Projectile piercing, meta upgrades

This commit is contained in:
Martin
2022-12-13 11:58:40 +01:00
parent e626d493d2
commit 39775b2a65
15 changed files with 201 additions and 35 deletions

View File

@@ -6,6 +6,7 @@ import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
import { PlayerProjectileCollisionSystem } from "./Collision/PlayerProjectileCollisionSystem";
import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
import { GameSettings } from "./Data/GameSettings";
import { UserData } from "./Data/UserData";
import { KeyboardInput } from "./Input/KeyboardInput";
import { MultiInput } from "./Input/MultiInput";
import { VirtualJoystic } from "./Input/VirtualJoystic";
@@ -13,11 +14,13 @@ import { GameModalLauncher } from "./ModalWIndows/GameModalLauncher";
import { Pauser } from "./Pauser";
import { GameUI } from "./UI/GameUI";
import { EnemyManager } from "./Unit/Enemy/EnemyManager";
import { Player } from "./Unit/Player/Player";
import { MetaUpgrades } from "./Unit/MetaUpgrades/MetaUpgrades";
import { Player, PlayerData } from "./Unit/Player/Player";
import { HaloProjectileLauncher } from "./Unit/Player/ProjectileLauncher/HaloProjectileLauncher";
import { ProjectileLauncher } from "./Unit/Player/ProjectileLauncher/ProjectileLauncher";
import { ProjectileData, ProjectileLauncher } from "./Unit/Player/ProjectileLauncher/ProjectileLauncher";
import { WaveProjectileLauncher } from "./Unit/Player/ProjectileLauncher/WaveProjectileLauncher";
import { Upgrader } from "./Upgrades/Upgrader";
import { MetaUpgradeType } from "./Upgrades/UpgradeType";
const { ccclass, property } = _decorator;
@@ -53,39 +56,54 @@ export class Game extends Component {
this.gamePauser.pause();
}
public async playGame(): Promise<number> {
public async playGame(userData: UserData): Promise<number> {
const settings: GameSettings = <GameSettings>this.settingsAsset.json;
const metaUpgrades = new MetaUpgrades(userData.game.metaUpgrades, settings.metaUpgrades);
this.virtualJoystic.init();
const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
const multiInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
this.player.init(multiInput, settings.player);
const playerData: PlayerData = Object.assign(new PlayerData(), settings.player);
playerData.bonusHp = metaUpgrades.getUpgradeValue(MetaUpgradeType.MaxHp);
playerData.bonusDamage = metaUpgrades.getUpgradeValue(MetaUpgradeType.OverallDamage);
playerData.bonusSpeed = metaUpgrades.getUpgradeValue(MetaUpgradeType.MovementSpeed);
playerData.bonusXP = metaUpgrades.getUpgradeValue(MetaUpgradeType.XPGatherer);
playerData.bonusGold = metaUpgrades.getUpgradeValue(MetaUpgradeType.GoldGatherer);
this.player.init(multiInput, playerData);
this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay);
new WeaponCollisionSystem(this.player.Weapon);
this.enemyManager.init(this.player.node, settings.enemyManager);
const projectileData = new ProjectileData();
projectileData.damage = 1 + metaUpgrades.getUpgradeValue(MetaUpgradeType.OverallDamage);
projectileData.pierces = 1 + metaUpgrades.getUpgradeValue(MetaUpgradeType.ProjectilePiercing);
this.haloProjectileLauncher = new HaloProjectileLauncher(
this.haloProjectileLauncherComponent,
this.player.node,
settings.player.haloLauncher
settings.player.haloLauncher,
projectileData
);
this.horizontalProjectileLauncher = new WaveProjectileLauncher(
this.horizontalProjectileLauncherComponent,
this.player.node,
[new Vec2(-1, 0), new Vec2(1, 0)],
settings.player.horizontalLauncher
settings.player.horizontalLauncher,
projectileData
);
this.diagonalProjectileLauncher = new WaveProjectileLauncher(
this.diagonalProjectileLauncherComponent,
this.player.node,
[new Vec2(-0.5, -0.5), new Vec2(0.5, -0.5)],
settings.player.diagonalLauncher
settings.player.diagonalLauncher,
projectileData
);
new PlayerProjectileCollisionSystem([this.haloProjectileLauncher, this.horizontalProjectileLauncher, this.diagonalProjectileLauncher]);