mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2025-10-09 16:46:00 +00:00
Added sounds
This commit is contained in:
@@ -5,6 +5,8 @@ import { ItemManager, ItemType } from "../Items/ItemManager";
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import { Enemy } from "../Unit/Enemy/Enemy";
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import { EnemyManager } from "../Unit/Enemy/EnemyManager";
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import { Player } from "../Unit/Player/Player";
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import { HaloProjectileLauncher } from "../Unit/Player/ProjectileLauncher/HaloProjectileLauncher";
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import { WaveProjectileLauncher } from "../Unit/Player/ProjectileLauncher/WaveProjectileLauncher";
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const { ccclass, property } = _decorator;
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@ccclass("GameAudioAdapter")
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@@ -18,11 +20,21 @@ export class GameAudioAdapter extends Component {
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@property(AudioClip) private goldPickup: AudioClip;
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@property(AudioClip) private healthPotionPickup: AudioClip;
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@property(AudioClip) private levelUp: AudioClip;
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@property(AudioClip) private horizontalProjectileLaunch: AudioClip;
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@property(AudioClip) private diagonalProjectileLaunch: AudioClip;
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@property(AudioClip) private haloProjectileLaunch: AudioClip;
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private audioPlayer: AudioPlayer;
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private player: Player;
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public init(player: Player, enemyManager: EnemyManager, itemManager: ItemManager): void {
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public init(
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player: Player,
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enemyManager: EnemyManager,
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itemManager: ItemManager,
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horizontalLauncher: WaveProjectileLauncher,
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diagonalLauncher: WaveProjectileLauncher,
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haloLauncher: HaloProjectileLauncher
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): void {
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AppRoot.Instance.AudioPlayer.playMusic(this.music);
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this.audioPlayer = AppRoot.Instance.AudioPlayer;
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@@ -32,10 +44,14 @@ export class GameAudioAdapter extends Component {
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player.Level.LevelUpEvent.on(() => this.audioPlayer.playSound(this.levelUp), this);
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player.Health.HealthPointsChangeEvent.on(this.tryPlayPlayerHitSound, this);
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itemManager.PickupEvent.on(this.playPickupItemSound, this);
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enemyManager.EnemyAddedEvent.on(this.addEnemyListeners, this);
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enemyManager.EnemyRemovedEvent.on(this.removeEnemyListeners, this);
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itemManager.PickupEvent.on(this.playPickupItemSound, this);
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horizontalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.horizontalProjectileLaunch), this);
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diagonalLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.diagonalProjectileLaunch), this);
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haloLauncher.ProjectileLaunchedEvent.on(() => this.audioPlayer.playSound(this.haloProjectileLaunch), this);
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}
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private addEnemyListeners(enemy: Enemy): void {
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@@ -1,9 +1,9 @@
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import { IProjectileCollisionSignaler } from "../Projectile/IProjectileCollisionSignaler";
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import { IProjectileLauncherSignaler } from "../Projectile/IProjectileLauncherSignaler";
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import { ProjectileCollision } from "../Projectile/ProjectileCollision";
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import { Enemy } from "../Unit/Enemy/Enemy";
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export class PlayerProjectileCollisionSystem {
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public constructor(collisionSignalers: IProjectileCollisionSignaler[]) {
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public constructor(collisionSignalers: IProjectileLauncherSignaler[]) {
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for (const collisionSignaler of collisionSignalers) {
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collisionSignaler.ProjectileCollisionEvent.on(this.onProjectileCollision, this);
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}
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@@ -144,7 +144,14 @@ export class Game extends Component {
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this.player.Level.addXp(testValues.startXP);
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}
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this.gameAudioAdapter.init(this.player, this.enemyManager, this.itemManager);
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this.gameAudioAdapter.init(
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this.player,
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this.enemyManager,
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this.itemManager,
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this.horizontalProjectileLauncher,
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this.diagonalProjectileLauncher,
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this.haloProjectileLauncher
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);
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this.gamePauser.resume();
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while (!this.gameResult.hasExitManually && this.player.Health.IsAlive) await delay(100);
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@@ -1,6 +1,7 @@
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import { ISignal } from "../../Services/EventSystem/ISignal";
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import { ProjectileCollision } from "./ProjectileCollision";
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export interface IProjectileCollisionSignaler {
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export interface IProjectileLauncherSignaler {
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get ProjectileCollisionEvent(): ISignal<ProjectileCollision>;
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get ProjectileLaunchedEvent(): ISignal;
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}
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@@ -3,12 +3,13 @@ import { ISignal } from "../../../../Services/EventSystem/ISignal";
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import { roundToOneDecimal } from "../../../../Services/Utils/MathUtils";
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import { HaloLauncherSettings } from "../../../Data/GameSettings";
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import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
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import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCollisionSignaler";
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import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
