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https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 11:18:54 +00:00
Basic sounds
This commit is contained in:
parent
f3eb520300
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12
assets/Media/Audio/Music.meta
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assets/Media/Audio/Music.meta
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assets/Media/Audio/Music/Goblins_Dance_(Battle).wav
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assets/Media/Audio/Music/Goblins_Dance_(Battle).wav
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assets/Media/Audio/Music/Goblins_Dance_(Battle).wav.meta
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assets/Media/Audio/Music/Goblins_Dance_(Battle).wav.meta
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"files": [
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".json",
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".wav"
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assets/Media/Audio/Sound/07_human_atk_sword_1.wav
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assets/Media/Audio/Sound/07_human_atk_sword_1.wav
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assets/Media/Audio/Sound/07_human_atk_sword_1.wav.meta
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assets/Media/Audio/Sound/07_human_atk_sword_1.wav.meta
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"ver": "1.0.0",
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assets/Media/Audio/Sound/GP_Damage_8.wav
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assets/Media/Audio/Sound/GP_Damage_8.wav
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assets/Media/Audio/Sound/GP_Damage_8.wav.meta
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assets/Media/Audio/Sound/GP_Damage_8.wav.meta
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{
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"ver": "1.0.0",
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"importer": "audio-clip",
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"imported": true,
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"files": [
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".json",
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],
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assets/Media/Audio/Sound/GP_Damage_9.wav
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assets/Media/Audio/Sound/GP_Damage_9.wav
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assets/Media/Audio/Sound/GP_Damage_9.wav.meta
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assets/Media/Audio/Sound/GP_Damage_9.wav.meta
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{
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"ver": "1.0.0",
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"importer": "audio-clip",
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"imported": true,
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"uuid": "99fb12ce-b248-4560-85fd-c1a61689adf2",
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".json",
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assets/Media/Audio/Sound/GP_Heal_1.wav
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assets/Media/Audio/Sound/GP_Heal_1.wav
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assets/Media/Audio/Sound/GP_Heal_1.wav.meta
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assets/Media/Audio/Sound/GP_Heal_1.wav.meta
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{
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"ver": "1.0.0",
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"importer": "audio-clip",
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assets/Media/Audio/Sound/GP_Turbo_Discard_2.wav
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assets/Media/Audio/Sound/GP_Turbo_Discard_2.wav
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assets/Media/Audio/Sound/GP_Turbo_Discard_2.wav.meta
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assets/Media/Audio/Sound/GP_Turbo_Discard_2.wav.meta
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{
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"ver": "1.0.0",
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"importer": "audio-clip",
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"imported": true,
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"uuid": "6af287fc-820f-4e12-8b8f-858a5dd41d2c",
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"files": [
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".json",
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".wav"
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}
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assets/Media/Audio/Sound/Special_Powerup_10.WAV
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assets/Media/Audio/Sound/Special_Powerup_10.WAV
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assets/Media/Audio/Sound/Special_Powerup_10.WAV.meta
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assets/Media/Audio/Sound/Special_Powerup_10.WAV.meta
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{
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"ver": "1.0.0",
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"importer": "audio-clip",
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"imported": true,
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"uuid": "b1564752-035d-4989-aed0-2c0684d8a0e9",
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"files": [
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".json",
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".wav"
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],
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"subMetas": {},
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"userData": {
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}
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}
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assets/Media/Audio/Sound/UI_Select_2.wav
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assets/Media/Audio/Sound/UI_Select_2.wav
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assets/Media/Audio/Sound/UI_Select_2.wav.meta
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assets/Media/Audio/Sound/UI_Select_2.wav.meta
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@ -0,0 +1,14 @@
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{
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"ver": "1.0.0",
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"importer": "audio-clip",
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"imported": true,
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"uuid": "c36e792e-caa2-42f7-b314-eb3f8ad3b280",
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"files": [
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".json",
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".wav"
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],
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"subMetas": {},
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"userData": {
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"downloadMode": 0
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}
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}
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assets/Media/Audio/Sound/coin.1.ogg
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assets/Media/Audio/Sound/coin.1.ogg
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assets/Media/Audio/Sound/coin.1.ogg.meta
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assets/Media/Audio/Sound/coin.1.ogg.meta
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{
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"ver": "1.0.0",
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"importer": "audio-clip",
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"imported": true,
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"uuid": "580b2ceb-3daa-409b-b6c4-7d81c7182650",
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"files": [
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".json",
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".ogg"
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],
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"subMetas": {},
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"userData": {
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"downloadMode": 0
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}
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}
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@ -243,9 +243,12 @@
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"__prefab": {
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"__id__": 9
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},
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"_clip": null,
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"_clip": {
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"__uuid__": "0faecdcf-e5d6-4cc1-b3cf-3b2873f8ee62",
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"__expectedType__": "cc.AudioClip"
