Added sounds

This commit is contained in:
Martin 2022-12-22 12:08:00 +01:00
parent bccaf323e1
commit 090a89ae08
17 changed files with 116 additions and 20 deletions

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@ -0,0 +1,14 @@
{
"ver": "1.0.0",
"importer": "audio-clip",
"imported": true,
"uuid": "36c577cb-8a85-40a7-9390-455863dfef8f",
"files": [
".json",
".wav"
],
"subMetas": {},
"userData": {
"downloadMode": 0
}
}

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@ -0,0 +1,14 @@
{
"ver": "1.0.0",
"importer": "audio-clip",
"imported": true,
"uuid": "a7b634e1-7842-402c-a2a9-4007435c9a4a",
"files": [
".json",
".wav"
],
"subMetas": {},
"userData": {
"downloadMode": 0
}
}

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@ -0,0 +1,14 @@
{
"ver": "1.0.0",
"importer": "audio-clip",
"imported": true,
"uuid": "adeff7ed-6f7e-471b-8790-d0eb14e048f9",
"files": [
".json",
".wav"
],
"subMetas": {},
"userData": {
"downloadMode": 0
}
}

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@ -196,7 +196,7 @@
"_enabled": true,
"__prefab": null,
"startTime": 0,
"startXP": 0,
"startXP": 300,
"maxHpLevel": 0,
"bonusDamageLevel": 0,
"projectilePiercingLevel": 0,
@ -376,6 +376,18 @@
"__uuid__": "4bf29238-2767-4178-a74a-3c2857685265",
"__expectedType__": "cc.AudioClip"
},
"horizontalProjectileLaunch": {
"__uuid__": "36c577cb-8a85-40a7-9390-455863dfef8f",
"__expectedType__": "cc.AudioClip"
},
"diagonalProjectileLaunch": {
"__uuid__": "adeff7ed-6f7e-471b-8790-d0eb14e048f9",
"__expectedType__": "cc.AudioClip"
},
"haloProjectileLaunch": {
"__uuid__": "a7b634e1-7842-402c-a2a9-4007435c9a4a",
"__expectedType__": "cc.AudioClip"
},
"_id": "8fIp3RG7RDK6FMarL5A96h"
},
{

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@ -5,6 +5,8 @@ import { ItemManager, ItemType } from "../Items/ItemManager";
import { Enemy } from "../Unit/Enemy/Enemy";
import { EnemyManager } from "../Unit/Enemy/EnemyManager";
import { Player } from "../Unit/Player/Player";
import { HaloProjectileLauncher } from "../Unit/Player/ProjectileLauncher/HaloProjectileLauncher";
import { WaveProjectileLauncher } from "../Unit/Player/ProjectileLauncher/WaveProjectileLauncher";
const { ccclass, property } = _decorator;
@ccclass("GameAudioAdapter")
@ -18,11 +20,21 @@ export class GameAudioAdapter extends Component {
@property(AudioClip) private goldPickup: AudioClip;
@property(AudioClip) private healthPotionPickup: AudioClip;
@property(AudioClip) private levelUp: AudioClip;
@property(AudioClip) private horizontalProjectileLaunch: AudioClip;
@property(AudioClip) private diagonalProjectileLaunch: AudioClip;
@property(AudioClip) private haloProjectileLaunch: AudioClip;
private audioPlayer: AudioPlayer;
private player: Player;
public init(player: Player, enemyManager: EnemyManager, itemManager: ItemManager): void {
public init(
player: Player,
enemyManager: EnemyManager,
itemManager: ItemManager,
horizontalLauncher: WaveProjectileLauncher,
diagonalLauncher: WaveProjectileLauncher,
haloLauncher: HaloProjectileLauncher
): void {
AppRoot.Instance.AudioPlayer.playMusic(this.music);
this.audioPlayer = AppRoot.Instance.AudioPlayer;
@ -32,10 +44,14 @@ export class GameAudioAdapter extends Component {
player.Level.LevelUpEvent.on(() => this.audioPlayer.playSound(this.levelUp), this);
player.Health.HealthPointsChangeEvent.on(this.tryPlayPlayerHitSound, this);
itemManager.PickupEvent.on(this.playPickupItemSound, this);
enemyManager.EnemyAddedEvent.on(this.addEnemyListeners, this);
enemyManager.EnemyRemovedEvent.on(this.removeEnemyListeners, this);
itemManager.PickupEvent.on(this.playPickupItemSound, this);
horizontalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.horizontalProjectileLaunch), this);
diagonalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.diagonalProjectileLaunch), this);
haloLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.haloProjectileLaunch), this);
}
private addEnemyListeners(enemy: Enemy): void {

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@ -1,9 +1,9 @@
import { IProjectileCollisionSignaler } from "../Projectile/IProjectileCollisionSignaler";
import { IProjectileLauncherSignaler } from "../Projectile/IProjectileLauncherSignaler";
import { ProjectileCollision } from "../Projectile/ProjectileCollision";
import { Enemy } from "../Unit/Enemy/Enemy";
export class PlayerProjectileCollisionSystem {
public constructor(collisionSignalers: IProjectileCollisionSignaler[]) {
public constructor(collisionSignalers: IProjectileLauncherSignaler[]) {
for (const collisionSignaler of collisionSignalers) {
collisionSignaler.ProjectileCollisionEvent.on(this.onProjectileCollision, this);
}

