PC-20230316NUNE\Administrator f29aa38a60 提交
2024-01-02 19:04:19 +08:00

49 lines
1.2 KiB
TypeScript

import { _decorator, Component, director, instantiate, Node, Prefab } from 'cc';
import { app } from './App';
import { JNGame } from '../../extensions/ngame/assets/ngame/JNGame';
import { JNSyncAction } from '../../extensions/ngame/assets/ngame/sync/JNSyncAction';
import { GOnHookPets } from '../../extensions/ngame/assets/ngame/message/proto';
import { Env, EnvCurrent } from './Env';
import { GAction } from './consts/GAction';
import { view } from 'cc';
const { ccclass, property } = _decorator;
window['GUser'] = "100000";
window['GPassworld'] = "123456";
@ccclass('Main')
export class Main extends Component {
@property(Prefab)
UIPrefab: Prefab = null;
@property(Prefab)
WorldPrefab: Prefab = null;
async onLoad(){
console.log("EnvCurrent",EnvCurrent)
// 创建UI
director.getScene().addChild(instantiate(this.UIPrefab));
//加载 APP
await JNGame.Init(app);
// //发生帧同步开始
// app.socket.Send(JNSyncAction.NSyncFrameStart);
// 创建世界
director.getScene().addChild(instantiate(this.WorldPrefab));
if(EnvCurrent == Env.Server){
//发送就绪
app.socket.Send(GAction.CR_REFEREE_READY);
}
}
}