2022-12-05 12:19:46 +01:00
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import { GameTimer } from "../../../Services/GameTimer";
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import { roundToOneDecimal } from "../../../Services/Utils/MathUtils";
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2022-12-05 15:13:42 +01:00
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import { EnemyMovementType } from "./EnemyMovementType";
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2022-12-05 12:19:46 +01:00
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import { EnemySpawner } from "./EnemySpawner";
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import { EnemyType } from "./EnemyType";
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export class CircularEnemySpawner {
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private spawnTimer: GameTimer = new GameTimer(10);
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public constructor(private enemySpawner: EnemySpawner, private enemiesToSpawn: number, private enemyType: EnemyType) {}
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public gameTick(deltaTime: number): void {
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this.spawnTimer.gameTick(deltaTime);
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if (this.spawnTimer.tryFinishPeriod()) {
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const angle: number = (2 * Math.PI) / this.enemiesToSpawn;
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for (let i = 0; i < this.enemiesToSpawn; i++) {
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const posX: number = roundToOneDecimal(Math.sin(angle * i)) * 500;
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const posY: number = roundToOneDecimal(Math.cos(angle * i)) * 500;
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2022-12-05 15:13:42 +01:00
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this.enemySpawner.spawnNewEnemy(posX, posY, EnemyMovementType.Follow);
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2022-12-05 12:19:46 +01:00
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}
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}
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}
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}
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