Game settings, tool to regenerate

This commit is contained in:
Martin 2022-11-24 13:17:05 +01:00
parent b1f8f66499
commit 1c30cb93ea
14 changed files with 156 additions and 40 deletions

12
assets/Data.meta Normal file
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@ -0,0 +1,12 @@
{
"ver": "1.1.0",
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"isRemoteBundle": {}
}
}

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@ -0,0 +1 @@
{"playerSettings":{"defaultHP":50,"requiredXP":[],"collisionDelay":0},"weaponSettings":{"strikeDelay":0.5,"newTest":33}}

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@ -0,0 +1,11 @@
{
"ver": "1.0.0",
"importer": "json",
"imported": true,
"uuid": "6828fb79-0a56-437e-b718-9f43bf234fbc",
"files": [
".json"
],
"subMetas": {},
"userData": {}
}

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@ -1070,7 +1070,7 @@
},
{
"__type__": "cc.Node",
"_name": "EnemySpawner",
"_name": "XPSpawner",
"_objFlags": 0,
"_parent": {
"__id__": 32
@ -1109,10 +1109,10 @@
"y": 0,
"z": 0
},
"_id": "936Vpv3ydL8JZMvakVgAP5"
"_id": "b7cM/vyZtNY6PANwPA4aXG"
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{
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"node": {
@ -1120,17 +1120,15 @@
},
"_enabled": true,
"__prefab": null,
"enemies": [
{
"__uuid__": "fc9a455d-1b5f-460e-96eb-7c0ebf07d3d0",
"__expectedType__": "cc.Prefab"
}
],
"_id": "0bYOmE6uFKe6bZiYUsXVFn"
"xpPrefab": {
"__uuid__": "b83dbe32-6b43-4ea9-b0e2-5f96c09f459d",
"__expectedType__": "cc.Prefab"
},
"_id": "cbPY3r6KtPXJ5MuqA3BqfN"
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{
"__type__": "cc.Node",
"_name": "XPSpawner",
"_name": "EnemySpawner",
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@ -1169,10 +1167,10 @@
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"node": {
@ -1180,11 +1178,13 @@
},
"_enabled": true,
"__prefab": null,
"xpPrefab": {
"__uuid__": "b83dbe32-6b43-4ea9-b0e2-5f96c09f459d",
"__expectedType__": "cc.Prefab"
},
"_id": "cbPY3r6KtPXJ5MuqA3BqfN"
"enemies": [
{
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"__expectedType__": "cc.Prefab"
}
],
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},
{
"__type__": "c5416rtZLFCbpWbvH1cdF52",
@ -1196,10 +1196,10 @@
"_enabled": true,
"__prefab": null,
"enemySpawner": {
"__id__": 34
"__id__": 36
},
"xpSpawner": {
"__id__": 36
"__id__": 34
},
"_id": "389jvXDeVHmanyKnmtceKg"
},
@ -2836,6 +2836,10 @@
"modalWindowManager": {
"__id__": 75
},
"settingsAsset": {
"__uuid__": "6828fb79-0a56-437e-b718-9f43bf234fbc",
"__expectedType__": "cc.JsonAsset"
},
"_id": "3a9z1bqlFCGL4/WyDwU4L5"
},
{

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@ -0,0 +1,12 @@
{
"ver": "1.1.0",
"importer": "directory",
"imported": true,
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"isRemoteBundle": {}
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}

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@ -0,0 +1,14 @@
export class GameSettings {
public playerSettings: PlayerSettings = new PlayerSettings();
public weaponSettings: WeaponSettings = new WeaponSettings();
}
export class PlayerSettings {
public defaultHP = 0;
public requiredXP: number[] = [];
public collisionDelay = 0;
}
export class WeaponSettings {
public strikeDelay = 0;
}

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
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}

