diff --git a/assets/Scripts/Game/Unit/Enemy/EnemySpawner/CircularEnemySpawner.ts b/assets/Scripts/Game/Unit/Enemy/EnemySpawner/CircularEnemySpawner.ts index 96b21a4..25339e1 100644 --- a/assets/Scripts/Game/Unit/Enemy/EnemySpawner/CircularEnemySpawner.ts +++ b/assets/Scripts/Game/Unit/Enemy/EnemySpawner/CircularEnemySpawner.ts @@ -25,8 +25,8 @@ export class CircularEnemySpawner extends DelayedEnemySpawner { const angle: number = (2 * Math.PI) / this.enemiesToSpawn; for (let i = 0; i < this.enemiesToSpawn; i++) { - const posX: number = roundToOneDecimal(Math.sin(angle * i)) * 500; - const posY: number = roundToOneDecimal(Math.cos(angle * i)) * 500; + const posX: number = roundToOneDecimal(Math.sin(angle * i)) * 700; + const posY: number = roundToOneDecimal(Math.cos(angle * i)) * 700; this.enemySpawner.spawnNewEnemy(posX, posY, this.enemyId); } }