mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
150 lines
4.4 KiB
C#
150 lines
4.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace SHFrame
|
|
{
|
|
/// <summary>
|
|
/// 游戏模块。
|
|
/// </summary>
|
|
public partial class GameModule : MonoBehaviour
|
|
{
|
|
private static readonly Dictionary<Type, Module> _moduleMaps = new Dictionary<Type, Module>(ModuleImpSystem.DesignModuleCount);
|
|
|
|
private static GameObject _gameModuleRoot;
|
|
|
|
#region 框架模块
|
|
/// <summary>
|
|
/// 获取游戏基础模块。
|
|
/// </summary>
|
|
public static RootModule Base
|
|
{
|
|
get => _base ??= Get<RootModule>();
|
|
private set => _base = value;
|
|
}
|
|
|
|
private static RootModule _base;
|
|
|
|
// /// <summary>
|
|
// /// 获取调试模块。
|
|
// /// </summary>
|
|
// public static DebuggerModule Debugger
|
|
// {
|
|
// get => _debugger ??= Get<DebuggerModule>();
|
|
// private set => _debugger = value;
|
|
// }
|
|
//
|
|
//
|
|
// private static DebuggerModule _debugger;
|
|
|
|
/// <summary>
|
|
/// 获取有限状态机模块。
|
|
/// </summary>
|
|
public static FSM.FsmModule Fsm => _fsm ??= Get<FSM.FsmModule>();
|
|
|
|
private static FSM.FsmModule _fsm;
|
|
|
|
/// <summary>
|
|
/// 流程管理模块。
|
|
/// </summary>
|
|
public static ProcedureModule Procedure => _procedure ??= Get<ProcedureModule>();
|
|
|
|
private static ProcedureModule _procedure;
|
|
|
|
/// <summary>
|
|
/// 获取对象池模块。
|
|
/// </summary>
|
|
public static ObjectPoolModule ObjectPool => _objectPool ??= Get<ObjectPoolModule>();
|
|
|
|
private static ObjectPoolModule _objectPool;
|
|
|
|
// /// <summary>
|
|
// /// 获取资源模块。
|
|
// /// </summary>
|
|
// public static ResourceModule Resource => _resource ??= Get<ResourceModule>();
|
|
//
|
|
// private static ResourceModule _resource;
|
|
|
|
|
|
/// <summary>
|
|
/// 获取音频模块。
|
|
/// </summary>
|
|
public static AudioModule Audio => _audio ??= Get<AudioModule>();
|
|
|
|
private static AudioModule _audio;
|
|
|
|
// /// <summary>
|
|
// /// 获取配置模块。
|
|
// /// </summary>
|
|
// public static SettingModule Setting => _setting ??= Get<SettingModule>();
|
|
//
|
|
// private static SettingModule _setting;
|
|
|
|
// /// <summary>
|
|
// /// 获取多语言模块。
|
|
// /// </summary>
|
|
// public static LocalizationModule Localization => _localization ??= Get<LocalizationModule>();
|
|
//
|
|
// private static LocalizationModule _localization;
|
|
|
|
// /// <summary>
|
|
// /// 获取计时器模块。
|
|
// /// </summary>
|
|
// public static TimerModule Timer => _timer ??= Get<TimerModule>();
|
|
//
|
|
// private static TimerModule _timer;
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// 获取游戏框架模块类。
|
|
/// </summary>
|
|
/// <typeparam name="T">游戏框架模块类。</typeparam>
|
|
/// <returns>游戏框架模块实例。</returns>
|
|
public static T Get<T>() where T : Module
|
|
{
|
|
Type type = typeof(T);
|
|
|
|
if (_moduleMaps.TryGetValue(type, out var ret))
|
|
{
|
|
return ret as T;
|
|
}
|
|
|
|
T module = ModuleSystem.GetModule<T>();
|
|
|
|
|
|
Log.Assert(condition: module != null, $"{typeof(T)} is null");
|
|
|
|
_moduleMaps.Add(type, module);
|
|
|
|
return module;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
Log.Info("GameModule Active");
|
|
_gameModuleRoot = gameObject;
|
|
_gameModuleRoot.name = $"[{nameof(GameModule)}]";
|
|
DontDestroyOnLoad(_gameModuleRoot);
|
|
}
|
|
|
|
public static void Shutdown(ShutdownType shutdownType)
|
|
{
|
|
Log.Info("GameModule Shutdown");
|
|
if (_gameModuleRoot != null)
|
|
{
|
|
Destroy(_gameModuleRoot);
|
|
_gameModuleRoot = null;
|
|
}
|
|
_moduleMaps.Clear();
|
|
|
|
_base = null;
|
|
// _debugger = null;
|
|
_fsm = null;
|
|
_procedure = null;
|
|
_objectPool = null;
|
|
// _resource = null;
|
|
_audio = null;
|
|
// _setting = null;
|
|
}
|
|
}
|
|
} |