mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 03:38:58 +00:00
Enemy type refactoring
This commit is contained in:
parent
6cced4ecfc
commit
07996fdd6a
@ -60,12 +60,30 @@
|
||||
"maxRegenerationUpgrades": 5
|
||||
},
|
||||
"enemyManager": {
|
||||
"enemies": [
|
||||
{
|
||||
"id": "Basic",
|
||||
"moveType": "Follow",
|
||||
"health": 1,
|
||||
"damage": 1,
|
||||
"speed": 50
|
||||
}
|
||||
],
|
||||
"waveEnemySpawner": {
|
||||
"cooldown": 5,
|
||||
"enemiesPerWave": 30,
|
||||
"waveLifetime": 20,
|
||||
"enemyMoveType": "Launch",
|
||||
"enemyType": "Basic"
|
||||
}
|
||||
"enemyId": "Basic"
|
||||
},
|
||||
"waveEnemySpawners": [
|
||||
{
|
||||
"cooldown": 0,
|
||||
"enemiesPerWave": 0,
|
||||
"waveLifetime": 0,
|
||||
"enemyName": "",
|
||||
"enemyMoveType": "",
|
||||
"enemyType": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
@ -49,13 +49,22 @@ export class UpgradeSettings {
|
||||
}
|
||||
|
||||
export class EnemyManagerSettings {
|
||||
public enemies: EnemySettings[] = [new EnemySettings()];
|
||||
public waveEnemySpawner = new WaveEnemySpawnerSettings();
|
||||
public waveEnemySpawners: WaveEnemySpawnerSettings[] = [new WaveEnemySpawnerSettings()];
|
||||
}
|
||||
|
||||
export class WaveEnemySpawnerSettings {
|
||||
public cooldown = 0;
|
||||
public enemiesPerWave = 0;
|
||||
public waveLifetime = 0;
|
||||
public enemyMoveType = "";
|
||||
public enemyType = "";
|
||||
public enemyId = "";
|
||||
}
|
||||
|
||||
export class EnemySettings {
|
||||
public id = "";
|
||||
public moveType = "";
|
||||
public health = 0;
|
||||
public damage = 0;
|
||||
public speed = 0;
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { BoxCollider2D, Component, randomRange, Vec3, _decorator } from "cc";
|
||||
import { ISignal } from "../../../Services/EventSystem/ISignal";
|
||||
import { Signal } from "../../../Services/EventSystem/Signal";
|
||||
import { EnemySettings } from "../../Data/GameSettings";
|
||||
import { UnitHealth } from "../UnitHealth";
|
||||
import { EnemyMovementType } from "./EnemyMovementType";
|
||||
|
||||
@ -10,17 +11,21 @@ const { ccclass, property } = _decorator;
|
||||
export class Enemy extends Component {
|
||||
@property(BoxCollider2D) public collider: BoxCollider2D;
|
||||
|
||||
private deathEvent: Signal<Enemy> = new Signal<Enemy>();
|
||||
|
||||
private movementType: EnemyMovementType;
|
||||
private health: UnitHealth = new UnitHealth(1);
|
||||
private deathEvent: Signal<Enemy> = new Signal<Enemy>();
|
||||
private damage: number;
|
||||
private speedX: number;
|
||||
private speedY: number;
|
||||
|
||||
public setup(position: Vec3, movementType: EnemyMovementType): void {
|
||||
this.movementType = movementType;
|
||||
this.health = new UnitHealth(1);
|
||||
this.speedX = randomRange(40, 90);
|
||||
this.speedY = randomRange(40, 90);
|
||||
public setup(position: Vec3, settings: EnemySettings): void {
|
||||
this.movementType = <EnemyMovementType>settings.moveType;
|
||||
this.health = new UnitHealth(settings.health);
|
||||
this.damage = settings.damage;
|
||||
this.speedX = randomRange(settings.speed / 2, settings.speed);
|
||||
this.speedY = randomRange(settings.speed / 2, settings.speed);
|
||||
|
||||
this.node.setWorldPosition(position);
|
||||
this.node.active = true;
|
||||
}
|
||||
@ -34,7 +39,7 @@ export class Enemy extends Component {
|
||||
}
|
||||
|
||||
public get Damage(): number {
|
||||
return 3;
|
||||
return this.damage;
|
||||
}
|
||||
|
||||
public get Health(): UnitHealth {
|
||||
|
@ -11,7 +11,6 @@ import { CircularEnemySpawner } from "./EnemySpawner/CircularEnemySpawner";
|
||||
import { EnemySpawner } from "./EnemySpawner/EnemySpawner";
|
||||
import { IndividualEnemySpawner } from "./EnemySpawner/IndividualEnemySpawner";
|
||||
import { WaveEnemySpawner } from "./EnemySpawner/WaveEnemySpawner";
