Enemy type refactoring

This commit is contained in:
Martin
2022-12-12 12:46:17 +01:00
parent 6cced4ecfc
commit 07996fdd6a
10 changed files with 70 additions and 51 deletions

View File

@@ -60,12 +60,30 @@
"maxRegenerationUpgrades": 5
},
"enemyManager": {
"enemies": [
{
"id": "Basic",
"moveType": "Follow",
"health": 1,
"damage": 1,
"speed": 50
}
],
"waveEnemySpawner": {
"cooldown": 5,
"enemiesPerWave": 30,
"waveLifetime": 20,
"enemyMoveType": "Launch",
"enemyType": "Basic"
}
"enemyId": "Basic"
},
"waveEnemySpawners": [
{
"cooldown": 0,
"enemiesPerWave": 0,
"waveLifetime": 0,
"enemyName": "",
"enemyMoveType": "",
"enemyType": ""
}
]
}
}