Added sounds

This commit is contained in:
Martin
2022-12-22 12:08:00 +01:00
parent bccaf323e1
commit 090a89ae08
17 changed files with 116 additions and 20 deletions

View File

@@ -5,6 +5,8 @@ import { ItemManager, ItemType } from "../Items/ItemManager";
import { Enemy } from "../Unit/Enemy/Enemy";
import { EnemyManager } from "../Unit/Enemy/EnemyManager";
import { Player } from "../Unit/Player/Player";
import { HaloProjectileLauncher } from "../Unit/Player/ProjectileLauncher/HaloProjectileLauncher";
import { WaveProjectileLauncher } from "../Unit/Player/ProjectileLauncher/WaveProjectileLauncher";
const { ccclass, property } = _decorator;
@ccclass("GameAudioAdapter")
@@ -18,11 +20,21 @@ export class GameAudioAdapter extends Component {
@property(AudioClip) private goldPickup: AudioClip;
@property(AudioClip) private healthPotionPickup: AudioClip;
@property(AudioClip) private levelUp: AudioClip;
@property(AudioClip) private horizontalProjectileLaunch: AudioClip;
@property(AudioClip) private diagonalProjectileLaunch: AudioClip;
@property(AudioClip) private haloProjectileLaunch: AudioClip;
private audioPlayer: AudioPlayer;
private player: Player;
public init(player: Player, enemyManager: EnemyManager, itemManager: ItemManager): void {
public init(
player: Player,
enemyManager: EnemyManager,
itemManager: ItemManager,
horizontalLauncher: WaveProjectileLauncher,
diagonalLauncher: WaveProjectileLauncher,
haloLauncher: HaloProjectileLauncher
): void {
AppRoot.Instance.AudioPlayer.playMusic(this.music);
this.audioPlayer = AppRoot.Instance.AudioPlayer;
@@ -32,10 +44,14 @@ export class GameAudioAdapter extends Component {
player.Level.LevelUpEvent.on(() => this.audioPlayer.playSound(this.levelUp), this);
player.Health.HealthPointsChangeEvent.on(this.tryPlayPlayerHitSound, this);
itemManager.PickupEvent.on(this.playPickupItemSound, this);
enemyManager.EnemyAddedEvent.on(this.addEnemyListeners, this);
enemyManager.EnemyRemovedEvent.on(this.removeEnemyListeners, this);
itemManager.PickupEvent.on(this.playPickupItemSound, this);
horizontalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.horizontalProjectileLaunch), this);
diagonalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.diagonalProjectileLaunch), this);
haloLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.haloProjectileLaunch), this);
}
private addEnemyListeners(enemy: Enemy): void {

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@@ -1,9 +1,9 @@
import { IProjectileCollisionSignaler } from "../Projectile/IProjectileCollisionSignaler";
import { IProjectileLauncherSignaler } from "../Projectile/IProjectileLauncherSignaler";
import { ProjectileCollision } from "../Projectile/ProjectileCollision";
import { Enemy } from "../Unit/Enemy/Enemy";
export class PlayerProjectileCollisionSystem {
public constructor(collisionSignalers: IProjectileCollisionSignaler[]) {
public constructor(collisionSignalers: IProjectileLauncherSignaler[]) {
for (const collisionSignaler of collisionSignalers) {
collisionSignaler.ProjectileCollisionEvent.on(this.onProjectileCollision, this);
}

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@@ -144,7 +144,14 @@ export class Game extends Component {
this.player.Level.addXp(testValues.startXP);
}
this.gameAudioAdapter.init(this.player, this.enemyManager, this.itemManager);
this.gameAudioAdapter.init(
this.player,
this.enemyManager,
this.itemManager,
this.horizontalProjectileLauncher,
this.diagonalProjectileLauncher,
this.haloProjectileLauncher
);
this.gamePauser.resume();
while (!this.gameResult.hasExitManually && this.player.Health.IsAlive) await delay(100);

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@@ -1,6 +1,7 @@
import { ISignal } from "../../Services/EventSystem/ISignal";
import { ProjectileCollision } from "./ProjectileCollision";
export interface IProjectileCollisionSignaler {
export interface IProjectileLauncherSignaler {
get ProjectileCollisionEvent(): ISignal<ProjectileCollision>;
get ProjectileLaunchedEvent(): ISignal;
}

