mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 11:24:46 +00:00
63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace GameConfig.TB
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{
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public sealed partial class TbGRoleAttack : Luban.BeanBase
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{
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public TbGRoleAttack(ByteBuf _buf)
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{
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Id = _buf.ReadInt();
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AttackWay = _buf.ReadString();
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{int __n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);AttackArgs = new string[__n0];for(var __index0 = 0 ; __index0 < __n0 ; __index0++) { string __e0;__e0 = _buf.ReadString(); AttackArgs[__index0] = __e0;}}
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}
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public static TbGRoleAttack DeserializeTbGRoleAttack(ByteBuf _buf)
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{
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return new TB.TbGRoleAttack(_buf);
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}
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/// <summary>
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/// 角色Id
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/// </summary>
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public readonly int Id;
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/// <summary>
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/// 攻击方式
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/// </summary>
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public readonly string AttackWay;
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/// <summary>
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/// 攻击参数
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/// </summary>
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public readonly string[] AttackArgs;
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public const int __ID__ = -180357321;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(Tables tables)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "attackWay:" + AttackWay + ","
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+ "attackArgs:" + Luban.StringUtil.CollectionToString(AttackArgs) + ","
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+ "}";
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}
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}
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}
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