mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-29 04:58:06 +00:00
42 lines
1.3 KiB
TypeScript
42 lines
1.3 KiB
TypeScript
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import { Animation, Collider2D, Contact2DType, _decorator } from "cc";
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import { GroupType } from "../../GroupType";
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import { Enemy } from "./Enemy";
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const { ccclass, property } = _decorator;
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@ccclass("BossEnemy")
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export class BossEnemy extends Enemy {
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@property(Collider2D) private bossCollider: Collider2D;
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@property(Animation) private animation: Animation;
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private isAnimatingAttack = false;
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public start(): void {
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this.bossCollider.on(Contact2DType.BEGIN_CONTACT, this.collisionBegin, this);
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this.bossCollider.on(Contact2DType.END_CONTACT, this.collisionEnd, this);
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}
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private collisionBegin(_selfCollider: Collider2D, otherCollider: Collider2D): void {
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if (otherCollider.group === GroupType.PLAYER) {
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this.animateAttack();
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}
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}
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private collisionEnd(_selfCollider: Collider2D, otherCollider: Collider2D): void {
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if (otherCollider.group === GroupType.PLAYER) {
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this.animateMove();
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}
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}
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private animateAttack(): void {
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if (this.isAnimatingAttack) return;
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this.isAnimatingAttack = true;
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this.animation.play("Attack");
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}
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private animateMove(): void {
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if (!this.isAnimatingAttack) return;
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this.isAnimatingAttack = false;
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this.animation.play("Run");
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}
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}
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