2022-11-24 12:17:05 +00:00
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import { readFileSync, writeFileSync } from "fs";
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2022-11-24 15:51:10 +00:00
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import { merge, unset } from "lodash";
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2022-11-24 12:17:05 +00:00
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import { GameSettings } from "../assets/Scripts/Game/Data/GameSettings";
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regenerateGameSettings();
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function regenerateGameSettings(): void {
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const settingsPath: string = process.argv[2];
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2022-11-24 15:51:10 +00:00
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const templateSettings: GameSettings = new GameSettings();
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2022-11-24 12:17:05 +00:00
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const savedSettingsJson: string = readFileSync(settingsPath, "utf8");
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const savedSettings: GameSettings = <GameSettings>JSON.parse(savedSettingsJson);
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2022-11-24 15:51:10 +00:00
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deleteUnusedProperties(templateSettings, savedSettings);
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const result: GameSettings = merge(templateSettings, savedSettings);
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2022-11-24 12:17:05 +00:00
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writeFileSync(settingsPath, JSON.stringify(result));
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2022-11-24 15:51:10 +00:00
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}
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function deleteUnusedProperties(templateSettings: GameSettings, savedSettings: GameSettings): void {
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const templateKeys: string[] = getAllKeys(templateSettings);
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const usedSettings: string[] = getAllKeys(savedSettings);
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usedSettings.forEach((key) => {
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if (key.match(/.\d+/)) return; // ignore arrays
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if (!templateKeys.includes(key)) {
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console.log("Removing unused property " + key);
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unset(savedSettings, key);
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}
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});
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}
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function getAllKeys(objectWithKeys: any, prefix = ""): string[] {
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const keys: string[] = [];
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const objectKeys: string[] = Object.keys(objectWithKeys);
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for (let i = 0; i < objectKeys.length; i++) {
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keys.push(...getAllKeys(objectWithKeys[objectKeys[i]], `${prefix}${objectKeys[i]}.`));
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keys.push(`${prefix}${objectKeys[i]}`);
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}
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2022-11-24 12:20:30 +00:00
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2022-11-24 15:51:10 +00:00
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return keys;
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2022-11-24 12:17:05 +00:00
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}
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