24,8 @@ export class EnemySpawner extends Component {
if (this.spawnTimer.tryFinishPeriod()) {
this.spawnNewEnemy();
}
this.enemyMover.gameTick(deltaTime);
}
private spawnNewEnemy(): void {
@@ -31,11 +36,14 @@ export class EnemySpawner extends Component {
enemy.setup();
enemy.DeathEvent.on(this.returnEnemyToPool, this);
this.enemyMover.addEnemy(enemy);
}
private returnEnemyToPool(enemy: Enemy): void {
console.log("Return to enemy pool");
enemy.DeathEvent.off(this.returnEnemyToPool);
this.enemyPool.return(enemy);
this.enemyMover.removeEnemy(enemy);
}
}