|
||||
import { EnemyType } from "./EnemyType";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ -27,12 +26,12 @@ export class EnemyManager extends Component {
|
||||
private waveEnemySpawner: WaveEnemySpawner;
|
||||
|
||||
public init(targetNode: Node, settings: EnemyManagerSettings): void {
|
||||
this.enemySpawner.init(targetNode);
|
||||
this.enemySpawner.init(targetNode, settings.enemies);
|
||||
this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
|
||||
this.enemySpawner.enemyRemovedEvent.on(this.onRemoveEnemy, this);
|
||||
|
||||
this.individualEnemySpawner = new IndividualEnemySpawner(this.enemySpawner, EnemyMovementType.Follow, EnemyType.Basic);
|
||||
this.circularEnemySpawner = new CircularEnemySpawner(this.enemySpawner, 30, EnemyMovementType.Follow, EnemyType.Basic);
|
||||
this.individualEnemySpawner = new IndividualEnemySpawner(this.enemySpawner, "Basic");
|
||||
this.circularEnemySpawner = new CircularEnemySpawner(this.enemySpawner, 30, "Basic");
|
||||
this.waveEnemySpawner = new WaveEnemySpawner(this.enemySpawner, settings.waveEnemySpawner);
|
||||
|
||||
this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
|
||||
|
@ -1,17 +1,12 @@
|
||||
import { GameTimer } from "../../../../Services/GameTimer";
|
||||
import { roundToOneDecimal } from "../../../../Services/Utils/MathUtils";
|
||||
import { EnemyMovementType } from "../EnemyMovementType";
|
||||
import { EnemyType } from "../EnemyType";
|
||||
import { EnemySpawner } from "./EnemySpawner";
|
||||
|
||||
export class CircularEnemySpawner {
|
||||
private spawnTimer: GameTimer = new GameTimer(10);
|
||||
public constructor(
|
||||
private enemySpawner: EnemySpawner,
|
||||
private enemiesToSpawn: number,
|
||||
private movementType: EnemyMovementType,
|
||||
private enemyType: EnemyType
|
||||
) {}
|
||||
|
||||
public constructor(private enemySpawner: EnemySpawner, private enemiesToSpawn: number, private enemyId: string) {}
|
||||
|
||||
public gameTick(deltaTime: number): void {
|
||||
this.spawnTimer.gameTick(deltaTime);
|
||||
|
||||
@ -21,7 +16,7 @@ export class CircularEnemySpawner {
|
||||
for (let i = 0; i < this.enemiesToSpawn; i++) {
|
||||
const posX: number = roundToOneDecimal(Math.sin(angle * i)) * 500;
|
||||
const posY: number = roundToOneDecimal(Math.cos(angle * i)) * 500;
|
||||
this.enemySpawner.spawnNewEnemy(posX, posY, this.movementType);
|
||||
this.enemySpawner.spawnNewEnemy(posX, posY, this.enemyId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@ import { _decorator, Component, Prefab, Vec3, Node } from "cc";
|
||||
import { ISignal } from "../../../../Services/EventSystem/ISignal";
|
||||
import { Signal } from "../../../../Services/EventSystem/Signal";
|
||||
import { ObjectPool } from "../../../../Services/ObjectPool";
|
||||
import { EnemySettings } from "../../../Data/GameSettings";
|
||||
import { Enemy } from "../Enemy";
|
||||
import { EnemyMovementType } from "../EnemyMovementType";
|
||||
|
||||
@ -18,9 +19,15 @@ export class EnemySpawner extends Component {
|
||||
|
||||
private targetNode: Node;
|
||||
|
||||
public init(targetNode: Node): void {
|
||||
private idToSettings = new Map<string, EnemySettings>();
|
||||
|
||||
public init(targetNode: Node, enemiesSettings: EnemySettings[]): void {
|
||||
this.targetNode = targetNode;
|
||||
this.enemyPool = new ObjectPool(this.enemies[0], this.node, 50, "Enemy");
|
||||
|
||||
for (const enemySettings of enemiesSettings) {
|
||||
this.idToSettings.set(enemySettings.id, enemySettings);
|
||||
}
|
||||
}
|
||||
|
||||
public get EnemyAddedEvent(): ISignal<Enemy> {
|
||||
@ -31,12 +38,16 @@ export class EnemySpawner extends Component {
|
||||
return this.enemyRemovedEvent;
|
||||
}
|
||||
|
||||
public spawnNewEnemy(positionX: number, positionY: number, movementType: EnemyMovementType): Enemy {
