Added sounds

This commit is contained in:
Martin
2022-12-22 12:08:00 +01:00
parent bccaf323e1
commit 090a89ae08
17 changed files with 116 additions and 20 deletions

View File

@@ -3,12 +3,13 @@ import { ISignal } from "../../../../Services/EventSystem/ISignal";
import { roundToOneDecimal } from "../../../../Services/Utils/MathUtils";
import { HaloLauncherSettings } from "../../../Data/GameSettings";
import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCollisionSignaler";
import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
import { ProjectileLauncher } from "./ProjectileLauncher";
import { ProjectileData } from "./ProjectileData";
import { GameTimer } from "../../../../Services/GameTimer";
import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
export class HaloProjectileLauncher implements IProjectileCollisionSignaler {
export class HaloProjectileLauncher implements IProjectileLauncherSignaler {
private currentUpgrade = 0;
private defaultCooldown = 0;
private cooldownDivisorPerUpgrade = 0;
@@ -39,6 +40,10 @@ export class HaloProjectileLauncher implements IProjectileCollisionSignaler {
return this.launcher.ProjectileCollisionEvent;
}
public get ProjectileLaunchedEvent(): ISignal {
return this.launcher.ProjectileLaunchedEvent;
}
public gameTick(deltaTime: number): void {
if (this.currentUpgrade == 0) return;

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@@ -1,17 +1,19 @@
import { _decorator, Component, Prefab, Vec2, Vec3 } from "cc";
import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
import { ISignal } from "../../../../Services/EventSystem/ISignal";
import { Signal } from "../../../../Services/EventSystem/Signal";
import { ObjectPool } from "../../../../Services/ObjectPool";
import { getDegreeAngleFromDirection } from "../../../../Services/Utils/MathUtils";
import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCollisionSignaler";
import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
import { Projectile } from "../../../Projectile/Projectile";
import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
const { ccclass, property } = _decorator;
@ccclass("ProjectileLauncher")
export class ProjectileLauncher extends Component implements IProjectileCollisionSignaler {
export class ProjectileLauncher extends Component implements IProjectileLauncherSignaler {
@property(Prefab) private projectilePrefab: Prefab;
private projectileCollisionEvent: Signal<ProjectileCollision> = new Signal<ProjectileCollision>();
private projectileCollisionEvent = new Signal<ProjectileCollision>();
private projectileLauncehdEvent = new Signal();
private projectileDamage: number;
private projectilePierces: number;
@@ -29,6 +31,10 @@ export class ProjectileLauncher extends Component implements IProjectileCollisio
return this.projectileCollisionEvent;
}
public get ProjectileLaunchedEvent(): ISignal {
return this.projectileLauncehdEvent;
}
public init(projectileLifetime: number, projectileSpeed: number, projectileDamage: number, projectilePierces: number): void {
this.projectileLifetime = projectileLifetime;
this.projectileSpeed = projectileSpeed;
@@ -62,6 +68,8 @@ export class ProjectileLauncher extends Component implements IProjectileCollisio
this.projectiles.push(projectile);
this.directions.push(direction);
this.expireTimes.push(this.currentTime + this.projectileLifetime);
this.projectileLauncehdEvent.trigger({});
}
private tryRemoveExpiredProjectiles(): void {

View File

@@ -1,14 +1,15 @@
import { Node, Vec2 } from "cc";
import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
import { ISignal } from "../../../../Services/EventSystem/ISignal";
import { GameTimer } from "../../../../Services/GameTimer";
import { delay } from "../../../../Services/Utils/AsyncUtils";
import { WaveLauncherSettings } from "../../../Data/GameSettings";
import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCollisionSignaler";
import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
import { ProjectileLauncher } from "./ProjectileLauncher";
import { ProjectileData } from "./ProjectileData";
import { ProjectileLauncher } from "./ProjectileLauncher";
export class WaveProjectileLauncher implements IProjectileCollisionSignaler {
export class WaveProjectileLauncher implements IProjectileLauncherSignaler {
private currentUpgrade = 0;
private wavesToShootPerUpgrade = 0;
private fireTimer: GameTimer;
@@ -35,6 +36,10 @@ export class WaveProjectileLauncher implements IProjectileCollisionSignaler {
return this.launcher.ProjectileCollisionEvent;
}
public get ProjectileLaunchedEvent(): ISignal {
return this.launcher.ProjectileLaunchedEvent;
}
public gameTick(deltaTime: number): void {
if (this.currentUpgrade == 0) return;