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@ -1,13 +1,16 @@
import { Camera, CCFloat, CCInteger, Component, director, KeyCode, _decorator } from "cc";
import { Camera, CCFloat, CCInteger, Component, director, JsonAsset, KeyCode, _decorator } from "cc";
import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
import { GameSettings } from "./Data/GameSettings";
import { EnemyManager } from "./Enemy/EnemyManager";
import { KeyboardInput } from "./Input/KeyboardInput";
import { MultiInput } from "./Input/MultiInput";
import { VirtualJoystic } from "./Input/VirtualJoystic";
import { Player } from "./Player/Player";
import { GameUI } from "./UI/GameUI";
import { Upgrader } from "./Upgrades/Upgrader";
import { UpgradeType } from "./Upgrades/UpgradeType";
import { Weapon } from "./Weapon";
const { ccclass, property } = _decorator;
@ -23,12 +26,19 @@ export class GameBootstrapper extends Component {
@property(GameUI) private gameUI: GameUI;
@property(Number) private requiredLevelXps: number[] = [];
@property(ModalWindowManager) private modalWindowManager: ModalWindowManager;
@property(JsonAsset) private settingsAsset: JsonAsset;
@property(GameSettings) private settingsPref: GameSettings = new GameSettings();
private playerCollisionSystem: PlayerCollisionSystem;
private upgrader: Upgrader;
private isPaused = false;
public start(): void {
const gameSettings: GameSettings = <GameSettings>this.settingsAsset.json;
console.log("Collision delay: " + gameSettings.playerSettings.collisionDelay);
console.log(JSON.stringify(new GameSettings()));
this.virtualJoystic.init();
this.weapon.init(this.strikeDelay);
const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
@ -39,11 +49,15 @@ export class GameBootstrapper extends Component {
this.playerCollisionSystem = new PlayerCollisionSystem(this.player, this.collisionDelay);
new WeaponCollisionSystem(this.weapon);
this.upgrader = new Upgrader(this.player);
this.enemyManager.init(this.player.node);
this.gameUI.init(this.player);
this.showModal();
//console.log("DEfault hp: " + gameSettings.playerSettings.defaultHP);
}
public update(deltaTime: number): void {
@ -58,7 +72,7 @@ export class GameBootstrapper extends Component {
private async showModal(): Promise<void> {
this.isPaused = true;
const result: string = await this.modalWindowManager.showModal<string, string>("LevelUpModalWindow", "test params");
const result: UpgradeType = await this.modalWindowManager.showModal<string, UpgradeType>("LevelUpModalWindow", "test params");
this.isPaused = false;
console.log("Result: " + result);
}

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@ -1,12 +1,13 @@
import { CCString, instantiate, Node, Prefab, Vec3, _decorator } from "cc";
import { instantiate, Node, Prefab, Vec3, _decorator } from "cc";
import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
import { delay } from "../../../Services/Utils/AsyncUtils";
import { UpgradeType } from "../../Upgrades/UpgradeType";
import { LevelUpSkill } from "./LevelUpSkill";
const { ccclass, property } = _decorator;
@ccclass("LevelUpModalWindow")
export class LevelUpModalWindow extends ModalWindow<string, string> {
export class LevelUpModalWindow extends ModalWindow<string, UpgradeType> {
@property(Prefab) private skillPrefab: Prefab;
@property(Node) private skillParent: Node;
@ -24,6 +25,6 @@ export class LevelUpModalWindow extends ModalWindow<string, string> {
}
private chooseSkill(skill: LevelUpSkill): void {
this.dismiss("FInishedSuccessfuly");
this.dismiss(UpgradeType.WeaponDamage);
}
}

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@ -1,9 +1,12 @@
export enum UpgradeType {
MaxHP,
WeaponLength,
WeaponDamage,
HorizontalProjectile,
VerticalProjectile,
OverallDamage,
Regeneration
}
export enum MetaUpgradeType {
MaxHp,
OverallDamage
}

