This commit is contained in:
Martin
2022-11-16 12:26:20 +01:00
parent 3dd10f13ef
commit 0eb9cc907f
23 changed files with 1312 additions and 485 deletions

View File

@@ -1,4 +1,4 @@
import { BoxCollider2D, Component, Vec2, Vec3, _decorator } from "cc";
import { BoxCollider2D, Component, randomRange, Vec3, _decorator } from "cc";
import { ISignal } from "../../Services/EventSystem/ISignal";
import { Signal } from "../../Services/EventSystem/Signal";
import { UnitHealth } from "../Player/UnitHealth";
@@ -10,10 +10,13 @@ export class Enemy extends Component implements IDamageDealing {
private health: UnitHealth = new UnitHealth(1);
private deathEvent: Signal<Enemy> = new Signal<Enemy>();
private speed: number;
public setup(): void {
this.node.active = true;
public setup(position: Vec3): void {
this.health = new UnitHealth(1);
this.speed = randomRange(0.5, 1);
this.node.setWorldPosition(position);
this.node.active = true;
}
public get Collider(): BoxCollider2D {
@@ -41,8 +44,8 @@ export class Enemy extends Component implements IDamageDealing {
public moveBy(move: Vec3): void {
const newPosition: Vec3 = this.node.worldPosition;
newPosition.x += move.x;
newPosition.y += move.y;
newPosition.x += move.x * this.speed;
newPosition.y += move.y * this.speed;
this.node.setWorldPosition(newPosition);
}

View File

@@ -0,0 +1,41 @@
import { Component, Node, _decorator } from "cc";
import { XPSpawner } from "../XP/XPSpawner";
import { Enemy } from "./Enemy";
import { EnemyMover } from "./EnemyMover";
import { EnemySpawner } from "./EnemySpawner";
const { ccclass, property } = _decorator;
@ccclass("EnemyManager")
export class EnemyManager extends Component {
@property(EnemySpawner) private enemySpawner: EnemySpawner;
@property(XPSpawner) private xpSpawner: XPSpawner;
private enemyMover: EnemyMover;
public init(targetNode: Node): void {
this.enemyMover = new EnemyMover(targetNode);
this.enemySpawner.init();
this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
this.xpSpawner.init();
}
public gameTick(deltaTime: number): void {
this.enemySpawner.gameTick(deltaTime);
this.enemyMover.gameTick(deltaTime);
}
private onEnemyAdded(enemy: Enemy): void {
enemy.DeathEvent.on(this.onEnemyDied, this);
this.enemyMover.addEnemy(enemy);
}
private onEnemyDied(enemy: Enemy): void {
enemy.DeathEvent.off(this.onEnemyDied);
this.xpSpawner.spawnXp(enemy.node.worldPosition, 1);
this.enemyMover.removeEnemy(enemy);
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "c5416aed-64b1-426e-959b-bc7d5c745e76",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -21,7 +21,7 @@ export class EnemyMover {
public gameTick(deltaTime: number): void {
this.enemies.forEach((enemy) => {
let direction: Vec3 = new Vec3();
direction = Vec3.subtract(direction, this.targetNode.position, enemy.node.position);
direction = Vec3.subtract(direction, this.targetNode.worldPosition, enemy.node.worldPosition);
enemy.moveBy(direction.multiplyScalar(deltaTime).normalize());
});
}

View File

@@ -1,22 +1,23 @@
import { Component, Prefab, randomRange, Vec3, _decorator } from "cc";
import { ISignal } from "../../Services/EventSystem/ISignal";
import { Signal } from "../../Services/EventSystem/Signal";
import { GameTimer } from "../../Services/GameTimer";
import { ObjectPool } from "../../Services/ObjectPool";
import { Enemy } from "./Enemy";
import { EnemyMover } from "./EnemyMover";
const { ccclass, property } = _decorator;
@ccclass("EnemySpawner")
export class EnemySpawner extends Component {
@property(Prefab) private enemies: Prefab[] = [];
public enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
private enemyPool: ObjectPool<Enemy>;
private spawnTimer: GameTimer;
private enemyMover: EnemyMover;
public init(enemyMover: EnemyMover): void {
this.enemyPool = new ObjectPool(this.enemies[0], this.node, 5, Enemy);
public init(): void {
this.enemyPool = new ObjectPool(this.enemies[0], this.node, 5, "Enemy");
this.spawnTimer = new GameTimer(1);
this.enemyMover = enemyMover;
}
public gameTick(deltaTime: number): void {
@@ -24,26 +25,23 @@ export class EnemySpawner extends Component {
if (this.spawnTimer.tryFinishPeriod()) {
this.spawnNewEnemy();
}
}
this.enemyMover.gameTick(deltaTime);
public get EnemyAddedEvent(): ISignal<Enemy> {
return this.enemyAddedEvent;
}
private spawnNewEnemy(): void {
const enemy = this.enemyPool.borrow();
enemy.node.active = true;
enemy.node.setPosition(new Vec3(randomRange(-300, 300), randomRange(-300, 300)));
enemy.setup();
enemy.setup(new Vec3(randomRange(0, 300), randomRange(0, 800)));
enemy.DeathEvent.on(this.returnEnemyToPool, this);
this.enemyMover.addEnemy(enemy);
this.enemyAddedEvent.trigger(enemy);
}
private returnEnemyToPool(enemy: Enemy): void {
enemy.DeathEvent.off(this.returnEnemyToPool);
this.enemyPool.return(enemy);
this.enemyMover.removeEnemy(enemy);
}
}