mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 11:24:46 +00:00
77 lines
2.3 KiB
C#
77 lines
2.3 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace GameConfig.TB
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{
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public sealed partial class TbGRoleEquipQuality : Luban.BeanBase
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{
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public TbGRoleEquipQuality(ByteBuf _buf)
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{
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Id = _buf.ReadInt();
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{int __n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Odds = new int[__n0];for(var __index0 = 0 ; __index0 < __n0 ; __index0++) { int __e0;__e0 = _buf.ReadInt(); Odds[__index0] = __e0;}}
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Total = _buf.ReadInt();
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{int __n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Materials = new TbGEntity.TResource[__n0];for(var __index0 = 0 ; __index0 < __n0 ; __index0++) { TbGEntity.TResource __e0;__e0 = TbGEntity.TResource.DeserializeTResource(_buf); Materials[__index0] = __e0;}}
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UpTime = _buf.ReadInt();
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}
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public static TbGRoleEquipQuality DeserializeTbGRoleEquipQuality(ByteBuf _buf)
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{
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return new TB.TbGRoleEquipQuality(_buf);
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}
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/// <summary>
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/// 锻造品质等级
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/// </summary>
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public readonly int Id;
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/// <summary>
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/// 品质出现的概率
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/// </summary>
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public readonly int[] Odds;
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/// <summary>
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/// 总概率
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/// </summary>
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public readonly int Total;
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/// <summary>
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/// 升级消耗的材料
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/// </summary>
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public readonly TbGEntity.TResource[] Materials;
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/// <summary>
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/// 升级所需时间(s)
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/// </summary>
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public readonly int UpTime;
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public const int __ID__ = -177949602;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(Tables tables)
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{
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foreach (var _e in Materials) { _e?.ResolveRef(tables); }
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}
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "odds:" + Luban.StringUtil.CollectionToString(Odds) + ","
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+ "total:" + Total + ","
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+ "materials:" + Luban.StringUtil.CollectionToString(Materials) + ","
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+ "upTime:" + UpTime + ","
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+ "}";
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}
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}
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}
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