PC-20230316NUNE\Administrator 894100ae37 提交Unity 联机Pro
2024-08-17 14:27:18 +08:00

27 lines
716 B
C#

using JNGame.Math;
using UnityEngine;
namespace JNGame.Map.DotRecast.Util
{
[System.Serializable]
public class MeshData
{
public int vertexCount;
public int[] triangles;
public LVector3[] vertices;
public MeshData() { }
public MeshData(UnityEngine.Mesh mesh)
{
vertexCount = mesh.vertexCount;
triangles = mesh.triangles;
vertices = new LVector3[mesh.vertices.Length];
for (int i = 0; i < vertices.Length; i++)
{
var vertice = mesh.vertices[i];
vertices[i] = new LVector3((LFloat)vertice.x,(LFloat)vertice.y,(LFloat)vertice.z);
}
}
}
}