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https://github.com/MartinKral/Slash-The-Hordes
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29
assets/Scripts/Game/XP/XP.ts
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29
assets/Scripts/Game/XP/XP.ts
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import { Component, Vec3, _decorator } from "cc";
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import { ISignal } from "../../Services/EventSystem/ISignal";
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import { Signal } from "../../Services/EventSystem/Signal";
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const { ccclass, property } = _decorator;
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@ccclass("XP")
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export class XP extends Component {
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private pickUpEvent: Signal<XP> = new Signal<XP>();
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private value = 2;
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public setup(position: Vec3, value: number): void {
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this.node.setWorldPosition(position);
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this.value = value;
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this.node.active = true;
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}
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public get Value(): number {
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return this.value;
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}
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public get PickupEvent(): ISignal<XP> {
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return this.pickUpEvent;
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}
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public pickup(): void {
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this.pickUpEvent.trigger(this);
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this.node.active = false;
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}
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}
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9
assets/Scripts/Game/XP/XP.ts.meta
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9
assets/Scripts/Game/XP/XP.ts.meta
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "7a5361b6-3ae7-45b6-94ec-a05f322d7896",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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25
assets/Scripts/Game/XP/XPSpawner.ts
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25
assets/Scripts/Game/XP/XPSpawner.ts
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import { Component, Prefab, Vec3, _decorator } from "cc";
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import { ObjectPool } from "../../Services/ObjectPool";
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import { XP } from "./XP";
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const { ccclass, property } = _decorator;
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@ccclass("XPSpawner")
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export class XPSpawner extends Component {
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@property(Prefab) public xpPrefab: Prefab;
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private xpPool: ObjectPool<XP>;
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public init(): void {
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this.xpPool = new ObjectPool<XP>(this.xpPrefab, this.node, 5, "XP");
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}
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public spawnXp(position: Vec3, value: number): void {
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const xp: XP = this.xpPool.borrow();
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xp.setup(position, value);
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xp.PickupEvent.on(this.returnXp, this);
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}
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private returnXp(xp: XP): void {
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xp.PickupEvent.off(this.returnXp);
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this.xpPool.return(xp);
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}
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}
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9
assets/Scripts/Game/XP/XPSpawner.ts.meta
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9
assets/Scripts/Game/XP/XPSpawner.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "ab9e206b-f11a-417c-814b-07d29c59ed6e",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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