49 lines
1.1 KiB
Plaintext
49 lines
1.1 KiB
Plaintext
|
//马赛克
|
||
|
|
||
|
CCEffect %{
|
||
|
techniques:
|
||
|
- passes:
|
||
|
- vert: vs
|
||
|
frag: fs
|
||
|
blendState:
|
||
|
targets:
|
||
|
- blend: true
|
||
|
rasterizerState:
|
||
|
cullMode: none
|
||
|
properties:
|
||
|
texture: { value: white }
|
||
|
u_resolution: { value: [1280,720] }
|
||
|
u_mosaicSize: { value: 12 }
|
||
|
}%
|
||
|
|
||
|
CCProgram vs %{
|
||
|
#include <cc-global>
|
||
|
precision highp float;
|
||
|
in vec3 a_position;
|
||
|
in vec2 a_uv0;
|
||
|
out vec2 uv0;
|
||
|
void main () {
|
||
|
gl_Position = cc_matViewProj * vec4(a_position, 1);
|
||
|
uv0 = a_uv0;
|
||
|
}
|
||
|
}%
|
||
|
|
||
|
CCProgram fs %{
|
||
|
precision highp float;
|
||
|
in vec2 uv0;
|
||
|
uniform sampler2D texture;
|
||
|
uniform ARGS {
|
||
|
vec2 u_resolution;
|
||
|
float u_mosaicSize;
|
||
|
};
|
||
|
void main(void)
|
||
|
{
|
||
|
vec4 color;
|
||
|
vec2 xy = vec2(uv0.x * u_resolution.x, uv0.y * u_resolution.y);
|
||
|
vec2 xyMosaic = vec2(floor(xy.x / u_mosaicSize) * u_mosaicSize, floor(xy.y / u_mosaicSize) * u_mosaicSize);
|
||
|
vec2 uvMosaic = vec2(xyMosaic.x / u_resolution.x, xyMosaic.y / u_resolution.y);
|
||
|
color = texture2D( texture, uvMosaic);
|
||
|
gl_FragColor = color;
|
||
|
}
|
||
|
}%
|