Slash-The-Hordes/assets/Scripts/AppRoot/Analytics.ts

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import { Y8 } from "../../Plugins/Y8/Scripts/Y8";
export class Analytics {
private totalTime = 0;
private minutesInGame = -1; // Track the 0 minute as well
private gamesPerSession = 0;
public constructor(private y8: Y8) {}
public update(deltaTime: number): void {
this.totalTime += deltaTime;
this.trySendTotalTime();
}
public gameStart(): void {
this.y8.sendCustomEvent(EventName.GAMES_PER_SESSION, ++this.gamesPerSession);
}
public gameEnd(time: number): void {
this.y8.sendCustomEvent(EventName.GAME_TIME, Math.floor(time));
}
public gameExit(time: number): void {
this.y8.sendCustomEvent(EventName.GAME_EXIT, Math.floor(time));
}
public goldPerRun(goldEarned: number): void {
this.y8.sendCustomEvent(EventName.GOLD_PER_RUN, Math.floor(goldEarned));
}
private trySendTotalTime(): void {
if (this.minutesInGame < Math.floor(this.totalTime / 60)) {
this.y8.sendCustomEvent(EventName.TOTAL_TIME, ++this.minutesInGame);
}
}
}
enum EventName {
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TOTAL_TIME = "Minutes_total_v0.2",
GOLD_PER_RUN = "Gold_per_run_v0.2",
GAMES_PER_SESSION = "Games_per_session_v0.2",
GAME_TIME = "Game_time_seconds_v0.2",
GAME_EXIT = "Game_exit_v0.2"
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}