Start stop spawner delay

This commit is contained in:
Martin
2022-12-12 13:12:07 +01:00
parent 07996fdd6a
commit 0886d1d7e4
9 changed files with 69 additions and 27 deletions

View File

@@ -8,6 +8,7 @@ import { FollowTargetEnemyMover } from "./EnemyMover/FollowTargetEnemyMover";
import { PeriodicFollowTargetEnemyMover } from "./EnemyMover/PeriodicFollowTargetEnemyMover";
import { WaveEnemyMover } from "./EnemyMover/WaveEnemyMover";
import { CircularEnemySpawner } from "./EnemySpawner/CircularEnemySpawner";
import { DelayedEnemySpawner } from "./EnemySpawner/DelayedEnemySpawner";
import { EnemySpawner } from "./EnemySpawner/EnemySpawner";
import { IndividualEnemySpawner } from "./EnemySpawner/IndividualEnemySpawner";
import { WaveEnemySpawner } from "./EnemySpawner/WaveEnemySpawner";
@@ -21,18 +22,23 @@ export class EnemyManager extends Component {
private movementTypeToMover: Map<EnemyMovementType, EnemyMover> = new Map<EnemyMovementType, EnemyMover>();
private spawners: DelayedEnemySpawner[] = [];
private individualEnemySpawner: IndividualEnemySpawner;
private circularEnemySpawner: CircularEnemySpawner;
private waveEnemySpawner: WaveEnemySpawner;
public init(targetNode: Node, settings: EnemyManagerSettings): void {
this.enemySpawner.init(targetNode, settings.enemies);
this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
this.enemySpawner.enemyRemovedEvent.on(this.onRemoveEnemy, this);
this.individualEnemySpawner = new IndividualEnemySpawner(this.enemySpawner, "Basic");
this.circularEnemySpawner = new CircularEnemySpawner(this.enemySpawner, 30, "Basic");
this.waveEnemySpawner = new WaveEnemySpawner(this.enemySpawner, settings.waveEnemySpawner);
for (const waveSpawnerSettings of settings.waveEnemySpawners) {
const waveSpawner = new WaveEnemySpawner(this.enemySpawner, waveSpawnerSettings);
this.spawners.push(waveSpawner);
}
this.individualEnemySpawner = new IndividualEnemySpawner(this.enemySpawner, "Basic", 0);
this.circularEnemySpawner = new CircularEnemySpawner(this.enemySpawner, 30, "Basic", 5);
this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode));
@@ -44,7 +50,10 @@ export class EnemyManager extends Component {
public gameTick(deltaTime: number): void {
this.individualEnemySpawner.gameTick(deltaTime);
this.circularEnemySpawner.gameTick(deltaTime);
this.waveEnemySpawner.gameTick(deltaTime);
for (const spawner of this.spawners) {
spawner.gameTick(deltaTime);
}
for (const kvp of this.movementTypeToMover) {
kvp[1].gameTick(deltaTime);