Movement improvements

This commit is contained in:
Martin
2022-12-12 12:04:31 +01:00
parent f7b345ef93
commit 2077c2e1c8
9 changed files with 92 additions and 14 deletions

View File

@@ -5,6 +5,7 @@ import { Enemy } from "./Enemy";
import { EnemyMovementType } from "./EnemyMovementType";
import { EnemyMover } from "./EnemyMover/EnemyMover";
import { FollowTargetEnemyMover } from "./EnemyMover/FollowTargetEnemyMover";
import { PeriodicFollowTargetEnemyMover } from "./EnemyMover/PeriodicFollowTargetEnemyMover";
import { WaveEnemyMover } from "./EnemyMover/WaveEnemyMover";
import { CircularEnemySpawner } from "./EnemySpawner/CircularEnemySpawner";
import { EnemySpawner } from "./EnemySpawner/EnemySpawner";
@@ -30,12 +31,13 @@ export class EnemyManager extends Component {
this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
this.enemySpawner.enemyRemovedEvent.on(this.onRemoveEnemy, this);
this.individualEnemySpawner = new IndividualEnemySpawner(this.enemySpawner, EnemyType.Basic);
this.circularEnemySpawner = new CircularEnemySpawner(this.enemySpawner, 30, EnemyType.Basic);
this.individualEnemySpawner = new IndividualEnemySpawner(this.enemySpawner, EnemyMovementType.Follow, EnemyType.Basic);
this.circularEnemySpawner = new CircularEnemySpawner(this.enemySpawner, 30, EnemyMovementType.Follow, EnemyType.Basic);
this.waveEnemySpawner = new WaveEnemySpawner(this.enemySpawner, settings.waveEnemySpawner);
this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode));
this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowTargetEnemyMover(targetNode, 5, 5));
this.xpSpawner.init();
}
@@ -50,16 +52,16 @@ export class EnemyManager extends Component {
}
}
private onEnemyAdded(enemy: Enemy): void {
enemy.DeathEvent.on(this.onEnemyDied, this);
this.getEnemyMover(enemy).addEnemy(enemy);
}
private onEnemyDied(enemy: Enemy): void {
enemy.DeathEvent.off(this.onEnemyDied);
this.xpSpawner.spawnXp(enemy.node.worldPosition, 1);
}
private onEnemyAdded(enemy: Enemy): void {
enemy.DeathEvent.on(this.onEnemyDied, this);
this.getEnemyMover(enemy).addEnemy(enemy);
}
private onRemoveEnemy(enemy: Enemy): void {
this.getEnemyMover(enemy).removeEnemy(enemy);
}