2022-12-07 09:47:46 +00:00
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import { director } from "cc";
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import { AppRoot } from "../AppRoot/AppRoot";
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import { UserData } from "../Game/Data/UserData";
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import { Game } from "../Game/Game";
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import { delay } from "../Services/Utils/AsyncUtils";
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export class GameRunner {
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private static instance: GameRunner = new GameRunner();
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2022-12-12 08:15:27 +00:00
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private isRunning = false;
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2022-12-07 09:47:46 +00:00
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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private constructor() {}
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public static get Instance(): GameRunner {
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return this.instance;
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}
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2022-12-12 08:15:27 +00:00
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public get IsRunning(): boolean {
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return this.isRunning;
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}
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2022-12-07 09:47:46 +00:00
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public async playGame(): Promise<void> {
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2022-12-12 08:15:27 +00:00
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this.isRunning = true;
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2022-12-07 09:47:46 +00:00
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director.loadScene("Game");
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const userData: UserData = AppRoot.Instance.SaveSystem.load();
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while (Game.Instance == null) await delay(10);
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const result: number = await Game.Instance.playGame();
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userData.game.goldCoins += result;
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AppRoot.Instance.SaveSystem.save(userData);
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console.log("Gold coins: " + result);
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console.log("All gold coins: " + userData.game.goldCoins);
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2022-12-12 08:15:27 +00:00
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this.isRunning = false;
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2022-12-07 09:47:46 +00:00
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}
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}
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