PC-20230316NUNE\Administrator d67032e1de 提交新概念 Tile从服务器
2024-08-31 15:35:12 +08:00

39 lines
849 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
namespace AppGame
{
public class Main : MonoBehaviour
{
public void SetClientEnv()
{
App.Env = AppEnv.Client;
SceneManager.LoadScene(1);
}
public void SetServerEnv()
{
App.Env = AppEnv.Server;
SceneManager.LoadScene(1);
}
public void SetServerClientEnv()
{
App.Env = AppEnv.ServerClient;
SceneManager.LoadScene(1);
}
public void SetSlaveServerEnv()
{
App.Env = AppEnv.SlaveServer;
SceneManager.LoadScene(1);
}
public void SetSlaveServerClientEnv()
{
App.Env = AppEnv.SlaveServerClient;
SceneManager.LoadScene(1);
}
}
}