mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 11:24:46 +00:00
208 lines
5.0 KiB
C#
208 lines
5.0 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace JNGame.Util
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{
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/// <summary>
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/// 单例接口。
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/// </summary>
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public interface ISingleton
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{
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void Active();
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void Release();
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}
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/// <summary>
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/// 单例管理器(统一化持久和释放)。
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/// </summary>
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public static class SingletonManager
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{
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private static List<ISingleton> _singletonList;
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private static Dictionary<string, GameObject> _gameObjects;
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private static GameObject _root;
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public static GameObject Root
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{
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get
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{
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if (_root == null)
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{
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_root = GameObject.Find("[SingletonManager]");
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if (_root == null)
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{
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_root = new GameObject("[SingletonManager]")
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{
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transform =
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{
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position = Vector3.zero
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}
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};
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}
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UnityEngine.Object.DontDestroyOnLoad(_root);
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}
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return _root;
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}
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}
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public static void Retain(ISingleton go)
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{
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if (_singletonList == null)
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{
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_singletonList = new List<ISingleton>();
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}
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_singletonList.Add(go);
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}
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public static void Retain(GameObject go)
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{
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if (_gameObjects == null)
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{
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_gameObjects = new Dictionary<string, GameObject>();
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}
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if (!_gameObjects.ContainsKey(go.name))
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{
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_gameObjects.Add(go.name, go);
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if (Application.isPlaying)
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{
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UnityEngine.Object.DontDestroyOnLoad(go);
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}
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}
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}
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public static void Release(GameObject go)
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{
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if (_gameObjects != null && _gameObjects.ContainsKey(go.name))
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{
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_gameObjects.Remove(go.name);
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UnityEngine.Object.Destroy(go);
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}
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}
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public static void Release(ISingleton go)
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{
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if (_singletonList != null && _singletonList.Contains(go))
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{
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_singletonList.Remove(go);
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}
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}
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public static void Release()
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{
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if (_gameObjects != null)
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{
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foreach (var item in _gameObjects)
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{
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Object.Destroy(item.Value);
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}
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_gameObjects.Clear();
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}
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if (_singletonList != null)
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{
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for (int i = 0; i < _singletonList.Count; ++i)
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{
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_singletonList[i].Release();
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}
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_singletonList.Clear();
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}
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Resources.UnloadUnusedAssets();
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}
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public static GameObject GetGameObject(string name)
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{
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GameObject go = null;
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if (_gameObjects != null)
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{
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_gameObjects.TryGetValue(name, out go);
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}
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return go;
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}
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internal static bool ContainsKey(string name)
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{
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if (_gameObjects != null)
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{
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return _gameObjects.ContainsKey(name);
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}
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return false;
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}
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internal static ISingleton GetSingleton(string name)
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{
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for (int i = 0; i < _singletonList.Count; ++i)
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{
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if (_singletonList[i].ToString() == name)
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{
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return _singletonList[i];
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}
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}
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return null;
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}
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/// <summary>
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/// 释放所有单例。
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/// </summary>
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public static void ReStart()
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{
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Release();
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}
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}
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/// <summary>
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/// 全局单例对象(非线程安全)。
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/// </summary>
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/// <typeparam name="T">泛型T。</typeparam>
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public abstract class TSingleton<T> : ISingleton where T : TSingleton<T>, new()
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{
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private static T _instance;
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public static T Instance
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{
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get
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{
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if (null == _instance)
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{
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_instance = new T();
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_instance.Init();
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SingletonManager.Retain(_instance);
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}
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return _instance;
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}
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}
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public static bool IsValid => _instance != null;
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protected TSingleton()
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{
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}
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protected virtual void Init()
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{
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}
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public virtual void Active()
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{
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}
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public virtual void Release()
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{
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if (_instance != null)
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{
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SingletonManager.Release(_instance);
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_instance = null;
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}
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}
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}
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} |