mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 03:14:47 +00:00
53 lines
1.2 KiB
TypeScript
53 lines
1.2 KiB
TypeScript
import { _decorator, Component, Node } from 'cc';
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import JNScrollViewItem from '../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollViewItem';
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import { PlayerPetOV } from '../../consts/API';
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import { sp } from 'cc';
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import { app } from '../../App';
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import { UIPetAnim } from '../../consts/GData';
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const { ccclass, property } = _decorator;
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@ccclass('IntoBattlePetIcon')
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export class IntoBattlePetIcon extends JNScrollViewItem<PlayerPetOV> {
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@property(sp.Skeleton)
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spine:sp.Skeleton;
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//选中节点
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@property(Node)
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select:Node;
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//不可选中节点
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@property(Node)
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noselect:Node;
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//是否被选中
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isSelect:boolean = false;
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//是否不可选中
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isNoSelect:boolean = false;
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onLoad(){
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this.onUpdateSelect();
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this.noselect.active = false;
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this.select.active = false;
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}
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start(): void {
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//显示角色
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this.spine.skeletonData = app.battleRes.roleSpine[this.data.petTbId];
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this.spine.setAnimation(0,UIPetAnim.std,true);
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}
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onUpdateSelect(){
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this.select.active = this.isSelect;
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this.noselect.active = this.isNoSelect;
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}
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}
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