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@ -5,16 +5,13 @@ export class Upgrader {
private player: Player;
private typeToAction: Map<UpgradeType, () => void> = new Map<UpgradeType, () => void>();
private typeToLevel: Map<UpgradeType, number> = new Map<UpgradeType, number>();
private typeToMaxLevel: Map<UpgradeType, number> = new Map<UpgradeType, number>();
public constructor(player: Player) {
this.player = player;
this.typeToAction.set(UpgradeType.MaxHP, this.upgradeMaxHp);
this.typeToAction.set(UpgradeType.WeaponLength, this.upgradeWeaponLength);
this.typeToAction.set(UpgradeType.WeaponDamage, this.upgradeWeaponDamage);
this.typeToLevel.set(UpgradeType.MaxHP, 0);
this.typeToLevel.set(UpgradeType.WeaponLength, 0);
this.setTypeMaps(UpgradeType.WeaponLength, this.upgradeWeaponLength, 5);
this.setTypeMaps(UpgradeType.WeaponDamage, this.upgradeWeaponDamage, 5);
}
public upgradeSkill(type: UpgradeType): void {
@ -22,11 +19,10 @@ export class Upgrader {
this.typeToAction.get(type)();
}
private upgradeMaxHp(): void {
const healthIncrease = 5;
const currentMax: number = this.player.Health.MaxHealthPoints;
this.player.Health.setMaxHealth(currentMax + healthIncrease);
this.player.Health.heal(healthIncrease);
private setTypeMaps(upgradeType: UpgradeType, action: () => void, maxLevel: number): void {
this.typeToAction.set(upgradeType, action);
this.typeToLevel.set(upgradeType, 0);
this.typeToMaxLevel.set(upgradeType, maxLevel);
}
private upgradeWeaponLength(): void {

22
package-lock.json generated
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@ -8,8 +8,10 @@
"name": "VampSu",
"version": "3.6.1",
"dependencies": {
"@types/lodash": "^4.14.190",
"eslint": "^8.25.0",
"jest": "^29.2.2",
"lodash": "^4.17.21",
"ts-jest": "^29.0.3"
},
"devDependencies": {
@ -1154,6 +1156,11 @@
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"dev": true
},
"node_modules/@types/lodash": {
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"resolved": "https://registry.npmjs.org/@types/lodash/-/lodash-4.14.190.tgz",
"integrity": "sha512-5iJ3FBJBvQHQ8sFhEhJfjUP+G+LalhavTkYyrAYqz5MEJG+erSv0k9KJLb6q7++17Lafk1scaTIFXcMJlwK8Mw=="
},
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"version": "18.11.6",
"resolved": "https://registry.npmjs.org/@types/node/-/node-18.11.6.tgz",
@ -3801,6 +3808,11 @@
"url": "https://github.com/sponsors/sindresorhus"
}
},
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"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.21.tgz",
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@ -5994,6 +6006,11 @@
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"dev": true
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@ -7862,6 +7879,11 @@
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}
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@ -10,13 +10,15 @@
"test": "jest"
},
"dependencies": {
"@types/lodash": "^4.14.190",
"eslint": "^8.25.0",
"jest": "^29.2.2",
"lodash": "^4.17.21",
"ts-jest": "^29.0.3"
},
"devDependencies": {
"@types/node": "^18.11.6",
"@types/jest": "^29.2.0",
"@types/node": "^18.11.6",
"@typescript-eslint/eslint-plugin": "^5.40.1",
"eslint-config-prettier": "^8.5.0",
"eslint-plugin-prettier": "^4.2.1",

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@ -0,0 +1,15 @@
import { readFileSync, writeFileSync } from "fs";
import { merge } from "lodash";
import { GameSettings } from "../assets/Scripts/Game/Data/GameSettings";
regenerateGameSettings();
function regenerateGameSettings(): void {
const settingsPath: string = process.argv[2];
const blankSettings: GameSettings = new GameSettings();
const savedSettingsJson: string = readFileSync(settingsPath, "utf8");
const savedSettings: GameSettings = <GameSettings>JSON.parse(savedSettingsJson);
const result: GameSettings = merge(blankSettings, savedSettings);
writeFileSync(settingsPath, JSON.stringify(result));
}