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@@ -3,12 +3,13 @@ import { ISignal } from "../../../../Services/EventSystem/ISignal";
import { roundToOneDecimal } from "../../../../Services/Utils/MathUtils";
import { HaloLauncherSettings } from "../../../Data/GameSettings";
import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCollisionSignaler";
import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
import { ProjectileLauncher } from "./ProjectileLauncher";
import { ProjectileData } from "./ProjectileData";
import { GameTimer } from "../../../../Services/GameTimer";
import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
export class HaloProjectileLauncher implements IProjectileCollisionSignaler {
export class HaloProjectileLauncher implements IProjectileLauncherSignaler {
private currentUpgrade = 0;
private defaultCooldown = 0;
private cooldownDivisorPerUpgrade = 0;
@@ -39,6 +40,10 @@ export class HaloProjectileLauncher implements IProjectileCollisionSignaler {
return this.launcher.ProjectileCollisionEvent;
}
public get ProjectileLaunchedEvent(): ISignal {
return this.launcher.ProjectileLaunchedEvent;
}
public gameTick(deltaTime: number): void {
if (this.currentUpgrade == 0) return;

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@@ -1,17 +1,19 @@
import { _decorator, Component, Prefab, Vec2, Vec3 } from "cc";
import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
import { ISignal } from "../../../../Services/EventSystem/ISignal";
import { Signal } from "../../../../Services/EventSystem/Signal";
import { ObjectPool } from "../../../../Services/ObjectPool";
import { getDegreeAngleFromDirection } from "../../../../Services/Utils/MathUtils";
import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCollisionSignaler";
import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
import { Projectile } from "../../../Projectile/Projectile";
import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
const { ccclass, property } = _decorator;
@ccclass("ProjectileLauncher")
export class ProjectileLauncher extends Component implements IProjectileCollisionSignaler {
export class ProjectileLauncher extends Component implements IProjectileLauncherSignaler {
@property(Prefab) private projectilePrefab: Prefab;
private projectileCollisionEvent: Signal<ProjectileCollision> = new Signal<ProjectileCollision>();
private projectileCollisionEvent = new Signal<ProjectileCollision>();
private projectileLauncehdEvent = new Signal();
private projectileDamage: number;
private projectilePierces: number;
@@ -29,6 +31,10 @@ export class ProjectileLauncher extends Component implements IProjectileCollisio
return this.projectileCollisionEvent;
}
public get ProjectileLaunchedEvent(): ISignal {
return this.projectileLauncehdEvent;
}
public init(projectileLifetime: number, projectileSpeed: number, projectileDamage: number, projectilePierces: number): void {
this.projectileLifetime = projectileLifetime;
this.projectileSpeed = projectileSpeed;
@@ -62,6 +68,8 @@ export class ProjectileLauncher extends Component implements IProjectileCollisio
this.projectiles.push(projectile);
this.directions.push(direction);
this.expireTimes.push(this.currentTime + this.projectileLifetime);
this.projectileLauncehdEvent.trigger({});
}
private tryRemoveExpiredProjectiles(): void {

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@@ -1,14 +1,15 @@
import { Node, Vec2 } from "cc";
import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
import { ISignal } from "../../../../Services/EventSystem/ISignal";
import { GameTimer } from "../../../../Services/GameTimer";
import { delay } from "../../../../Services/Utils/AsyncUtils";
import { WaveLauncherSettings } from "../../../Data/GameSettings";
import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCollisionSignaler";
import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
import { ProjectileLauncher } from "./ProjectileLauncher";
import { ProjectileData } from "./ProjectileData";
import { ProjectileLauncher } from "./ProjectileLauncher";
export class WaveProjectileLauncher implements IProjectileCollisionSignaler {
export class WaveProjectileLauncher implements IProjectileLauncherSignaler {
private currentUpgrade = 0;
private wavesToShootPerUpgrade = 0;
private fireTimer: GameTimer;
@@ -35,6 +36,10 @@ export class WaveProjectileLauncher implements IProjectileCollisionSignaler {
return this.launcher.ProjectileCollisionEvent;
}
public get ProjectileLaunchedEvent(): ISignal {
return this.launcher.ProjectileLaunchedEvent;
}
public gameTick(deltaTime: number): void {
if (this.currentUpgrade == 0) return;