JisolGame/JNFrame2/Assets/Scripts/Game/Data/State/EDPlayerDataSystem.cs
PC-20230316NUNE\Administrator e822544d9c 提交修改
2024-09-25 23:45:48 +08:00

70 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using DotRecast.Core.Collections;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using Game.Logic.Entity.Nodes;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
namespace Game.JNGState.Logic.Data
{
public enum EDPlayerValueCode : int
{
Auth = 201
}
[Serializable]
public class EDPlayerValue : GDataValue
{
public int? Auth = null;
}
public class EDPlayerData : GDataBase<EDPlayerData,EDPlayerValue,EDPlayer>
{
public override void BindEntity(JNTileEntity entity)
{
base.BindEntity(entity);
Value.Auth = Node.Controller.Auth;
}
public override bool IsEquals(ISData data)
{
var node = data as EDPlayerData;
if (node is null) return false;
return base.IsEquals(data) && Value.Auth.Equals(node.Value.Auth);
}
public override void Difference(EDPlayerValue value, EDPlayerValue diff)
{
base.Difference(value, diff);
if (diff.Auth is not null && !Equals(Value.Auth, diff.Auth)) value.Auth = diff.Auth;
}
public override void UData(EDPlayerValue data)
{
base.UData(data);
if (data.Auth is not null)
{
Value.Auth = data.Auth;
WriteUpdate((int)EDPlayerValueCode.Auth);
}
}
}
public class EDPlayerDataSystem : GDataBaseSystem<EDPlayerData,EDPlayerValue,EDPlayer>
{
public EDPlayerDataSystem(SStateDataEnum type) : base(type)
{
}
public override int NetID => (int)NetDataEnum.EDPlayerData;
public override JNTileContext<EDPlayer> NodeContext => Contexts.GetContext<EDPlayerContext>();
}
}