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https://github.com/MartinKral/Slash-The-Hordes
synced 2025-12-09 14:19:24 +00:00
Projectile piercing, meta upgrades
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@@ -6,6 +6,7 @@ import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
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import { PlayerProjectileCollisionSystem } from "./Collision/PlayerProjectileCollisionSystem";
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import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
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import { GameSettings } from "./Data/GameSettings";
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import { UserData } from "./Data/UserData";
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import { KeyboardInput } from "./Input/KeyboardInput";
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import { MultiInput } from "./Input/MultiInput";
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import { VirtualJoystic } from "./Input/VirtualJoystic";
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@@ -13,11 +14,13 @@ import { GameModalLauncher } from "./ModalWIndows/GameModalLauncher";
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import { Pauser } from "./Pauser";
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import { GameUI } from "./UI/GameUI";
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import { EnemyManager } from "./Unit/Enemy/EnemyManager";
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import { Player } from "./Unit/Player/Player";
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import { MetaUpgrades } from "./Unit/MetaUpgrades/MetaUpgrades";
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import { Player, PlayerData } from "./Unit/Player/Player";
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import { HaloProjectileLauncher } from "./Unit/Player/ProjectileLauncher/HaloProjectileLauncher";
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import { ProjectileLauncher } from "./Unit/Player/ProjectileLauncher/ProjectileLauncher";
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import { ProjectileData, ProjectileLauncher } from "./Unit/Player/ProjectileLauncher/ProjectileLauncher";
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import { WaveProjectileLauncher } from "./Unit/Player/ProjectileLauncher/WaveProjectileLauncher";
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import { Upgrader } from "./Upgrades/Upgrader";
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import { MetaUpgradeType } from "./Upgrades/UpgradeType";
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const { ccclass, property } = _decorator;
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@@ -53,39 +56,54 @@ export class Game extends Component {
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this.gamePauser.pause();
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}
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public async playGame(): Promise<number> {
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public async playGame(userData: UserData): Promise<number> {
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const settings: GameSettings = <GameSettings>this.settingsAsset.json;
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const metaUpgrades = new MetaUpgrades(userData.game.metaUpgrades, settings.metaUpgrades);
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this.virtualJoystic.init();
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const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
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const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
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const multiInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
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this.player.init(multiInput, settings.player);
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const playerData: PlayerData = Object.assign(new PlayerData(), settings.player);
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playerData.bonusHp = metaUpgrades.getUpgradeValue(MetaUpgradeType.MaxHp);
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playerData.bonusDamage = metaUpgrades.getUpgradeValue(MetaUpgradeType.OverallDamage);
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playerData.bonusSpeed = metaUpgrades.getUpgradeValue(MetaUpgradeType.MovementSpeed);
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playerData.bonusXP = metaUpgrades.getUpgradeValue(MetaUpgradeType.XPGatherer);
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playerData.bonusGold = metaUpgrades.getUpgradeValue(MetaUpgradeType.GoldGatherer);
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this.player.init(multiInput, playerData);
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay);
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new WeaponCollisionSystem(this.player.Weapon);
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this.enemyManager.init(this.player.node, settings.enemyManager);
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const projectileData = new ProjectileData();
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projectileData.damage = 1 + metaUpgrades.getUpgradeValue(MetaUpgradeType.OverallDamage);
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projectileData.pierces = 1 + metaUpgrades.getUpgradeValue(MetaUpgradeType.ProjectilePiercing);
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this.haloProjectileLauncher = new HaloProjectileLauncher(
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this.haloProjectileLauncherComponent,
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this.player.node,
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settings.player.haloLauncher
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settings.player.haloLauncher,
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projectileData
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);
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this.horizontalProjectileLauncher = new WaveProjectileLauncher(
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this.horizontalProjectileLauncherComponent,
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this.player.node,
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[new Vec2(-1, 0), new Vec2(1, 0)],
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settings.player.horizontalLauncher
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settings.player.horizontalLauncher,
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projectileData
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);
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this.diagonalProjectileLauncher = new WaveProjectileLauncher(
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this.diagonalProjectileLauncherComponent,
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this.player.node,
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[new Vec2(-0.5, -0.5), new Vec2(0.5, -0.5)],
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settings.player.diagonalLauncher
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settings.player.diagonalLauncher,
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projectileData
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);
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new PlayerProjectileCollisionSystem([this.haloProjectileLauncher, this.horizontalProjectileLauncher, this.diagonalProjectileLauncher]);
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