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},
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"_loop": true,
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"_playOnAwake": false,
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"_playOnAwake": true,
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"_volume": 1,
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"_id": ""
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},
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@ -340,8 +340,32 @@
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},
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"_enabled": true,
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"__prefab": null,
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"music": {
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"__uuid__": "0faecdcf-e5d6-4cc1-b3cf-3b2873f8ee62",
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"__expectedType__": "cc.AudioClip"
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},
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"enemyHit": {
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"__uuid__": "c2afb64d-ffcf-4ad4-95b7-1ce1035a2166",
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"__uuid__": "efed223f-7b17-47ad-b265-7a951ace6d85",
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"__expectedType__": "cc.AudioClip"
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},
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"weaponSwing": {
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"__uuid__": "5ad08e27-4461-464a-ad19-8c933abf5a5d",
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"__expectedType__": "cc.AudioClip"
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},
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"xpPickup": {
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"__uuid__": "6af287fc-820f-4e12-8b8f-858a5dd41d2c",
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"__expectedType__": "cc.AudioClip"
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},
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"goldPickup": {
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"__uuid__": "580b2ceb-3daa-409b-b6c4-7d81c7182650",
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"__expectedType__": "cc.AudioClip"
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},
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"healthPotionPickup": {
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"__uuid__": "b1564752-035d-4989-aed0-2c0684d8a0e9",
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"__expectedType__": "cc.AudioClip"
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},
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"levelUp": {
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"__uuid__": "4bf29238-2767-4178-a74a-3c2857685265",
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"__expectedType__": "cc.AudioClip"
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},
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"_id": "8fIp3RG7RDK6FMarL5A96h"
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@ -1373,7 +1397,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": -320,
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"y": 479.9999999999999,
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"y": 480,
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"z": -1000
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},
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"_lrot": {
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"_priority": 1073741824,
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"_fov": 45,
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"_fovAxis": 0,
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"_orthoHeight": 479.99999999999994,
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"_orthoHeight": 480,
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"_near": 0,
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"_far": 2000,
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"_color": {
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@ -1,19 +1,34 @@
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import { _decorator, Component, Node, AudioClip } from "cc";
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import { AppRoot } from "../../AppRoot/AppRoot";
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import { AudioPlayer } from "../../Services/AudioPlayer/AudioPlayer";
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import { ItemManager, ItemType } from "../Items/ItemManager";
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import { Enemy } from "../Unit/Enemy/Enemy";
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import { EnemyManager } from "../Unit/Enemy/EnemyManager";
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import { Player } from "../Unit/Player/Player";
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const { ccclass, property } = _decorator;
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@ccclass("GameAudioAdapter")
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export class GameAudioAdapter extends Component {
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@property(AudioClip) private music: AudioClip;
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@property(AudioClip) private enemyHit: AudioClip;
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@property(AudioClip) private weaponSwing: AudioClip;
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@property(AudioClip) private xpPickup: AudioClip;
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@property(AudioClip) private goldPickup: AudioClip;
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@property(AudioClip) private healthPotionPickup: AudioClip;
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@property(AudioClip) private levelUp: AudioClip;
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private audioPlayer: AudioPlayer;
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public init(enemyManager: EnemyManager): void {
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public init(player: Player, enemyManager: EnemyManager, itemManager: ItemManager): void {
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AppRoot.Instance.AudioPlayer.playMusic(this.music);
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this.audioPlayer = AppRoot.Instance.AudioPlayer;
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player.Weapon.WeaponStrikeEvent.on(() => this.audioPlayer.playSound(this.weaponSwing), this);
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player.Level.LevelUpEvent.on(() => this.audioPlayer.playSound(this.levelUp), this);
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itemManager.PickupEvent.on(this.playPickupItemSound, this);
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enemyManager.EnemyAddedEvent.on(this.addEnemyListeners, this);
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enemyManager.EnemyRemovedEvent.on(this.removeEnemyListeners, this);
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}
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@ -29,4 +44,23 @@ export class GameAudioAdapter extends Component {
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private playEnemyHitSound(): void {
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this.audioPlayer.playSound(this.enemyHit);
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}
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private playPickupItemSound(itemType: ItemType): void {
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let clipToPlay: AudioClip;
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switch (itemType) {
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case ItemType.XP:
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clipToPlay = this.xpPickup;
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break;
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case ItemType.Gold:
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clipToPlay = this.goldPickup;
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break;
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case ItemType.HealthPotion:
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clipToPlay = this.healthPotionPickup;
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break;
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default:
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break;
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}
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this.audioPlayer.playSound(clipToPlay);
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}
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}
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@ -18,15 +18,15 @@ import { Pauser } from "./Pauser";
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import { TestValues } from "./TestGameRunner";
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import { GameUI } from "./UI/GameUI";
