mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
342 lines
18 KiB
Plaintext
342 lines
18 KiB
Plaintext
Using pre-set license
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Built from '2022.3/staging' branch; Version is '2022.3.1f1 (f18e0c1b5784) revision 15830540'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'zh' Physical Memory: 32651 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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D:\Unity\2022.3.1f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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D:/myproject/JisolGame/JNFrame2
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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53642
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Successfully changed project path to: D:/myproject/JisolGame/JNFrame2
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D:/myproject/JisolGame/JNFrame2
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [6308] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 1651573912 [EditorId] 1651573912 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [6308] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 1651573912 [EditorId] 1651573912 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2022.3.1f1 (f18e0c1b5784)
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[Subsystems] Discovering subsystems at path D:/Unity/2022.3.1f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame2/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
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Vendor: NVIDIA
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Initialize mono
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Mono path[0] = 'D:/Unity/2022.3.1f1/Editor/Data/Managed'
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Mono config path = 'D:/Unity/2022.3.1f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56648
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Worker process is ready to serve import requests
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.37 seconds
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 7952ms
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BeginReloadAssembly (134ms)
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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RebuildCommonClasses (31ms)
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RebuildNativeTypeToScriptingClass (11ms)
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initialDomainReloadingComplete (53ms)
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LoadAssemblies (763ms)
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TypeCache.Refresh (525ms)
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TypeCache.ScanAssembly (486ms)
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FinalizeReload (6444ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Unloading 5570 Unused Serialized files (Serialized files now loaded: 0)
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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========================================================================
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path: Assets/Scripts/GASSamples/Editor/GASSamples.Editor.asmdef
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artifactKey: Guid(1fa2098483891ae4a932af080478a6c8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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path: Assets/Scripts/GASSamples/Scripts/JNGResService.cs
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[Package Manager] Cannot connect to Unity Package Manager local server
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Refreshing native plugins compatible for Editor in 27.62 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Cannot connect to Unity Package Manager local server
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (25ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 5555 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 136 unused Assets / (206.3 KB). Loaded Objects now: 6051.
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path: Assets/Resources/GASSamples/Cube.prefab
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artifactKey: Guid(2e5d0c510b71c714aaccc714aca99afc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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path: Assets/Resources/GASSamples/GASMain.unity
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Start importing Assets/Resources/GASSamples/GASMain.unity using Guid(6f1bec42463335e479078a78153b0bc7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '975c3d0cf03064aa82c3643f13e09b6a') in 0.001165 seconds
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Number of updated asset objects reloaded before import = 0
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Number of asset objects unloaded after import = 0
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