mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
315 lines
9.0 KiB
C#
315 lines
9.0 KiB
C#
using System;
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using UnityEngine;
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namespace SHFrame
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{
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/// <summary>
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/// 基础模块。
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/// </summary>
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[DisallowMultipleComponent]
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public sealed class RootModule : Module
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{
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private const int DefaultDpi = 96; // default windows dpi
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private float m_GameSpeedBeforePause = 1f;
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// [SerializeField]
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// private Language m_EditorLanguage = Language.Unspecified;
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[SerializeField]
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private string m_TextHelperTypeName = "SHFrame.DefaultTextHelper";
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[SerializeField]
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private string m_VersionHelperTypeName = "SHFrame.DefaultVersionHelper";
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[SerializeField]
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private string m_LogHelperTypeName = "SHFrame.DefaultLogHelper";
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[SerializeField]
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private string m_JsonHelperTypeName = "SHFrame.DefaultJsonHelper";
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[SerializeField]
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private int m_FrameRate = 120;
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[SerializeField]
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private float m_GameSpeed = 1f;
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[SerializeField]
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private bool m_RunInBackground = true;
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[SerializeField]
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private bool m_NeverSleep = true;
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// /// <summary>
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// /// 获取或设置编辑器语言(仅编辑器内有效)。
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// /// </summary>
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// public Language EditorLanguage
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// {
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// get => m_EditorLanguage;
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// set => m_EditorLanguage = value;
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// }
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/// <summary>
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/// 获取或设置游戏帧率。
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/// </summary>
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public int FrameRate
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{
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get => m_FrameRate;
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set => Application.targetFrameRate = m_FrameRate = value;
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}
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/// <summary>
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/// 获取或设置游戏速度。
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/// </summary>
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public float GameSpeed
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{
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get => m_GameSpeed;
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set => Time.timeScale = m_GameSpeed = value >= 0f ? value : 0f;
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}
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/// <summary>
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/// 获取游戏是否暂停。
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/// </summary>
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public bool IsGamePaused => m_GameSpeed <= 0f;
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/// <summary>
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/// 获取是否正常游戏速度。
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/// </summary>
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public bool IsNormalGameSpeed => Math.Abs(m_GameSpeed - 1f) < 0.01f;
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/// <summary>
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/// 获取或设置是否允许后台运行。
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/// </summary>
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public bool RunInBackground
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{
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get => m_RunInBackground;
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set => Application.runInBackground = m_RunInBackground = value;
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}
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/// <summary>
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/// 获取或设置是否禁止休眠。
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/// </summary>
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public bool NeverSleep
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{
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get => m_NeverSleep;
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set
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{
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m_NeverSleep = value;
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Screen.sleepTimeout = value ? SleepTimeout.NeverSleep : SleepTimeout.SystemSetting;
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}
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}
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/// <summary>
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/// 游戏框架模块初始化。
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/// </summary>
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protected override void Awake()
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{
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base.Awake();
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InitTextHelper();
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InitVersionHelper();
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InitLogHelper();
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Log.Info("Version: {0}", Version.GameFrameworkVersion);
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Log.Info("Game Version: {0} ({1})", Version.GameVersion, Version.InternalGameVersion);
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Log.Info("Unity Version: {0}", Application.unityVersion);
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InitJsonHelper();
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Utility.Converter.ScreenDpi = Screen.dpi;
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if (Utility.Converter.ScreenDpi <= 0)
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{
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Utility.Converter.ScreenDpi = DefaultDpi;
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}
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Time.timeScale = m_GameSpeed;
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Application.runInBackground = m_RunInBackground;
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Screen.sleepTimeout = m_NeverSleep ? SleepTimeout.NeverSleep : SleepTimeout.SystemSetting;
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Application.lowMemory += OnLowMemory;
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GameTime.StartFrame();
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}
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private void Update()
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{
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GameTime.StartFrame();
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ModuleImpSystem.Update(GameTime.deltaTime, GameTime.unscaledDeltaTime);
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}
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private void FixedUpdate()
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{
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GameTime.StartFrame();
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}
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private void LateUpdate()
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{
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GameTime.StartFrame();
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}
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private void OnApplicationQuit()
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{
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Application.lowMemory -= OnLowMemory;
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StopAllCoroutines();
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}
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private void OnDestroy()
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{
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ModuleImpSystem.Shutdown();
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}
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/// <summary>
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/// 暂停游戏。