|
||||
public spawnNewEnemy(positionX: number, positionY: number, id: string): Enemy {
|
||||
if (!this.idToSettings.has(id)) {
|
||||
throw new Error("Does not have setting for enemy " + id);
|
||||
}
|
||||
|
||||
const enemy = this.enemyPool.borrow();
|
||||
const spawnPosition = new Vec3();
|
||||
spawnPosition.x = this.targetNode.worldPosition.x + positionX;
|
||||
spawnPosition.y = this.targetNode.worldPosition.y + positionY;
|
||||
enemy.setup(spawnPosition, movementType);
|
||||
enemy.setup(spawnPosition, this.idToSettings.get(id));
|
||||
|
||||
enemy.DeathEvent.on(this.returnEnemy, this);
|
||||
|
||||
|
@ -1,21 +1,19 @@
|
||||
import { randomRange } from "cc";
|
||||
import { GameTimer } from "../../../../Services/GameTimer";
|
||||
import { randomPositiveOrNegative } from "../../../../Services/Utils/MathUtils";
|
||||
import { EnemyMovementType } from "../EnemyMovementType";
|
||||
import { EnemyType } from "../EnemyType";
|
||||
import { EnemySpawner } from "./EnemySpawner";
|
||||
|
||||
export class IndividualEnemySpawner {
|
||||
private spawnTimer: GameTimer = new GameTimer(1);
|
||||
|
||||
public constructor(private enemySpawner: EnemySpawner, private movementType: EnemyMovementType, private enemyType: EnemyType) {}
|
||||
public constructor(private enemySpawner: EnemySpawner, private enemyId: string) {}
|
||||
|
||||
public gameTick(deltaTime: number): void {
|
||||
this.spawnTimer.gameTick(deltaTime);
|
||||
if (this.spawnTimer.tryFinishPeriod()) {
|
||||
const posX: number = randomRange(300, 600) * randomPositiveOrNegative();
|
||||
const posY: number = randomRange(300, 600) * randomPositiveOrNegative();
|
||||
this.enemySpawner.spawnNewEnemy(posX, posY, this.movementType);
|
||||
this.enemySpawner.spawnNewEnemy(posX, posY, this.enemyId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,15 +3,12 @@ import { GameTimer } from "../../../../Services/GameTimer";
|
||||
import { randomPositiveOrNegative } from "../../../../Services/Utils/MathUtils";
|
||||
import { WaveEnemySpawnerSettings } from "../../../Data/GameSettings";
|
||||
import { Enemy } from "../Enemy";
|
||||
import { EnemyMovementType } from "../EnemyMovementType";
|
||||
import { EnemyType } from "../EnemyType";
|
||||
import { EnemySpawner } from "./EnemySpawner";
|
||||
|
||||
export class WaveEnemySpawner {
|
||||
private enemiesPerWave: number;
|
||||
private waveLifetime: number;
|
||||
private moveType: EnemyMovementType;
|
||||
private enemyType: EnemyType;
|
||||
private enemyId: string;
|
||||
|
||||
private spawnTimer: GameTimer;
|
||||
private waves: EnemyWave[] = [];
|
||||
@ -20,8 +17,7 @@ export class WaveEnemySpawner {
|
||||
this.spawnTimer = new GameTimer(settings.cooldown);
|
||||
this.enemiesPerWave = settings.enemiesPerWave;
|
||||
this.waveLifetime = settings.waveLifetime;
|
||||
this.moveType = <EnemyMovementType>settings.enemyMoveType;
|
||||
this.enemyType = <EnemyType>settings.enemyType;
|
||||
this.enemyId = settings.enemyId;
|
||||
}
|
||||
|
||||
public gameTick(deltaTime: number): void {
|
||||
@ -60,7 +56,7 @@ export class WaveEnemySpawner {
|
||||
const randomOffsetY: number = randomRange(-20, 20);
|
||||
const posX: number = defaultPosX + randomOffsetX + 50 * (i % side);
|
||||
const posY: number = defaultPosY + randomOffsetY + 50 * Math.floor(i / side);
|
||||
const enemy = this.enemySpawner.spawnNewEnemy(posX, posY, this.moveType);
|
||||
const enemy = this.enemySpawner.spawnNewEnemy(posX, posY, this.enemyId);
|
||||
enemies.push(enemy);
|
||||
}
|
||||
|
||||
|
@ -1,3 +0,0 @@
|
||||
export enum EnemyType {
|
||||
Basic = "Basic"
|
||||
}
|
@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "8db8a72b-543d-4566-8900-7701372634e3",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
Loading…
Reference in New Issue
Block a user