PC-20230316NUNE\Administrator c4437fef5e 提交拖拽阵法
2023-11-16 19:10:19 +08:00

53 lines
1.2 KiB
TypeScript

import { _decorator, Component, Node } from 'cc';
import JNScrollViewItem from '../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollViewItem';
import { PlayerPetOV } from '../../consts/API';
import { sp } from 'cc';
import { app } from '../../App';
import { UIPetAnim } from '../../consts/GData';
const { ccclass, property } = _decorator;
@ccclass('IntoBattlePetIcon')
export class IntoBattlePetIcon extends JNScrollViewItem<PlayerPetOV> {
@property(sp.Skeleton)
spine:sp.Skeleton;
//选中节点
@property(Node)
select:Node;
//不可选中节点
@property(Node)
noselect:Node;
//是否被选中
isSelect:boolean = false;
//是否不可选中
isNoSelect:boolean = false;
onLoad(){
this.onUpdateSelect();
this.noselect.active = false;
this.select.active = false;
}
start(): void {
//显示角色
this.spine.skeletonData = app.battleRes.roleSpine[this.data.petTbId];
this.spine.setAnimation(0,UIPetAnim.std,true);
}
onUpdateSelect(){
this.select.active = this.isSelect;
this.noselect.active = this.isNoSelect;
}
}