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/// </summary>
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public void PauseGame()
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{
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if (IsGamePaused)
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{
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return;
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}
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m_GameSpeedBeforePause = GameSpeed;
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GameSpeed = 0f;
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}
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/// <summary>
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/// 恢复游戏。
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/// </summary>
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public void ResumeGame()
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{
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if (!IsGamePaused)
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{
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return;
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}
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GameSpeed = m_GameSpeedBeforePause;
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}
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/// <summary>
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/// 重置为正常游戏速度。
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/// </summary>
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public void ResetNormalGameSpeed()
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{
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if (IsNormalGameSpeed)
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{
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return;
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}
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GameSpeed = 1f;
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}
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internal void Shutdown()
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{
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Destroy(gameObject);
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}
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private void InitTextHelper()
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{
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if (string.IsNullOrEmpty(m_TextHelperTypeName))
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{
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return;
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}
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Type textHelperType = Utility.Assembly.GetType(m_TextHelperTypeName);
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if (textHelperType == null)
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{
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Log.Error("Can not find text helper type '{0}'.", m_TextHelperTypeName);
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return;
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}
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Utility.Text.ITextHelper textHelper = (Utility.Text.ITextHelper)Activator.CreateInstance(textHelperType);
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if (textHelper == null)
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{
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Log.Error("Can not create text helper instance '{0}'.", m_TextHelperTypeName);
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return;
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}
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Utility.Text.SetTextHelper(textHelper);
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}
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private void InitVersionHelper()
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{
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if (string.IsNullOrEmpty(m_VersionHelperTypeName))
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{
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return;
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}
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Type versionHelperType = Utility.Assembly.GetType(m_VersionHelperTypeName);
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if (versionHelperType == null)
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{
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throw new GameFrameworkException(Utility.Text.Format("Can not find version helper type '{0}'.", m_VersionHelperTypeName));
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}
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Version.IVersionHelper versionHelper = (Version.IVersionHelper)Activator.CreateInstance(versionHelperType);
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if (versionHelper == null)
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{
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throw new GameFrameworkException(Utility.Text.Format("Can not create version helper instance '{0}'.", m_VersionHelperTypeName));
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}
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Version.SetVersionHelper(versionHelper);
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}
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private void InitLogHelper()
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{
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if (string.IsNullOrEmpty(m_LogHelperTypeName))
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{
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return;
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}
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Type logHelperType = Utility.Assembly.GetType(m_LogHelperTypeName);
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if (logHelperType == null)
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{
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throw new GameFrameworkException(Utility.Text.Format("Can not find log helper type '{0}'.", m_LogHelperTypeName));
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}
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GameFrameworkLog.ILogHelper logHelper = (GameFrameworkLog.ILogHelper)Activator.CreateInstance(logHelperType);
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if (logHelper == null)
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{
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throw new GameFrameworkException(Utility.Text.Format("Can not create log helper instance '{0}'.", m_LogHelperTypeName));
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}
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GameFrameworkLog.SetLogHelper(logHelper);
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}
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private void InitJsonHelper()
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{
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if (string.IsNullOrEmpty(m_JsonHelperTypeName))
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{
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return;
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}
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Type jsonHelperType = Utility.Assembly.GetType(m_JsonHelperTypeName);
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if (jsonHelperType == null)
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{
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Log.Error("Can not find JSON helper type '{0}'.", m_JsonHelperTypeName);
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return;
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}
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Utility.Json.IJsonHelper jsonHelper = (Utility.Json.IJsonHelper)Activator.CreateInstance(jsonHelperType);
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if (jsonHelper == null)
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{
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Log.Error("Can not create JSON helper instance '{0}'.", m_JsonHelperTypeName);
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return;
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}
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Utility.Json.SetJsonHelper(jsonHelper);
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}
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private void OnLowMemory()
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{
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Log.Warning("Low memory reported...");
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ObjectPoolModule objectPoolModule = ModuleSystem.GetModule<ObjectPoolModule>();
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if (objectPoolModule != null)
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{
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objectPoolModule.ReleaseAllUnused();
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}
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// 卸载所有不在使用的资源
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// ResourceModule resourceModule = ModuleSystem.GetModule<ResourceModule>();
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// if (resourceModule != null)
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// {
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// resourceModule.ForceUnloadUnusedAssets(true);
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// }
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}
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}
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}
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