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@ -144,7 +144,14 @@ export class Game extends Component {
this.player.Level.addXp(testValues.startXP);
}
this.gameAudioAdapter.init(this.player, this.enemyManager, this.itemManager);
this.gameAudioAdapter.init(
this.player,
this.enemyManager,
this.itemManager,
this.horizontalProjectileLauncher,
this.diagonalProjectileLauncher,
this.haloProjectileLauncher
);
this.gamePauser.resume();
while (!this.gameResult.hasExitManually && this.player.Health.IsAlive) await delay(100);

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@ -1,6 +1,7 @@
import { ISignal } from "../../Services/EventSystem/ISignal";
import { ProjectileCollision } from "./ProjectileCollision";
export interface IProjectileCollisionSignaler {
export interface IProjectileLauncherSignaler {
get ProjectileCollisionEvent(): ISignal<ProjectileCollision>;
get ProjectileLaunchedEvent(): ISignal;
}

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@ -3,12 +3,13 @@ import { ISignal } from "../../../../Services/EventSystem/ISignal";
import { roundToOneDecimal } from "../../../../Services/Utils/MathUtils";
import { HaloLauncherSettings } from "../../../Data/GameSettings";
import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCollisionSignaler";
import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
import { ProjectileLauncher } from "./ProjectileLauncher";
import { ProjectileData } from "./ProjectileData";
import { GameTimer } from "../../../../Services/GameTimer";
import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
export class HaloProjectileLauncher implements IProjectileCollisionSignaler {
export class HaloProjectileLauncher implements IProjectileLauncherSignaler {
private currentUpgrade = 0;
private defaultCooldown = 0;
private cooldownDivisorPerUpgrade = 0;
@ -39,6 +40,10 @@ export class HaloProjectileLauncher implements IProjectileCollisionSignaler {
return this.launcher.ProjectileCollisionEvent;
}
public get ProjectileLaunchedEvent(): ISignal {
return this.launcher.ProjectileLaunchedEvent;
}
public gameTick(deltaTime: number): void {
if (this.currentUpgrade == 0) return;

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@ -1,17 +1,19 @@
import { _decorator, Component, Prefab, Vec2, Vec3 } from "cc";
import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
import { ISignal } from "../../../../Services/EventSystem/ISignal";
import { Signal } from "../../../../Services/EventSystem/Signal";
import { ObjectPool } from "../../../../Services/ObjectPool";
import { getDegreeAngleFromDirection } from "../../../../Services/Utils/MathUtils";
import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCollisionSignaler";
import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
import { Projectile } from "../../../Projectile/Projectile";
import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
const { ccclass, property } = _decorator;
@ccclass("ProjectileLauncher")
export class ProjectileLauncher extends Component implements IProjectileCollisionSignaler {
export class ProjectileLauncher extends Component implements IProjectileLauncherSignaler {
@property(Prefab) private projectilePrefab: Prefab;
private projectileCollisionEvent: Signal<ProjectileCollision> = new Signal<ProjectileCollision>();
private projectileCollisionEvent = new Signal<ProjectileCollision>();
private projectileLauncehdEvent = new Signal();
private projectileDamage: number;
private projectilePierces: number;
@ -29,6 +31,10 @@ export class ProjectileLauncher extends Component implements IProjectileCollisio
return this.projectileCollisionEvent;
}
public get ProjectileLaunchedEvent(): ISignal {
return this.projectileLauncehdEvent;
}
public init(projectileLifetime: number, projectileSpeed: number, projectileDamage: number, projectilePierces: number): void {
this.projectileLifetime = projectileLifetime;
this.projectileSpeed = projectileSpeed;
@ -62,6 +68,8 @@ export class ProjectileLauncher extends Component implements IProjectileCollisio
this.projectiles.push(projectile);
this.directions.push(direction);
this.expireTimes.push(this.currentTime + this.projectileLifetime);
this.projectileLauncehdEvent.trigger({});
}
private tryRemoveExpiredProjectiles(): void {

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@ -1,14 +1,15 @@
import { Node, Vec2 } from "cc";
import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
import { ISignal } from "../../../../Services/EventSystem/ISignal";
import { GameTimer } from "../../../../Services/GameTimer";
import { delay } from "../../../../Services/Utils/AsyncUtils";
import { WaveLauncherSettings } from "../../../Data/GameSettings";
import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCollisionSignaler";
import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
import { ProjectileLauncher } from "./ProjectileLauncher";
import { ProjectileData } from "./ProjectileData";
import { ProjectileLauncher } from "./ProjectileLauncher";
export class WaveProjectileLauncher implements IProjectileCollisionSignaler {
export class WaveProjectileLauncher implements IProjectileLauncherSignaler {
private currentUpgrade = 0;
private wavesToShootPerUpgrade = 0;
private fireTimer: GameTimer;
@ -35,6 +36,10 @@ export class WaveProjectileLauncher implements IProjectileCollisionSignaler {
return this.launcher.ProjectileCollisionEvent;
}
public get ProjectileLaunchedEvent(): ISignal {
return this.launcher.ProjectileLaunchedEvent;
}
public gameTick(deltaTime: number): void {
if (this.currentUpgrade == 0) return;

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@ -1,5 +1,5 @@
/* eslint-disable @typescript-eslint/no-explicit-any */
export interface ISignal<T> {
on(handler: (data: T) => void, thisArg: any): void;
off(handler: (data: T) => void): void;
export interface ISignal<T = void> {
on(handler: (data?: T) => void, thisArg: any): void;
off(handler: (data?: T) => void): void;
}

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@ -2,7 +2,7 @@
/* eslint-disable @typescript-eslint/no-explicit-any */
import { ISignal } from "./ISignal";
export class Signal<T> implements ISignal<T> {
export class Signal<T = void> implements ISignal<T> {
private handlers: ((data: T) => void)[] = [];
private thisArgs: any[] = [];