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import { EnemyManager } from "./Unit/Enemy/EnemyManager";
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import { EnemyProjectileLauncher } from "./Unit/Enemy/ProjectileLauncher.cs/EnemyProjectileLauncher";
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import { MetaUpgrades } from "./Unit/MetaUpgrades/MetaUpgrades";
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import { Player, PlayerData } from "./Unit/Player/Player";
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import { HaloProjectileLauncher } from "./Unit/Player/ProjectileLauncher/HaloProjectileLauncher";
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import { ProjectileLauncher } from "./Unit/Player/ProjectileLauncher/ProjectileLauncher";
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import { ProjectileData } from "./Unit/Player/ProjectileLauncher/ProjectileData";
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import { ProjectileLauncher } from "./Unit/Player/ProjectileLauncher/ProjectileLauncher";
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import { WaveProjectileLauncher } from "./Unit/Player/ProjectileLauncher/WaveProjectileLauncher";
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import { Upgrader } from "./Upgrades/Upgrader";
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import { MetaUpgradeType } from "./Upgrades/UpgradeType";
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import { EnemyProjectileLauncher } from "./Unit/Enemy/ProjectileLauncher.cs/EnemyProjectileLauncher";
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const { ccclass, property } = _decorator;
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@ -144,7 +144,7 @@ export class Game extends Component {
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this.player.Level.addXp(testValues.startXP);
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}
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this.gameAudioAdapter.init(this.enemyManager);
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this.gameAudioAdapter.init(this.player, this.enemyManager, this.itemManager);
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this.gamePauser.resume();
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while (!this.gameResult.hasExitManually && this.player.Health.IsAlive) await delay(100);
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import { Component, random, randomRange, Vec3, _decorator } from "cc";
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import { ISignal } from "../../Services/EventSystem/ISignal";
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import { Signal } from "../../Services/EventSystem/Signal";
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import { ItemSettings } from "../Data/GameSettings";
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import { GameResult } from "../Game";
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import { Enemy } from "../Unit/Enemy/Enemy";
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@ -24,6 +26,8 @@ export class ItemManager extends Component {
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private gameResult: GameResult;
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private healthPerPotion: number;
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private pickupEvent = new Signal<ItemType>();
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public init(enemyManager: EnemyManager, player: Player, gameResult: GameResult, settings: ItemSettings): void {
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this.player = player;
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this.gameResult = gameResult;
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@ -38,8 +42,13 @@ export class ItemManager extends Component {
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this.pickupEffectManager.init();
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}
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public get PickupEvent(): ISignal<ItemType> {
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return this.pickupEvent;
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}
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public pickupXP(xp: XP): void {
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this.pickupEffectManager.showEffect(xp.node.worldPosition);
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this.pickupEvent.trigger(ItemType.XP);
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this.player.Level.addXp(xp.Value);
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xp.pickup();
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@ -47,6 +56,7 @@ export class ItemManager extends Component {
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public pickupGold(gold: Gold): void {
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this.pickupEffectManager.showEffect(gold.node.worldPosition);
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this.pickupEvent.trigger(ItemType.Gold);
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gold.pickup();
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this.gameResult.goldCoins++;
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@ -54,6 +64,7 @@ export class ItemManager extends Component {
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public pickupHealthPotion(healthPotion: HealthPotion): void {
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this.pickupEffectManager.showEffect(healthPotion.node.worldPosition);
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this.pickupEvent.trigger(ItemType.HealthPotion);
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healthPotion.pickup();
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this.player.Health.heal(this.healthPerPotion);
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@ -110,3 +121,9 @@ export class ItemManager extends Component {
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return position;
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}
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}
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export enum ItemType {
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XP,
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Gold,
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HealthPotion
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}
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import { Animation, AnimationState, Component, _decorator } from "cc";
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import { ISignal } from "../../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../../Services/EventSystem/Signal";
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import { GameTimer } from "../../../../Services/GameTimer";
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import { WeaponSettings } from "../../../Data/GameSettings";
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import { UpgradableCollider } from "./UpgradableCollider";
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const { ccclass, property } = _decorator;
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@ -10,6 +11,8 @@ export class Weapon extends Component {
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@property(Animation) private weaponAnimation: Animation;
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@property(UpgradableCollider) private upgradableCollider: UpgradableCollider;
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private weaponStrikeEvent = new Signal<Weapon>();
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private strikeTimer: GameTimer;
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private strikeState: AnimationState;
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private damage: number;
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@ -33,6 +36,10 @@ export class Weapon extends Component {
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}
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}
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public get WeaponStrikeEvent(): ISignal<Weapon> {
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return this.weaponStrikeEvent;
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}
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public get Collider(): UpgradableCollider {
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return this.upgradableCollider;
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}
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@ -51,6 +58,7 @@ export class Weapon extends Component {
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private strike(): void {
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this.node.active = true;
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this.weaponAnimation.play(this.strikeState.name);
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this.weaponStrikeEvent.trigger(this);
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}
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private endStrike(): void {
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