mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2026-02-14 20:32:29 +00:00
Movement improvements
This commit is contained in:
@@ -5,6 +5,7 @@ import { Enemy } from "./Enemy";
|
||||
import { EnemyMovementType } from "./EnemyMovementType";
|
||||
import { EnemyMover } from "./EnemyMover/EnemyMover";
|
||||
import { FollowTargetEnemyMover } from "./EnemyMover/FollowTargetEnemyMover";
|
||||
import { PeriodicFollowTargetEnemyMover } from "./EnemyMover/PeriodicFollowTargetEnemyMover";
|
||||
import { WaveEnemyMover } from "./EnemyMover/WaveEnemyMover";
|
||||
import { CircularEnemySpawner } from "./EnemySpawner/CircularEnemySpawner";
|
||||
import { EnemySpawner } from "./EnemySpawner/EnemySpawner";
|
||||
@@ -30,12 +31,13 @@ export class EnemyManager extends Component {
|
||||
this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
|
||||
this.enemySpawner.enemyRemovedEvent.on(this.onRemoveEnemy, this);
|
||||
|
||||
this.individualEnemySpawner = new IndividualEnemySpawner(this.enemySpawner, EnemyType.Basic);
|
||||
this.circularEnemySpawner = new CircularEnemySpawner(this.enemySpawner, 30, EnemyType.Basic);
|
||||
this.individualEnemySpawner = new IndividualEnemySpawner(this.enemySpawner, EnemyMovementType.Follow, EnemyType.Basic);
|
||||
this.circularEnemySpawner = new CircularEnemySpawner(this.enemySpawner, 30, EnemyMovementType.Follow, EnemyType.Basic);
|
||||
this.waveEnemySpawner = new WaveEnemySpawner(this.enemySpawner, settings.waveEnemySpawner);
|
||||
|
||||
this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
|
||||
this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode));
|
||||
this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowTargetEnemyMover(targetNode, 5, 5));
|
||||
|
||||
this.xpSpawner.init();
|
||||
}
|
||||
@@ -50,16 +52,16 @@ export class EnemyManager extends Component {
|
||||
}
|
||||
}
|
||||
|
||||
private onEnemyAdded(enemy: Enemy): void {
|
||||
enemy.DeathEvent.on(this.onEnemyDied, this);
|
||||
this.getEnemyMover(enemy).addEnemy(enemy);
|
||||
}
|
||||
|
||||
private onEnemyDied(enemy: Enemy): void {
|
||||
enemy.DeathEvent.off(this.onEnemyDied);
|
||||
this.xpSpawner.spawnXp(enemy.node.worldPosition, 1);
|
||||
}
|
||||
|
||||
private onEnemyAdded(enemy: Enemy): void {
|
||||
enemy.DeathEvent.on(this.onEnemyDied, this);
|
||||
this.getEnemyMover(enemy).addEnemy(enemy);
|
||||
}
|
||||
|
||||
private onRemoveEnemy(enemy: Enemy): void {
|
||||
this.getEnemyMover(enemy).removeEnemy(enemy);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user