diff --git a/assets/Scripts/Game/Unit/Enemy/EnemySpawner/CircularEnemySpawner.ts b/assets/Scripts/Game/Unit/Enemy/EnemySpawner/CircularEnemySpawner.ts index a413bb9..53733d1 100644 --- a/assets/Scripts/Game/Unit/Enemy/EnemySpawner/CircularEnemySpawner.ts +++ b/assets/Scripts/Game/Unit/Enemy/EnemySpawner/CircularEnemySpawner.ts @@ -1,8 +1,8 @@ import { GameTimer } from "../../../../Services/GameTimer"; import { roundToOneDecimal } from "../../../../Services/Utils/MathUtils"; import { EnemyMovementType } from "../EnemyMovementType"; -import { EnemySpawner } from "../EnemySpawner"; import { EnemyType } from "../EnemyType"; +import { EnemySpawner } from "./EnemySpawner"; export class CircularEnemySpawner { private spawnTimer: GameTimer = new GameTimer(10); diff --git a/assets/Scripts/Game/Unit/Enemy/EnemySpawner/IndividualEnemySpawner.ts b/assets/Scripts/Game/Unit/Enemy/EnemySpawner/IndividualEnemySpawner.ts index 7ae9020..a40778c 100644 --- a/assets/Scripts/Game/Unit/Enemy/EnemySpawner/IndividualEnemySpawner.ts +++ b/assets/Scripts/Game/Unit/Enemy/EnemySpawner/IndividualEnemySpawner.ts @@ -2,8 +2,8 @@ import { randomRange } from "cc"; import { GameTimer } from "../../../../Services/GameTimer"; import { randomPositiveOrNegative } from "../../../../Services/Utils/MathUtils"; import { EnemyMovementType } from "../EnemyMovementType"; -import { EnemySpawner } from "../EnemySpawner"; import { EnemyType } from "../EnemyType"; +import { EnemySpawner } from "./EnemySpawner"; export class IndividualEnemySpawner { private spawnTimer: GameTimer = new GameTimer(1); diff --git a/assets/Scripts/Game/Unit/Enemy/EnemySpawner/WaveEnemySpawner.ts b/assets/Scripts/Game/Unit/Enemy/EnemySpawner/WaveEnemySpawner.ts index 4fb667e..49bffa9 100644 --- a/assets/Scripts/Game/Unit/Enemy/EnemySpawner/WaveEnemySpawner.ts +++ b/assets/Scripts/Game/Unit/Enemy/EnemySpawner/WaveEnemySpawner.ts @@ -4,8 +4,8 @@ import { randomPositiveOrNegative } from "../../../../Services/Utils/MathUtils"; import { WaveEnemySpawnerSettings } from "../../../Data/GameSettings"; import { Enemy } from "../Enemy"; import { EnemyMovementType } from "../EnemyMovementType"; -import { EnemySpawner } from "../EnemySpawner"; import { EnemyType } from "../EnemyType"; +import { EnemySpawner } from "./EnemySpawner"; export class WaveEnemySpawner { private enemiesPerWave: number;