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import { ProjectileLauncher } from "./ProjectileLauncher";
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import { ProjectileData } from "./ProjectileData";
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import { GameTimer } from "../../../../Services/GameTimer";
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import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
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export class HaloProjectileLauncher implements IProjectileCollisionSignaler {
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export class HaloProjectileLauncher implements IProjectileLauncherSignaler {
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private currentUpgrade = 0;
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private defaultCooldown = 0;
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private cooldownDivisorPerUpgrade = 0;
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@@ -39,6 +40,10 @@ export class HaloProjectileLauncher implements IProjectileCollisionSignaler {
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return this.launcher.ProjectileCollisionEvent;
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}
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public get ProjectileLaunchedEvent(): ISignal {
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return this.launcher.ProjectileLaunchedEvent;
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}
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public gameTick(deltaTime: number): void {
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if (this.currentUpgrade == 0) return;
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@@ -1,17 +1,19 @@
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import { _decorator, Component, Prefab, Vec2, Vec3 } from "cc";
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import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
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import { ISignal } from "../../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../../Services/EventSystem/Signal";
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import { ObjectPool } from "../../../../Services/ObjectPool";
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import { getDegreeAngleFromDirection } from "../../../../Services/Utils/MathUtils";
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import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCollisionSignaler";
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import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
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import { Projectile } from "../../../Projectile/Projectile";
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import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
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const { ccclass, property } = _decorator;
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@ccclass("ProjectileLauncher")
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export class ProjectileLauncher extends Component implements IProjectileCollisionSignaler {
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export class ProjectileLauncher extends Component implements IProjectileLauncherSignaler {
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@property(Prefab) private projectilePrefab: Prefab;
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private projectileCollisionEvent: Signal<ProjectileCollision> = new Signal<ProjectileCollision>();
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private projectileCollisionEvent = new Signal<ProjectileCollision>();
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private projectileLauncehdEvent = new Signal();
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private projectileDamage: number;
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private projectilePierces: number;
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@@ -29,6 +31,10 @@ export class ProjectileLauncher extends Component implements IProjectileCollisio
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return this.projectileCollisionEvent;
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}
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public get ProjectileLaunchedEvent(): ISignal {
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return this.projectileLauncehdEvent;
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}
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public init(projectileLifetime: number, projectileSpeed: number, projectileDamage: number, projectilePierces: number): void {
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this.projectileLifetime = projectileLifetime;
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this.projectileSpeed = projectileSpeed;
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@@ -62,6 +68,8 @@ export class ProjectileLauncher extends Component implements IProjectileCollisio
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this.projectiles.push(projectile);
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this.directions.push(direction);
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this.expireTimes.push(this.currentTime + this.projectileLifetime);
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this.projectileLauncehdEvent.trigger({});
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}
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private tryRemoveExpiredProjectiles(): void {
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@@ -1,14 +1,15 @@
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import { Node, Vec2 } from "cc";
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import { Empty } from "../../../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
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import { ISignal } from "../../../../Services/EventSystem/ISignal";
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import { GameTimer } from "../../../../Services/GameTimer";
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import { delay } from "../../../../Services/Utils/AsyncUtils";
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import { WaveLauncherSettings } from "../../../Data/GameSettings";
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import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCollisionSignaler";
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import { IProjectileLauncherSignaler } from "../../../Projectile/IProjectileLauncherSignaler";
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import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
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import { ProjectileLauncher } from "./ProjectileLauncher";
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import { ProjectileData } from "./ProjectileData";
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import { ProjectileLauncher } from "./ProjectileLauncher";
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export class WaveProjectileLauncher implements IProjectileCollisionSignaler {
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export class WaveProjectileLauncher implements IProjectileLauncherSignaler {
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private currentUpgrade = 0;
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private wavesToShootPerUpgrade = 0;
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private fireTimer: GameTimer;
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@@ -35,6 +36,10 @@ export class WaveProjectileLauncher implements IProjectileCollisionSignaler {
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return this.launcher.ProjectileCollisionEvent;
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}
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public get ProjectileLaunchedEvent(): ISignal {
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return this.launcher.ProjectileLaunchedEvent;
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}
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public gameTick(deltaTime: number): void {
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if (this.currentUpgrade == 0) return;
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