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https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 03:38:58 +00:00
Additional sounds
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c862079727
commit
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BIN
assets/Media/Audio/Sound/GP_Begin_Turn_1.wav
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BIN
assets/Media/Audio/Sound/GP_Begin_Turn_1.wav
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assets/Media/Audio/Sound/GP_Begin_Turn_1.wav.meta
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assets/Media/Audio/Sound/GP_Begin_Turn_1.wav.meta
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@ -0,0 +1,14 @@
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{
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"ver": "1.0.0",
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"importer": "audio-clip",
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"imported": true,
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"uuid": "68ebed5f-544b-4337-a49c-d4ba32e8e6a2",
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"files": [
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".json",
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".wav"
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],
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"subMetas": {},
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"userData": {
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"downloadMode": 0
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}
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}
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@ -348,6 +348,14 @@
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"__uuid__": "efed223f-7b17-47ad-b265-7a951ace6d85",
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"__expectedType__": "cc.AudioClip"
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},
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"playerHit": {
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"__uuid__": "99fb12ce-b248-4560-85fd-c1a61689adf2",
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"__expectedType__": "cc.AudioClip"
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},
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"playerDeath": {
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"__uuid__": "68ebed5f-544b-4337-a49c-d4ba32e8e6a2",
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"__expectedType__": "cc.AudioClip"
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},
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"weaponSwing": {
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"__uuid__": "5ad08e27-4461-464a-ad19-8c933abf5a5d",
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"__expectedType__": "cc.AudioClip"
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@ -11,6 +11,8 @@ const { ccclass, property } = _decorator;
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export class GameAudioAdapter extends Component {
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@property(AudioClip) private music: AudioClip;
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@property(AudioClip) private enemyHit: AudioClip;
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@property(AudioClip) private playerHit: AudioClip;
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@property(AudioClip) private playerDeath: AudioClip;
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@property(AudioClip) private weaponSwing: AudioClip;
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@property(AudioClip) private xpPickup: AudioClip;
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@property(AudioClip) private goldPickup: AudioClip;
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@ -18,14 +20,17 @@ export class GameAudioAdapter extends Component {
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@property(AudioClip) private levelUp: AudioClip;
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private audioPlayer: AudioPlayer;
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private player: Player;
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public init(player: Player, enemyManager: EnemyManager, itemManager: ItemManager): void {
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AppRoot.Instance.AudioPlayer.playMusic(this.music);
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this.audioPlayer = AppRoot.Instance.AudioPlayer;
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this.player = player;
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player.Weapon.WeaponStrikeEvent.on(() => this.audioPlayer.playSound(this.weaponSwing), this);
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player.Level.LevelUpEvent.on(() => this.audioPlayer.playSound(this.levelUp), this);
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player.Health.HealthPointsChangeEvent.on(this.tryPlayPlayerHitSound, this);
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itemManager.PickupEvent.on(this.playPickupItemSound, this);
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@ -41,6 +46,16 @@ export class GameAudioAdapter extends Component {
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enemy.Health.HealthPointsChangeEvent.off(this.playEnemyHitSound);
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}
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private tryPlayPlayerHitSound(healthChange: number): void {
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if (healthChange < 0) {
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this.audioPlayer.playSound(this.playerHit);
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}
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if (!this.player.Health.IsAlive) {
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this.audioPlayer.playSound(this.playerDeath);
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}
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}
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private playEnemyHitSound(): void {
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this.audioPlayer.playSound(this.enemyHit);
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}
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