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https://github.com/MartinKral/Slash-The-Hordes
synced 2025-10-27 01:16:07 +00:00
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@@ -1,4 +1,4 @@
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import { BoxCollider2D, Component, Vec2, Vec3, _decorator } from "cc";
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import { BoxCollider2D, Component, randomRange, Vec3, _decorator } from "cc";
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import { ISignal } from "../../Services/EventSystem/ISignal";
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import { Signal } from "../../Services/EventSystem/Signal";
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import { UnitHealth } from "../Player/UnitHealth";
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@@ -10,10 +10,13 @@ export class Enemy extends Component implements IDamageDealing {
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private health: UnitHealth = new UnitHealth(1);
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private deathEvent: Signal<Enemy> = new Signal<Enemy>();
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private speed: number;
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public setup(): void {
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this.node.active = true;
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public setup(position: Vec3): void {
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this.health = new UnitHealth(1);
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this.speed = randomRange(0.5, 1);
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this.node.setWorldPosition(position);
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this.node.active = true;
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}
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public get Collider(): BoxCollider2D {
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@@ -41,8 +44,8 @@ export class Enemy extends Component implements IDamageDealing {
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public moveBy(move: Vec3): void {
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const newPosition: Vec3 = this.node.worldPosition;
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newPosition.x += move.x;
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newPosition.y += move.y;
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newPosition.x += move.x * this.speed;
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newPosition.y += move.y * this.speed;
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this.node.setWorldPosition(newPosition);
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}
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41
assets/Scripts/Game/Enemy/EnemyManager.ts
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41
assets/Scripts/Game/Enemy/EnemyManager.ts
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@@ -0,0 +1,41 @@
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import { Component, Node, _decorator } from "cc";
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import { XPSpawner } from "../XP/XPSpawner";
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import { Enemy } from "./Enemy";
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import { EnemyMover } from "./EnemyMover";
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import { EnemySpawner } from "./EnemySpawner";
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const { ccclass, property } = _decorator;
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@ccclass("EnemyManager")
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export class EnemyManager extends Component {
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@property(EnemySpawner) private enemySpawner: EnemySpawner;
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@property(XPSpawner) private xpSpawner: XPSpawner;
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private enemyMover: EnemyMover;
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public init(targetNode: Node): void {
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this.enemyMover = new EnemyMover(targetNode);
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this.enemySpawner.init();
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this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
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this.xpSpawner.init();
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}
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public gameTick(deltaTime: number): void {
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this.enemySpawner.gameTick(deltaTime);
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this.enemyMover.gameTick(deltaTime);
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}
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private onEnemyAdded(enemy: Enemy): void {
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enemy.DeathEvent.on(this.onEnemyDied, this);
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this.enemyMover.addEnemy(enemy);
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}
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private onEnemyDied(enemy: Enemy): void {
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enemy.DeathEvent.off(this.onEnemyDied);
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this.xpSpawner.spawnXp(enemy.node.worldPosition, 1);
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this.enemyMover.removeEnemy(enemy);
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}
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}
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9
assets/Scripts/Game/Enemy/EnemyManager.ts.meta
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9
assets/Scripts/Game/Enemy/EnemyManager.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "c5416aed-64b1-426e-959b-bc7d5c745e76",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -21,7 +21,7 @@ export class EnemyMover {
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public gameTick(deltaTime: number): void {
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this.enemies.forEach((enemy) => {
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let direction: Vec3 = new Vec3();
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direction = Vec3.subtract(direction, this.targetNode.position, enemy.node.position);
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direction = Vec3.subtract(direction, this.targetNode.worldPosition, enemy.node.worldPosition);
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enemy.moveBy(direction.multiplyScalar(deltaTime).normalize());
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});
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}
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@@ -1,22 +1,23 @@
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import { Component, Prefab, randomRange, Vec3, _decorator } from "cc";
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import { ISignal } from "../../Services/EventSystem/ISignal";
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import { Signal } from "../../Services/EventSystem/Signal";
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import { GameTimer } from "../../Services/GameTimer";
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import { ObjectPool } from "../../Services/ObjectPool";
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import { Enemy } from "./Enemy";
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import { EnemyMover } from "./EnemyMover";
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const { ccclass, property } = _decorator;
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@ccclass("EnemySpawner")
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export class EnemySpawner extends Component {
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@property(Prefab) private enemies: Prefab[] = [];
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public enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
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private enemyPool: ObjectPool<Enemy>;
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private spawnTimer: GameTimer;
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private enemyMover: EnemyMover;
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public init(enemyMover: EnemyMover): void {
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this.enemyPool = new ObjectPool(this.enemies[0], this.node, 5, Enemy);
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public init(): void {
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this.enemyPool = new ObjectPool(this.enemies[0], this.node, 5, "Enemy");
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this.spawnTimer = new GameTimer(1);
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this.enemyMover = enemyMover;
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}
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public gameTick(deltaTime: number): void {
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@@ -24,26 +25,23 @@ export class EnemySpawner extends Component {
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if (this.spawnTimer.tryFinishPeriod()) {
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this.spawnNewEnemy();
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}
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}
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this.enemyMover.gameTick(deltaTime);
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public get EnemyAddedEvent(): ISignal<Enemy> {
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return this.enemyAddedEvent;
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}
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private spawnNewEnemy(): void {
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const enemy = this.enemyPool.borrow();
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enemy.node.active = true;
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enemy.node.setPosition(new Vec3(randomRange(-300, 300), randomRange(-300, 300)));
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enemy.setup();
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enemy.setup(new Vec3(randomRange(0, 300), randomRange(0, 800)));
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enemy.DeathEvent.on(this.returnEnemyToPool, this);
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this.enemyMover.addEnemy(enemy);
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this.enemyAddedEvent.trigger(enemy);
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}
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private returnEnemyToPool(enemy: Enemy): void {
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enemy.DeathEvent.off(this.returnEnemyToPool);
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this.enemyPool.return(enemy);
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this.enemyMover.removeEnemy(enemy);
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}
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}
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